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Game Info:

Mahjong Deluxe 3
Developed by: EnsenaSoft
Published by: United Independent Entertainment
Release Date: April 22, 2016
Available on: Amazon, iOS, PC
Genre: Casual
Number of players: Single-player
ESRB Rating: not rated
Price: $4.99

Thank you EnsenaSoft for sending us this game to review!

Mahjong is a fun matching puzzle game that gets more challenging as more tiles are added onto the screen.  Mahjong Deluxe 3 has puzzles for beginners with seventy or less tiles. Those who are looking for a challenge can attempt to solve the supersized puzzles with three-hundred and fifty tiles in them.  

Just because you see a match on the screen doesn’t mean that you can eliminate the tiles.  You can typically only match pieces that are on the top layer or along the edges. Most of the six-hundred and forty puzzles are shown from a top-down perspective; however, there are forty levels that are fully 3D.  The 3D shapes can be rotated around and the tiles can be matched up without any restrictions other than lack of visibility due to the 3D puzzle’s position.  

Mahjong Deluxe 3
Highlights:

Strong Points: Over six-hundred puzzles to solve in any order you choose
Weak Points: Steam features like achievements and cloud saves are not utilized
Moral Warnings: None!

Mahjong Deluxe 3 is a noticeable port from its touchscreen counterparts.  At times I wished for a touch screen to swipe or tap the matching tiles.  Using my laptop’s touchpad was not very responsive and since every level is timed, you want to make sure you have access to a nice touchscreen or a decent mouse.  Depending on how quickly you match all of the tiles, you’ll be awarded between one and three stars.   In the event that no moves are available, the game board will automatically reshuffle for you.   

Since I played this game on both my laptop and my desktop, I was hoping for the cloud save ability, but found that feature lacking in this title.  Other Steam features like leaderboards, achievements, or trading cards are not present in this game either.

Mahjong Deluxe 3
Score Breakdown:
Higher is better
(10/10 is perfect)

Game Score - 80%
Gameplay - 16/20
Graphics - 7/10
Sound - 7/10
Stability - 5/5
Controls - 5/5

Morality Score - 100%
Violence - 10/10
Language - 10/10
Sexual Content - 10/10
Occult/Supernatural - 10/10
Cultural/Moral/Ethical - 10/10

The atmosphere is very calming with the Chinese background music and art style.  Many of the tiles have lines, dots, or dragons while others have Chinese symbols on them (which I have no idea what they mean).  Some of them look similar so you have to pay close attention when making your matches as every second counts!  Some of the backdrops were not as crisp on my 27” LCD compared to the smaller screen alternatives, but they were still serviceable.  

I don’t think I’ve played an inappropriate Mahjong game yet and Mahjong Deluxe 3 is no exception.  This title offers a lot of puzzles for the money and is a great value for casual gamers of any age.  The price is a reasonable $4.99 for the mobile or PC version.  If you play on the go, I recommend getting the mobile version.  

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Game Info:

Pang Adventures
Developed by: DotEmu
Published by: DotEmu
Release Date: April 19, 2016
Available on: Android, iOS, PC, PS4, Xbox One
Genre: Arcade
Number of players: Up to two players
ESRB Rating: Everyone with mild fantasy violence and blood
Price: $9.99

Thank you DotEmu for sending us this game to review!

Pang (also known as Buster Bros.) was originally released in 1989 by Capcom.  Since its inception it has supported two-player co-op gameplay. Pang Adventures has modernized this classic and is introducing it to a new generation of gamers.

Aliens are invading the world and thousands of menacing balls are falling from the sky.  The world needs the help of the Pang brothers to repel the attack and send these aliens back home packing.  Shooting down big bubbles doesn’t sound too challenging, but each time a bubble is hit, it splits in half a couple of times.  To complicate matters further, getting touched by a bubble results is losing a life and in the Tour game mode, that means it’s game over unless you have a friend alongside of you who can revive you.

There are three game modes: Tour, Score Attack, and Panic.  The Tour mode is the story campaign where the Pang brothers are summoned to save the world from the alien invasion.  You only get one life in the Tour mode, but you can resume where you left off.  After the Tour mode is completed, Score Attack is unlocked.  Score Attack is the true arcade experience where you have to save the world with only three lives and no continues.  Last but not least, there’s the Panic mode where you have three lives and play continuously through ninety-nine levels that get increasingly harder.  As you protect totems from the waves of bubbles you’ll unlock power-ups and can earn more lives.

Pang Adventures
Highlights:

Strong Points: Fun and challenging gameplay for one or two players
Weak Points: Clunky interface that requires both keyboard and controller input; nobody online to play against
Moral Warnings: You're battling against aliens and will have to shoot the bosses in the eyes to take them down

Some of the power-ups available in all of the game modes include better weapons like flamethrowers and machines guns instead of the default harpoon style gun.  While the machine gun is great, the ammo is limited so you’ll have to pay attention to how much you have left and perfect your aim.  Another handy power-up is the hourglass which freezes all of the bubbles in their place for a short amount of time.  The shield is another useful item to have equipped because while it’s enabled you can survive being touched by a bubble or alien boss.

Most of the time you’ll be fending off colorful bubbles but there are some alien bosses that will try to stop you from repelling their attack.  The bosses will usually have a vulnerable spot on their body like a bubble on their arm that has to be hit a few times before their big eye becomes the next target.    Thankfully, when you’re attacking their arms or their eyes, the violence is cartoon like and not bloody or gory.

Pang Adventures
Score Breakdown:
Higher is better
(10/10 is perfect)

Game Score - 80%
Gameplay - 16/20
Graphics - 8/10
Sound - 7/10
Stability - 5/5
Controls - 4/5

Morality Score - 90%
Violence - 8/10
Language - 10/10
Sexual Content - 10/10
Occult/Supernatural - 7/10
Cultural/Moral/Ethical - 10/10

The graphics are colorful and the backdrops change as you explore different parts of the world or progress in the Panic Attack mode.  The default Pang brother in the red hat reminded my kids of Ash from Pokemon.  My children enjoyed playing this game cooperatively and while there’s an option to play against people online, I was not able to find anyone to play against.

When first launching the game I ran into some technical glitches.  The default resolution it picked for my 2560x1440 resolution monitor was cut off and I could not access the buttons to accept or change any of the settings.  After some poking around I was able to get the game to launch in a smaller resolution windowed so I could then change it back to my native resolution at full screen.  The only other issue worth mentioning is that setting up local multiplayer games involved using both the keyboard and controller.  To add a second player, I had to press F2 even though two fully recognized Xbox 360 controllers are plugged in.  

Despite some technical issues and nobody to play online against, my experience with Pang Adventures has been a positive one.  The $9.99 asking price is reasonable, but I only recommend getting it if you have people nearby or on your Steam friend list to play with.  It’s a cute game that’s suitable for gamers of all ages as long as you don’t mind shooting bubbles or aliens in their eyes.

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Game Info:

Mr. Nibbles Forever
Developed by: Epic Shrimp
Published by: Black Shell Media
Release Date: April 29, 2016
Available on: PC, Mac, Linux
Genre: Runner
Number of players: Single-player
ESRB Rating: Everyone
Price: $2.99

Thank you Black Shell Media for sending us this game to review!

Mr. Nibbles the hamster must bust out of his cage and head to his rocket ship to fly to the moon.  Blocking his path are lots of deadly spiders that will send him to his shoebox grave prematurely.  Mr. Nibbles cannot fight back and must evade the enemies at all costs.  

Also scattered throughout the colorful 2D levels are corn kernels.  These treats serve as currency to unlock consumable upgrades like additional lives, double jumps, and magnets that can automatically collect nearby treats.  The upgrades are selected by spinning a (hamster) wheel.  Occasionally, a new hamster type is available through this method and each spin of the wheel costs one-hundred treats.  Fortunately, unspent treats and upgrades carry over to the next play through.  

Highlights:

Strong Points: Colorful and cute visuals; low price
Weak Points: Not enough music variety; the resolution sometimes changes after dying and makes it difficult to restart
Moral Warnings: Mr. Nibbles can get eaten by spiders; Mr. Nibbles can rise from the dead or appear as a specter

A sure way to unlock new hamsters is to successfully complete challenges.  There are many different types of challenges and they range from going a certain distance (in centimeters), collecting multiple pieces of fruit, or making it to the rocket ship (which is your goal anyway).  You can retry the challenge as many times as needed, but your overall performance is ranked and tracked on global leaderboards. My rankings are not very impressive and I probably won’t be posing a threat to anyone anytime soon.  

Each hamster type has its own adorable sound effects and movement animation.  Some hamsters including the Flower Power or Firestarter ones have trails behind them, while the Spectral and Squire ones alter the game’s background entirely by making it dark or monochrome!  

Even though the sound effects are charming, the background music doesn’t change much and gets stale after a while.  It’s not bad, it can just use a little more variety in my opinion.

Mr. Nibbles Forever
Score Breakdown:
Higher is better
(10/10 is perfect)

Game Score - 78%
Gameplay - 16/20
Graphics - 8/10
Sound - 7/10
Stability - 3/5
Controls - 5/5

Morality Score - 93%
Violence - 8/10
Language - 10/10
Sexual Content - 10/10
Occult/Supernatural - 8.5/10
Cultural/Moral/Ethical - 10/10

The visuals are bright, colorful, and sure to attract the attention of children nearby.  The levels themselves aren’t completely random, but they do rotate to add some variety.  Other than the possibility of Mr. Nibbles becoming a spider meal, this game is suitable for gamers of all ages to enjoy.  Though if you buried a hamster in a shoebox recently, you may want to hold on playing this game until those memories are distant.

The game ran fine for the most part, but I did experience an annoying glitch that happened several times.  Occasionally, when I died, the game’s resolution would change and I was not able to navigate back to replay/retry the level or challenge I was on.  Sometimes clicking on the screen would let me restart, but I also had to exit and go back into the game a couple of times as a result of this glitch.

Overall, Mr. Nibbles Forever is a cute and simple game that is reasonably priced at $2.99 on Steam.  There are fourteen achievements that aren’t too difficult to unlock as I managed to get about half of them in under an hour.  If you’re not expecting deep gameplay, this title will keep you (or your children) busy for a little while.  

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Game Info:

Selenon Rising: Episode 1 Darkness Rising
Developed By: Fastermind Studios
Published By: Sekai Project
Release Date: April 29, 2016
Available on: PC, Mac, Linux
Genre: Visual Novel
Number of Players: Single-player
ESRB Rating: Not rated
Price: $5.99

Thank you Sekai Project for sending us this game to review!

Selenon Rising begins with a famous quote from Arthur C. Clarke: “Two possibilities exist: either we are alone in this universe or we are not.  Both are equally terrifying.”  This four-part visual novel revolves around the second option.  The Selenon are an alien race that have taken control of Earth and prohibit the use of modern technology.  With oppression comes opposition and there is a group called the New Moon Resistance that wants to take back control from this powerful alien threat.

The main character is Violet and her name is fitting since she has both purple eyes and hair.  Violet and her partner Blue (yes, he has blue hair), have psychic abilities and work for an agency called SPECTRA.  Blue is a clairvoyant who can sometimes see the near future while Violet is an esper that can tap into people’s emotions.  Her ability comes in handy for interrogating people since she can detect false emotions or lies.

 

Selenon Rising: Episode 1 Darkness Rising
Highlights:

Strong Points: Good character development and storytelling
Weak Points: Some inconsistencies with the player mugshot (wrong image or gender shown)
Moral Warnings: Psychic powers; language; blaspheming

Violet and Blue are called over to look into a murder case and it’s here that Violet will learn how to conduct an investigation as well as an interrogation.  The investigations are done by clicking on all of the possible items in a room to learn more about them.  There’s a menu option to highlight interactable objects if you need a little assistance.  The interrogations are a little more in-depth and you only have room for a couple of mistakes before blowing it.  

When a person is being interrogated, Violet can question their statement to have them clarify or expound on it.  Sometimes by questioning it will provide a hint as to what inventory item to present as evidence to dispute what they are saying.  The last option is to use her esper powers to call out the false emotion that they are exhibiting.  Sometimes a suspect can cloud their thoughts with noise statements and they have to be cleared out before she can sense their true emotions.  The interrogation system is interesting and I recommend utilizing the quick saves since you can only make a handful of mistakes through the whole process.

Like many visual novels, there is a lot of dialogue and the player gets to make some choices that will determine Violet’s alignment.  She can learn towards being lawful, neutral, or chaotic.  If you're curious of how she’s leaning, you can pause the game where you can see her current alignment.  Even though I purposefully made some reckless choices, the game didn’t let me stray too off course.  It seems to be forgiving on the bad endings I guess.

 

Selenon Rising: Episode 1 Darkness Rising
Score Breakdown:
Higher is better
(10/10 is perfect)

Game Score - 84%
Gameplay - 17/20
Graphics - 8/10
Sound - 8/10
Stability - 4/5
Controls - 5/5

Morality Score - 59%
Violence - 3.5/10
Language - 2/10
Sexual Content - 7/10
Occult/Supernatural - 7/10
Cultural/Moral/Ethical - 10/10

While the story is good, it shouldn’t be played by younger children.  There are some violence scenes with stabbing and blood shown.  There is some language and blaspheming with the word d*mn and with God in front of it at times.  Last but not least, there are hints of romance, but nothing is shown.

The characters are well written and likable.  There is no voice acting, but the sound effects and background music are well done.  The art style is unique and many of the backdrops are monochrome.  I did notice some inconstancies with the character dialog mug-shots.  One time a soldier was referred to as a he when the mugshot was clearly female.  Another instance was when Violet was undercover and changed her appearance and the dialogue mugshot switched between both looks mistakenly.  

The first episode took me roughly three hours to complete and it left on a bit of a cliffhanger.  I look forward to more episodes in this series and they should all be released in 2016 at $6 apiece.   There are seven Steam achievements available and as long as you sit through the end credits, it shouldn’t take much effort to earn them all.

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Game Info:

Battlezone 98 Redux
Published and (re)Developed by Rebellion
ESRB Rating: Not rated
Reviewed on Windows PC
Available on: Windows PC through Steam
Released: April 18, 2016
Genre: Simulator/RTS Hybrid
Number of Players: 1+
Price: $19.99

Battlezone 98 Redux is an update to Battlezone, released in 1998.  In turn, Battlezone was a game that was a remake of an old wireframe tank game from the 1980s.  I say "update" as opposed to "remake" because that's pretty much what it is.  The graphics have been improved to take advantage of newer graphics hardware, the UI has seen some minor updates, and much of the game code has been cleaned up from the older version.  Otherwise it's exactly the same game as the version released in 1998.  The story is the same, the gameplay is the same, even the sound effects are the same.  This isn't a bad thing per se, since obviously it's all new to someone who never played the '98 version, but for someone like me who played and loved it, it feels more like nostalgia than a new game.  Sure, it's easy to appreciate the updates, but they aren't really so different that it feels like 18 years of improvement.  Not long ago I had dusted off my old '98 copy and played it, and it felt almost exactly the same.

Battlezone is a story about an alternate timeline in which the United States and the Soviet Union discovered bits of an alien metal that allowed both nations to jump start their space programs and launch secret missions to other planets in the Solar System to acquire more of this metal and control the supply.  The main campaign begins with the player assuming the role of a commander of a small U.S. Army Moon base, defending it from Soviet raids.  Over the course of the game the setting moves to Mars, Venus and then to the moons of the outer planets as the story expands.  The main campaign is the American perspective on the story while the Soviet campaign is shorter and more difficult and covers much of the same story from their point of view.

The gameplay is pretty unique in that the player not only builds units and buildings while managing resources just like any other RTS game, he or she also pilots one of the combat vehicles in the game.  This means a player has to not only be good at RTS style resource management and force building but also a competent hovertank pilot.

As a hovertank simulator, the game is fairly basic and simple.  The turret of the hovertank doesn't rotate independently of the hull, but since it's a hovertank it's easy to spin the tank itself to draw a bead on a new target.  The tank can also strafe, move backward and even jump.  The hovertank can also survive falls from considerable heights without damage.  The whole thing is pretty intuitive, which is exactly what it needs to be as the player will be controlling and fighting the hovertank even while issuing tactical commands and production orders.  It really is like playing two games at once, so the controls need to be as simple as possible, yet powerful enough to give the player all possible options quickly.  Battlezone succeeds very well at this.

Battlezone 98 Redux
Highlights:

Strong Points: Smooth, intuitive controls; great music and sounds; tactical play
Weak Points: Construction limits for units reflect the older technology; pathfinding A.I. not so good
Moral Warnings: Some graphic violence; some tactical options morally ambiguous

There is a downside, however, and this is one of those unexpected side effects that makes a game like this more realistic but at the same time can be intensely annoying.  The world of Battlezone is a 3D world where objects take up space.  A crowded base means traffic problems as your vehicles and units try and move in among the buildings.  This problem is made worse by a fairly poor pathfinding algorithm used by computer controlled vehicles.  The Scavengers (workers that recover scrap) themselves seem to be the worst, and at times one could be forgiven for thinking they deliberately choose the worst possible path.  I could swear I've had Scavengers veer off their path to run into my tank, and they have a bizarre tendency to zoom right across my gunsight when I'm firing on an enemy unit.  It's funny to watch two Scavengers bumping nose to nose against each other in an open field as if they were bumper cars, but these problems lose their charm in a real hurry when your Scavengers seem to prefer to go after scrap fields near enemy units rather than much safer ones in a different direction, even when they're closer.  Suddenly base management becomes as much about herding wayward Scavengers as it is about resource management and tactical planning.

There are a variety of different vehicles that the player can pilot, including light tanks, scouts and bombers.  The player usually starts the missions in a standard hovertank but other units can be ordered to 'pick up' a player who has ejected from their own tank.  (Ejecting happens automatically when the player's vehicle is destroyed, but can also be done manually if the player simply wants to switch vehicles.)  The friendly pilot moves up close to the player, ejects, and then the player is free to commandeer the vehicle.

That isn't to say the player must always replace their vehicle.  When on foot, the player is armed with a rifle with two modes, including a scoped sniper rifle mode. The sniper mode be used to eliminate the pilot in an enemy vehicle, at which point the player can commandeer it.  This can be a useful way to replace your ride when it's been destroyed from under you and you're far from your base.  It's little extra features like this which make the game so immersive.  You may not use this ability very often but it makes the game feel more real when you never really run out of options.

For the command and RTS elements of the game, the number keys are used.  A small menu in the upper left corner of the HUD displays available options.  This simple interface means a player quickly gets used to repeated commands and can execute them fast.  The downside is that commands can only be given to individual units and not groups.  It would be great if I could simply order all offensive units to attack a target rather than have to select each one individually and issue the command.  This is where some modernization of the function and not just the cosmetics of the interface would have been very useful.

Battlezone 98 Redux
Score Breakdown:
Higher is better
(10/10 is perfect)

Game Score - 84%
Gameplay - 18/20
Graphics - 6/10
Sound - 8/10
Stability - 5/5
Controls - 5/5

Morality Score - 80%
Violence - 6/10
Language - 9/10
Sexual Content - 10/10
Occult/Supernatural - 8/10
Cultural/Moral/Ethical - 7/10

What I found disappointing was that the limitation on a maximum of ten units of each type (offensive, defensive, utility) remains.  I had always assumed this limit was due to hardware limits when the 1998 version was created, and so hoped that this would be expanded for the more modern hardware Redux is meant for.  There's also a limit to ten of any permanent building type, so if you have multiple bases you can't have ten gun towers at each.  This limit really hurts when you've reached your limit of Barracks, and can no longer supply pilots to new units.

In addition to combat units, the player commands construction and support units, some of which require power from natural geysers to work.  This means the choice of base location must include a site with enough geysers ti power the base's needs.  In addition to mobile units, permanent support structures can be built.   A unit called the Constructor is used to build these but only one can exist at a time.  If you have more than one base, they share a Constructor which has to shuttle back and forth between them, sometimes exposing them to enemy attack.

The raw materials for all units and structures is scrap (gathered by Scavengers), which is the alien metal that also drives the plot of the story.  Pre-existing scrap deposits exist on the maps, but destroyed units and buildings also leave behind scrap which can be recovered by Scavengers and recycled into new units, structures and powerups.  In this way a well defended base has a nigh infinitely renewable source of materials as the enemy sends units in which are subsequently destroyed and recycled.

The game can be played with the keyboard/mouse combo or the joystick.  I personally found the keyboard/mouse approach easier to use, as the controls can be fairly sensitive and lining up shots takes precision, especially when your hovertank is strafing sideways while trading shots with a Soviet heavy tank.  There are options in preferences to adjust the sensitivity, but I like the mix of speed and precision afforded by the mouse as opposed to the larger joystick, which feels clunky to me.  Your mileage may vary.

In either case, the keyboard is needed to operate the command menus.

The multiplayer game is the basic fare one would expect from a game like this.  There are different mission types, including co-op missions, but the most common type I saw was arena combat in which you drive your vehicle in a general melee.  Having your vehicle destroyed means ejecting with a new vehicle spawning wherever you land.  Powerups are strewn around the field and a simple counter tracks kills/deaths.  The multiplayer skins are variations on the campaign ones but the vehicles are essentially the same.

The game's graphics are a modest update to the original, which means it still looks old compared with other contemporary games.  The vehicles and structures are composed of relatively simple polygons with skins over them.  In a sense this can be seen as a throwback to the simple wireframe polygons of the original Battlezone so there may have been stylistic motives here, but it still doesn't matter to a player who never played original Battlezone or the '98 remake.  The most noticeable upgrades are the appearance of the scraps of alien metal, which are now easier to see, and exploding vehicles now look much more realistic than the older "sparks and legos" effect.  The cockpit view of the various tanks, including the HUD, are all updated but the changes are all cosmetic.  There are also particle effects under the hovertanks as they kick up surface dust and structures and vehicles with lighting on them are now brighter.  Vehicles also have a nose mounted spotlight, though this is purely cosmetic and isn't even noticeable once you're used to playing.

Battlezone 98 Redux

The sound effects are decent, though not really different from the '98 game.  That said, they didn't need to be updated really, anyway.  The hum of the hovertank's engine as the player rockets over the landscapes of alien worlds is pretty immersive, and the voiceovers from other characters communicating with the player are quite clear and easy to understand, for the most part.

Stability is definitely improved over the original game.  One of the reasons for this update, I suspect, is that it was difficult to get Battlezone '98 to run on versions of Windows later than Windows 98 without installing community-created mods.  This new game ran perfectly on a Windows 7 PC.  The Battlezone fan community has been creating mods and patches for the game ever since the 1998 version, so in a sense Battlezone 98 Redux is a packaged, complete version that incorporates many of these mods.  It is easy to add mods in this version as well.

The game is a hovertank combat simulator and RTS game, so things are going to get blown up and people will die.  Most of the time all you see is exploding tanks and the pilot does eject, but that actually introduces a moral dilemma.  Frequently enemy pilots who have ejected can be seen running back toward their home base to get a new vehicle.  What do you do?  Let them go or mercilessly run them down or shoot them?  Depriving the enemy of its pilots is an effective tactic, but it does mean killing relatively helpless people as they try to get home.  The weapons on the tanks are meant for killing tanks.  Using them against these unprotected humans is... explosive.  The intent does appear to be that the player should kill exposed enemy pilots, as the tanks do posses machine guns which are useful only against normal humans, but this always felt wrong to me so I rarely did it.  Firing on an exposed pilot who is outside of his vehicle results in the pilot exploding in sparks and red mist, not simply falling down.  There are also times when using exposed pilots is considered a necessary tactic by the game, though I was able to beat it without resorting to that.  Enemy units will not hesitate to fire on exposed pilots, including the player.

Also, using the sniper rifle is a more personal way to eliminate enemy units than simply blasting away at their vehicle.  The enemy pilot is represented by a glowing light to aim at instead of actually seeing the person's head, so there is some abstraction going on there.  This is only absolutely necessary to complete the campaign in one instance, however.  The rest of the time the player can avoid using this tactic.  

There isn't anything occult per se, with the only thing supernatural about it is the aliens who are the originators of the bio metal.

Language isn't really an issue in this game.  Some very mild language can be heard in radio transmissions or the monologue prior to each mission, as well as insults from units as they taunt the enemy over the radio.  Nothing really serious though.  More like insults such as "commie pinko" uttered by tank pilots when destroying Soviet vehicles.  There's no sexual content of any kind.

This is a fantastic game which successfully blends an action simulator with realtime strategy.  Improvements to the AI would have been nice but overall this is an annoyance and not a game breaker.  Ultimately it's fantastic mainly because the original '98 version was fantastic, and the "Redux" doesn't really offer very much improvement.  If you enjoyed the older '98 version and have been looking to play again, this is a great option but may not be as impressive to those without the nostalgia to drive the fun.

 

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Christ Centered Gamer looks at video games from two view points. We analyze games on a secular level which will break down a game based on its graphics, sound, stability and overall gaming experience. If you’re concerned about the family friendliness of a game, we have a separate moral score which looks at violence, language, sexual content, occult references and other ethical issues.

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