When you work for any games publication, you're gonna play a lot of games. Shocker right? As games have evolved over the years, one of the biggest game changers is story. Long gone are the days where you simply had to pretend the pixilated dots on screens are airplanes and missiles. Sure we have great indie games that can draw you in with even the most minuscule or goofy plots on a meaningful level, yet how much of it is the gameplay and not the story? Likewise, can a game be ruined by a mediocre story, or can the gameplay carry the experience? I thought I'd do a few look overs of older games and see if they are worth playing purely on gameplay vs story. The first game I will look at is Fallout 4. This title has already been reviewed by our big boss lady Cheryl Gress, you can look at said review here. Today is just a journey to see if this game is good as a game despite supposed controversies of the story.
So let's start with the game's story. Long story short? It wasn't fun. In previous Fallout titles, whether the early top down RPG games, or Fallout 3 and Fallout New Vegas, you can easily pretend your character is whoever you wanted it to be. Yet Fallout 4 decided to do a fully voiced protagonist with a large backstory. It doesn't pan out well. The more you give a character a face, the more you have to put effort into emotional investment. Allowing me at least 10 minutes to enjoy my apparent married status and child before the nukes are dropped doesn't help me get invested in my fake family. Sure I am a married man in real life, so I tried to pretend that I was playing as myself and it did nothing to help the investment. Trying a different character file did nothing to help immersion either. Whether I was male or female, I was a lone parent hunting for my child that might not even be alive.
Some people may say, "wait were the previous stories in Fallout games really that good?" If they were stand alone books or movies, no, they would be rather mediocre. Yet by giving the player choice on how to approach a game you manage to bring that much more interest in the investment of the story. Previous Fallout games made you the story; Fallout 4 does not. Wide focus doesn't work for a book or a movie, yet we have many famous games that tell rather fun or compelling stories when it allows you to choose how much you want to care.
The reason character builds in previous titles helped define the character was due to that use of imagination. When I made the person with one strength but 10 agility in Fallout: New Vegas, it was not about playing optimally or providing a challenging. It's because I was playing as the skinniest, weakest gunslinger in the post-war west. No matter what gender, shape, or build I had in Fallout 4, I was a concerned parent that had to get by while dealing with other people's problems. It doesn't help that unlike the other games, you'll have to deal with most of these problems from other people whether you like it or not. If the game is still a ”RPG” then at the very least let me find my son first.
Now let me do another long story short. As a game Fallout 4 is still a top notch experience. I find the settlement management side of the game rather relaxing for when I don't feel like exploring. The loot system is fun, crafting is a joy and the game combat is enjoyable. Exploring the world just to loot and survive is still just as fun as in previous Fallout games. This is a case where I can say the weak story did nothing to prevent me from enjoying a game as a game. Maybe one time I'll run through Fallout 4 on mute with my own music and I will just make up my own dialogue for the characters.