Thank you, Sutherland House, for sending us this book to review!
Your Move: What Board Games Teach Us About Life by Joan Moriarity and Jonathan Kay and published by Sutherland House is a wonderfully written 166-page paperback book consisting of fifteen chapters. As stated in the first chapter, each is written as an individual essay and they do not have to be read in order. I will say, though, that later chapters did make some references to previous ones, but not significant enough to where one wouldn’t be able to comprehend the section they are reading. It is simply things like “As I mentioned in the previous chapter, this is where I reiterate my point.”
Chapter one is called “Welcome to the Magic Circle.” Joan Moriarity writes to explain the basic unwritten contract everyone silently agrees on before starting a tabletop game. If the participants are absolute perfectionists, there is no room for fun; likewise, if at least one of them is too bored or lazy to even bother trying, it spoils the game for the whole table. “In order to enjoy play, to be playful,” she writes, “players must realize that the freedom to fail is as essential as the will to succeed.” (Moriarity 6)
Chapter two is called “Peaceful Games from War-torn Europe.” It focuses on the many differences between American board games and European board games, or Eurogames, as they are called. “And so almost every Eurogame is designed so that final scoring comes only at the end of the game, after some defined milestone or turn limit so that every player can enjoy the experience of being a (nominal) contender until the final moments.” (Kay 18)
Chapter three is called “A Checkered Life.” It covers the history of the board game that we now know as Life, along with some issues with its concept and moral differences between it and what it originated from.