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{{/_source.additionalInfo}}Trepang2 (PC)

Trepang2
Developed By: Trepang Studios
Published By: Team17
Released: June 21, 2023
Available On: PS5, Xbox Series S/X, Steam
Genre: Action, Shooter, FPS
ESRB Rating: M
Number of Players: 1 offline
Price: $29.99
(Humble Store Link)
Thank you to Team17 for sending us a review code!
Have you ever wanted to crush a man’s skull with your bare hands? I… hope not. That’d be quite barbaric. But what about in a video game?
Trepang2 is an FPS released on June 23, 2023 by the aptly named Trepang Studios. Pegged as a spiritual successor to the original F.E.A.R. game, its shtick is being brutish, brash, and bloody, a task it succeeds at quite well. You play as an elite supersoldier known only by his designation, 106, saved from the belly of a Horizon Corporation blacksite by a cabal known as the Syndicate. The Horizon Corporation, despite their attempts to keep a good public image, are secretly involved in the most horrific research possible. By tapping into both unethical science and unexplainable anomalies, they hope to produce supersoldiers much like you. Unfortunately for them, their achievements are more along the lines of Frankenstein, not Einstein. Your objective is to hop around the globe and employ scorched earth tactics on these facilities, cleaning up their mess and eliminating any failed experiments before they can harm others.
So, Trepang2 is a classic FPS power fantasy. How does it fare in that regard, then? Very, very well. To begin with, you aren’t just a powerful ordinary guy. You have the ability to slow down your perception of time, allowing you to act in slow motion and make your shots count. Beyond that, you have the ability to cloak yourself for a brief period of time, letting you sneak around enemies, flank them from behind, or reposition yourself mid-battle. You can also sprint, crouch, and slide, with the latter being a way of tripping enemies or sending them flying through the air–some enemies even requiring that to be killed. That said, these bandwidth-demanding graphics may lag if your internet is struggling. So, before you dive headfirst into the gameplay make sure to have a stable internet connection like the one from Xfinity for a crazy action. It is one of the best ISPs in the US with affordable Xfinity internet plans, supreme network stability that offers lower pings and latency, and responsive customer service for rare cases of outages. Being inspired by the original F.E.A.R. title, you are typically put in enclosed spaces, hunted by waves of soldiers whose purpose is usually to prevent you from breaking stuff. Them being coated in armor means you have to target vitals. If you just aim for the chest, you’re likely to dump a mag without anything to show for it. You have to target heads, arms, or other exposed parts of their body to make the kill count.
You can sprint around the map, ducking behind walls and cloaking in the shadows as the AI soldiers do their best to track you to a staggeringly effective degree. If the soldiers see you running towards cover, they will begin to shoot through it, while others walk around to flank you or meet you at the opposite side. If they can see you before you cloak yourself, they’ll begin aimlessly spraying bullets in your direction knowing you were at one point there. If they hear you shoot one of their comrades, they’ll start screaming and firing in that direction. You’ll have grenades tossed on your path as they adapt to your movements. It’s a genuinely impressive system, especially in the modern age of AI agents that have grown dumber and less responsive.

Strong Points: Intense and action-packed gameplay loop; immersive and impressive visuals and lighting; great soundtrack
Weak Points: Movement can feel odd at the start; some sound effects are too loud; a bit short
Moral Warnings: Strong language and violence; extreme amounts of gore and blood; some occult themes; presence of ghosts/spirits
Visually, the game is very immersive and impressive. The art style used is realistic and manages to always capture the atmosphere they’re going for. Whether it’s an isolated base in the arctic circle that’s stopped responding to comms, a securely guarded compound infested with cultists, or an underground research facility in a lockdown procedure, you always feel like you are truly never supposed to be where you are. Broken doors and equipment, knocked over furniture, and blood coating most surfaces always make you feel uneasy. The environment is always designed foremost for gameplay, but it manages to have its own style while doing so, and I enjoy it for that reason. It has an identity planted firmly in the action films and games of the early 2000s, and the visual artists have achieved it well. The game occasionally embraces the horror roots the original F.E.A.R. was known for, and it succeeds in pulling it off, to my own discomfort.
Every weapon in this game has a powerful, immense sound presence. Shotguns blast through the air and rip through flesh. Rifles reverberate around the room as you fire them. Grenades shake the screen and rip through the sound mixer. Panicked screams of enemies when first hit, and the echoed shouts from across the room followed by chunks of wood being blown off the cover beside you. This is just a short taste of what the game has in store for you auditorially, and when coupled with its driving metal soundtrack, it feels like I have been transported back to the age of Michael Bay films. As a personal fan of Bay’s direction, and knowing what kind of atmosphere they hoped to achieve with this game, I think that is high praise. It perfectly captures the feeling of a blockbuster action flick about a spy or a military group.
But, unfortunately, those movies often had some faults, and Trepang2 is no different. The game has a bit of a learning curve in its gameplay. It can seem a bit janky when you first begin running and sliding around in combat, but after a few hours I was adapted to its unique movement. That said, while it now feels good to me, it still feels somewhat unrefined and like something is just missing compared to larger games like Doom Eternal or an indie like Turbo Overkill. I know those are different kinds of games, but Trepang2 has movement nearly as fast and responsive as the two, but still feels clunky to some degree.

Higher is better
(10/10 is perfect)
Game Score - 84%
Gameplay - 17/20
Graphics - 8/10
Sound - 7/10
Stability - 5/5
Controls 5/5
Morality Score - 44%
Violence – 0/10
Language - 0/10
Sexual Content – 10/10
Occult/Supernatural - 7/10
Cultural/Moral/Ethical - 5/10
There is also a severe audio mixing problem. Occasionally when dialogue is played the rest of the audio will lower, except the dialogue is also too quiet, so it sounds so quiet you have to either turn your volume up during these moments or resort to subtitles. But there’s a problem with the former solution, that being that the game is way, way too loud. Sound effects aren’t really mixed, rather their approach has been to let every sound effect play over themselves at full volume, meaning the mixer is regularly being clipped, resulting in a sharp, metallic sound scape. This may be intentional as part of the game's identity and the aesthetic of the 2000s they were going for, but to my ears it’s a bit much and the same effect could have been had with proper sound mixing. Also any object you even scrape on the ground, including bodies, make a loud physics interaction sound which can become very distracting. Some objects can also get stuck inside walls as you slide around, causing this sound to endlessly repeat. Beyond that, my only other issue with the game is that it’s a bit short. It took me less than 10 hours to complete all of the main and side missions, and although it is certainly replayable, I don’t think I’d want to do so without a break first. A bit more content would have been welcome, but for $30 it is at least acceptable.
Morally, you’re in for quite the show. There is a ridiculous amount of violence in this game. Body parts can be dismembered by explosions or firearms, leaving bloody stumps that squirt blood. Your average grunt explodes into a red mist with one shell from a shotgun. You can sneak behind enemies and kill them, which can involve knocking them dead or snapping their necks around. There is one scene in particular where the aftermath of crushing someone’s skull with your fist is shown in very gruesome detail. There are unexplained anomalies in the game that involve ghosts, spirits, aliens, and cults. In the cult section of the game, we see the usual candles and sigils that accompany such places. Throughout the game you will hear screaming in anger, pain, and fear, so if that discomforts you you may want to try another title. There is strong and pervasive language including frequent F-bombs, religious blasphemy, and everything else that comes with M-Rated games, especially one featuring a military cast and setting.
Overall, I greatly enjoyed my time with Trepang2. The gameplay is intense and action-packed, the music drives you, the sound effects disturb you, and the game was very good at capturing the feel of every location it was going for. I’d highly recommend it if you can look past its moral shortcomings.
- Remington