Christ Centered Gamer Christ Centered Gamer
  • Home
  • Reviews
    • PC/Mac/Linux
      • Commodore 64
    • Consoles
      • Genesis
      • Dreamcast
      • PlayStation
      • PlayStation 2
      • PlayStation 3
      • PlayStation 4
      • PlayStation 5
      • NES
      • N64
      • GameCube
      • Wii
      • Wii U
      • Switch
      • Xbox
      • Xbox 360
      • Xbox One
      • Xbox Series X
      • Xavix
    • Hardware
    • Handhelds
      • Android
      • DS
      • Gameboy
      • Gameboy Advance
      • Gameboy Color
      • iOS
      • PSP
      • Vita
      • 3DS
    • Software
    • Virtual Reality
    • Card/Paper RPG
    • Cheats
    • Misc. Articles
    • FAQs
  • Statement of Faith
  • Ethics
  • Blogs
  • Contact Us
  • FAQs
  • Forum
  • Jobs
    • Write for us
  • Donate
  • Profile
Search Search

Search

- All words: Returns only documents that match all words.
- Any word: Returns documents that match any word.
- Exact Phrase: Returns only documents that match the exact phrase entered.
- Phrase Prefix: Works like the Exact Phrase mode, except that it allows for prefix matches on the last term in the text.
- Wildcard: Returns documents that match a wildcard expression.
- Fuzzy query: Returns documents that contain terms similar to the search term. For example: If you search for Kolumbia. It will return search results that contain Columbia or Colombia.
  1. You are here:  
  2. Home
  3. Reviews
  4. PC/Mac/Linux
  5. Super Star Path (PC)
Details
Category: Computer
Anax By Anax
Anax
04.Feb
Hits: 3438

Super Star Path (PC)

boxart
Game Info:

Super Star Path
Developed By: DYA Games
Published By: DYA Games
Released: June 22, 2015
Available On: Steam
Genre: Shoot-Em-Up (“shmup”)
ESRB Rating: N/A
Number of Players: 1 offline
Price: $1.99

What’s one thing you take for granted in a shoot-em-up (shmup) style of game? Never. Stop. Firing. The ever-flowing avalanche of enemies requires you to hold down the A button for every level’s duration. There’s never a reason to let go of the button besides momentary muscle relief.

Super Star Path turns that logic on its head.

Every shot in DYA’s short, indie title literally does count. As in the old classic, Bubble Blast, and its innumerable variants, you fire at randomly-placed targets that detonate same-colored enemies that sit adjacent to it. The twist is, at the end of the line, when the color of enemies changes, surrounding targets crystallize permanently. No number of shots, no force in the galaxy, can destroy, let alone move, these frozen obstacles. I found it frustratingly common to die not due to the amount of enemies, but because of the placement of crystallized ones. You will die to enemies and their attacks, of course, though the trick is to create your own path through the waves of stationary targets.

Super Star Path
Highlights:

Strong Points: Ingenious concept, low price, light download, retro visual style.
Weak Points: Short duration, controls take some getting used to, sprite boxes feel a little off.
Moral Warnings: Mild fantasy violence.

It’s not always your fault if you get stuck with an impossible situation. Fixed defenses like flames and lasers kill monsters as well as you, and the rules of crystallization apply just the same. Occasionally, you will find the randomly-generated level unfortunately worked against you. Restarting is not difficult; there is no lives system and you retain all of your currency upon death.

Arguably the most positive impression I received while playing Super Star Path was the rate of fire between weaving through the level and encountering the level’s boss. Since every shot could sign your death warrant, the game is programmed to only allow semi-automatic fire: one button press, one shot. After you’ve cleared that section, however, full-automatic becomes available. Boss battles represent standard shmup fare, with a hint of bullet heck. I didn’t find the bosses terribly unique, but did not mind it; Super Star Path’s concept is innovative enough on its own that the levels’ climaxes prove a welcome reprieve and enjoyable reminder to fans of this genre. In fact, the two parts mix extremely well together.

Progression involves unlocking new ships to purchase. Each spaceship offers a different advantage such as immunity to certain attacks or hazards, or doubling gem income. Gems drop from destroyed enemies, more so from mobile ones that fight back. Three specific monsters carry a boost to later permanently upgrade a ship; three additional specific monsters drop large emeralds for completionists. And yes, I’ve accidentally blocked myself from accessing these specific monsters in levels, or worse, shot an adjacent monster that froze the special one!

Super Star Path
Score Breakdown:
Higher is better
(10/10 is perfect)

Game Score - 88%
Gameplay - 19/20
Graphics - 9/10
Sound - 7/10
Stability - 5/5
Controls - 4/5 Morality Score - 82%
Violence - 6/10
Language - 7/10
Sexual Content - 10/10
Occult/Supernatural - 8/10
Cultural/Moral/Ethical - 10/10

Super Star Path’s story did not leave an impression. In all honesty, most shmups don’t. The gameplay is what you’re here for; any background information is often blitzed through regardless. The pilot’s voice-acting sometimes felt cringy, sometimes so cringy it sounded hilarious. Your ship's controls, while they work well almost all the time, very rarely sometimes felt slow or off. I attribute this to the boxy sprites and the hard unit collision they cause. I encounter this issue in older games; this aspect of the retro style I don't think needed reviving.

Morally, Super Star Path doesn’t raise any significant alarms. The pilot mildly curses maybe once in a while ("da**"). The deaths are comical, both for your pilot and the monsters. This game plays as violently as you’d expect from an old-school arcade like Galaga. The blown-up monsters have a very small window with very mild blood and gore. No sexual content to speak of.

In short, Galaga is a great comparison for Super Star Path. In brevity (it took me two hours to fully complete this game), innovation, and simplicity, Super Star Path shines as a sterling reminder of what indie games done right look like: fiendishly ingenious, inexpensive, and simple yet complete. Steam’s current asking price for any of DYA’s games is $2, more than fair for the straightforward fun they provide. - Anax

Alek Miller
Alek Miller
  • Shoot 'em Up
Previous article: Happiness Drops! (PC) Prev Next article: Beeftacular (PC) Next

You May Also Like

  • Hexodius (Xbox 360)
  • Secret Service (Xbox 360)
  • Bionicle Heroes (Xbox 360)
  • Kid Icarus: Uprising (3DS)
  • Guerrilla Bob (PC)

Write for us!

Follow Us on X

Watch our next stream!

Allkeys


Follow Us!

social icon social icon social icon social icon social icon social iconsocial iconsocial icon social iconsocial icon

 
  • Verse of the Day - Jeremiah 6:16

    This is what the LORD says: "Stand at the crossroads and

    ...

Donate

Please consider supporting our efforts.  Since we're a 501 C3 Non-Profit organization, your donations are tax deductible.

 

Join Our Discord

Who's Online

We have 20800 guests and no members online