Game Info:

Dream Chamber
Developed by: DarkWave Games
Published by: Microids
Release Date: October 24, 2013
Available on: Mac, PC (reviewed), iPad
Genre: Adventure
Number of Players: Single-Player
Price: $9.99 for PC, $4.99 on iPad

Thank you DarkWave Games for sending us this game to review!

Step back into the 1930's with the swanky jazz music, prohibition and the Great Depression.  The main character, Charlie, doesn't seem to be affected by any of the above.  His wealthy family's foundation is about to unveil a new wing at their museum when a theft takes place on opening night.  Charlie's new career as a private investigator will begin with his first job at cracking this case.  Charlie has no idea what he is getting into, but thanks to the help of his sub-conscious he may come out of this alive.

2D Adventure games are starting to make a comeback and Dream Chamber adds a new twist by exploring the world in real time and in dream time to allow Charlie's subconscious to reveal clues that he may have missed otherwise.  You can only see things that you have already seen in the real world and you cannot interact with the items in the dream world.  Charlie's dreams can show in detail things that he only glanced at for a few seconds while awake.   This can include license plates and letters or notes temporarily in his possession.


Strong Points: Witty humor and the puzzles are reasonably logical   
Weak Points: Short amount of gameplay; confusing interface since the mouse cursor does not change to alert you about an exit or the ability to interact with an object 
Moral Warnings: Some language and alcohol use;  skimpy clothing on artwork;  voodoo references

There will be times when Charlie will need to interrogate people, and this game takes lowering one's defenses to a whole new level in the castle mini game.  Interrogations consist of five questions and depending on the strength of these questions you can knock away blocks of your opponent's castle.  If you do enough damage to lower their defense, you will get the answers you are looking for.  If not, in some cases you can try again, but in other cases the story will continue regardless.   Fortunately, you can save the game at any time.

A majority of your time will be spent exploring and searching for clues and items to add to your inventory.  One complaint I have with the interface is that the mouse pointer never changes shape as I'm used to from other adventure games.  It would be nice to have the pointer change to indicate when an item can be interacted with or where the exit is if the current screen does not have an obvious door.  There was one area where it took me a few minutes to figure out how to leave.  

Another complaint is that this game is not very long.  Since the majority of the puzzles are logical, I had this game beaten in two to three hours.  I did get stumped a couple of times and found some helpful walkthroughs on Youtube.    The game's ending leaves room for sequels in the near future. 

Score Breakdown:
Higher is better
(10/10 is perfect)

Game Score - 66%
Gameplay - 12/20
Graphics - 7/10
Sound - 7/10
Stability - 4/5
Controls - 3/5

Morality Score - 71%
Violence - 7.5/10
Language - 6.5/10
Sexual Content - 6.5/10
Occult/Supernatural - 7/10
Cultural/Moral/Ethical - 8/10

Despite the short amount of gameplay and non-intuitive interface, the rest of the game is well polished.  The voice acting is well done and the background music is fitting, especially for the dream sequences.  The art style is unique, but the animations can seem a little stiff at times.  

Even though the colorful graphics may attract children, some caution should be exercised when playing this game in front of them.  There is some language including the words d*mn and h*ll.   Despite this game taking place in the prohibition, there is still some drinking and deception as some bottles are intentionally mislabeled as cough syrup.  Charlie's girlfriend is rather odd and practices voodoo.   While she is dressed conservatively, some of the artwork throughout the game is not.    

Dream Chamber is decent and offers a new gameplay mechanic with the dream system, but there are still better adventure games out there. The iPad version is half of the price of the PC version so if you own both, I would go for the cheaper version.    

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Cheryl Gress

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Christ Centered Gamer looks at video games from two view points. We analyze games on a secular level which will break down a game based on its graphics, sound, stability and overall gaming experience. If you’re concerned about the family friendliness of a game, we have a separate moral score which looks at violence, language, sexual content, occult references and other ethical issues.

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