Journey is a silent tale about love and perseverance. You feel helpless, yet determined, the moment you pick up the controller and witness the beauty of the barren, boiling desert. As you travel, you will be greeted by a friendly unknown traveler who will accompany you on your adventure. The only means of communication you have with this traveler is with an obscure language that could mean one of a million possible words. During your journey, you will develop an emotional attachment to this companion while you risk everything you have to complete your adventure.
Journey is, deep down, an experiment with high risk of failure. Depending on how you feel about video games, you will either be so invested in Journey that you wish the adventure would never end, or you will get frustrated and continue playing the other co-operative games that provide proper communication. However, despite the limitations, I found that Journey is a one-of-a-kind game that expresses the proper emotional response that was anticipated when Thatgamecompany started development. You don't know who you're exploring with or where they come from, but the emotional connection is fascinating. I truly felt like I couldn't leave my new friend behind, we had to accomplish this together and complete our story.
When you take control of the hero, you will notice that the control scheme is very basic. You can move the camera around with the sixaxis controller, which isn't something you see in many PS3 games. Along with a dedicated jump button, you have the ability to speak to the companion that will tag along on your adventure. Although the language is obscure, I loved communicating with my new friend as if we had a real conversation. In my mind, I wasn't talking to someone in this world, I was talking to someone in the Journey world. For this reason, I felt a stronger connection to this traveler, which is something I never felt in a co-operative game before because of the stronger communication options. If you hold down the button, your character will scream, which is used for powering up your scarf from the cloth that you will find on your journey.
On your adventure you will come across blazing symbols that are used to increase the length of your scarf. The longer your scarf becomes, the higher you will be able to jump and glide through the windy desert. Eventually, the power will deplete and you will need to rejuvenate your scarf by taking the energy from pieces of cloth scattered around in the desert. You will also come across creatures that are created by this cloth and will help you whenever your scarf needs to be regenerated.
Visually, the game is stunningly beautiful and the scenery is fantastic and full of life. When walking on the sand, you will see it shift and animate along with your movement and sand will stick to your cloak during sandstorms.
The melody that plays during your journey is exquisite and flows with the beauty of the game. It evokes an emotional response with the presentation displayed and left me with goosebumps on my skin.
Morally, the game is practically clean. There is a supernatural theme presented in Journey that left me scratching my head. There will be moments where the main character will meditate and enter a spiritual world to communicate with beings dressed in full white. Take that as you will; In my opinion, I don't find it to be that harmless. Besides that, the game is clean from violence, language and sexual content.
In conclusion, Journey is a spectacular game that evokes emotions you would never expect from a video game. Journey will make you cheer, laugh, jump in fear and possibly cry from the wonderful storytelling. Lengthwise, it took me 2 hours to complete Journey, so I consider it to be a short but sweet game. If you like collecting trophies, there are some very interesting ones that bring up the replay value of the game. I also enjoyed playing through the game a second time to help others on their adventure. I definitely recommend playing through this game if you enjoy video games as an art form. You owe it to yourself.