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{{/_source.additionalInfo}}Gravity Island (PC)

Gravity Island
Developed By: ILIKESCIFI Games, Clement Willay Games
Published By: astragon Entertainment GmbH
Released: September 21, 2016
Available On: iOS, Windows
Genre: Puzzle Platformer
Number of Players: 1
Price: $4.99 (Steam), free with ads (iOS)
Thanks to astragon Entertainment GmbH for the review code!
Did you ever capture fireflies in jars when you were younger? Were you ever sad to see them go when you finally released them? Did you ever get the urge to chase them down to the ends of the earth, stuff them into a lantern, and use them to light your house? If so, Gravity Island may be your ticket to fulfilling that long-lost wish.
Gravity Island is a puzzle platformer centered on the simple premise of solving mazes while collecting Lumies. These little light-emitting creatures were the pets and lantern of the main character, a small white bear-like being named Shiro. When Shiro accidentally drops the lamp and all his Lumies fly away, he sets out to get them back.
Gravity Island’s main mechanic is, predictably, gravity. Every level will have blocks with arrows on them pointing in one of the four cardinal directions; touching these will shift gravity as indicated, allowing you to walk on the ceiling and walls. Each of the game’s four worlds introduce a new gameplay element, such as springs or transporters, for you to contend with alongside the gravity. While the path to the level exit might be rather simple, making it there with all three Lumies in tow can prove to be more strenuous.

Strong Points: Tight controls; engaging puzzles
Weak Points: Short and easy; no way to see the full stage; some bugs
Moral Warnings: Shiro becomes a ghostly angel when he dies
The levels are generally well-designed, with your goals easy enough to plan out after some wandering. However, with no pause function and no way to see the entire level beyond what’s around Shiro, some later levels become less about planning and more about trial-and-error. Often, you will be presented with two or more paths, one leading to the exit and one to a Lumie, with no way to discern the two. If you happen to take the way to the exit, there’s a high possibility you will not be able to return to the junction, forcing a restart. In addition, while the game is usually decent in showing you obstacles like spikes on the road ahead, many of them are three or four gravity switches away. You’ll have to contend with the dangers immediately in front of you first, and then try to remember where the spikes were - while coming at them from a different angle. This leads to a lot of leaps of faith, cheap deaths, and otherwise needless restarts.
Even though this is a rather large design flaw, it amounts to only a minor annoyance most of the time, as each level is short – most come in at under a minute, and a very rare few will take over two. The controls are near-perfect as well, both in responsiveness and layout: Shiro moves exactly as you command using the arrow keys and spacebar (or analog stick and A button on an Xbox controller), making the simple acts of running and jumping quite satisfying. With the level reset button on the enter key (or Y button) and easily accessible at all times, even repeated failures won't keep you out of the game for long.
While these easy restarts do wonders for the game’s flow, they also highlight its longevity issues. Level difficulty is sporadic, with difficult levels occasionally followed by mindlessly easy ones, but completing the game with every lumie will only take around two hours. Though it tries to add some replayability by displaying the time it takes to beat a level, this doesn’t seem to be saved anywhere in-game – you’ll have to write your times down yourself if you’re aiming to beat them later. The responsive controls do make speedrunning a rather enjoyable affair, but the fun is entirely self-made in this case.

Higher is better
(10/10 is perfect)
Game Score - 74%
Gameplay - 14/20
Graphics - 7/10
Sound - 8/10
Stability - 3/5
Controls - 5/5
Morality Score - 94%
Violence - 8/10
Language - 10/10
Sexual Content - 10/10
Occult/Supernatural - 9/10
Cultural/Moral/Ethical - 10/10
Presentation-wise, Gravity Island is solid throughout. The levels themselves are rather samey, but the backgrounds are colorful and pleasant to look at – though spikes will occasionally blend in with the scenery. Shiro’s animations are a bit awkward, but competent enough. The tutorials are presented in cute sketches of Shiro performing the indicated action, adding to the game’s lighthearted atmosphere. The music is decent sounding but ultimately forgettable, being comprised of generic children’s cartoon-styled tracks, though the song for the final level stands out from the pack in a good way. The game is marred by some technical issues, however, most notably a rare instance of Shiro sliding through walls upon changing gravity – which can be manipulated to your benefit sometimes. Also, the Steam achievements will randomly fail to activate; according to them, I managed to complete the game without ever learning how to jump.
Morality-wise, there’s only one real problem of note. Shiro can die if he lands on spikes or burns up in an explosion or fire arrow. The latter has him fall into a pile of ash with cartoonish googly eyes, but the spikes burst him and have his ghostly angel begin flying in whatever direction is currently up. This is especially jarring, as the tutorial sketch just shows Shiro sitting down and crying after hitting spikes; the startling popping noise and rather macabre aftermath in-game came as quite the surprise, especially with an otherwise innocuous experience. Even if Shiro does come right back upon restart, it’s enough to potentially give some parents a pause before proffering the game to younger children.
Overall, Gravity Island is a game with undeniable charm and solid gameplay, but lacks content; some, maybe even most, gamers could easily beat the whole game in one quick sitting. For those with little time for anything but a quick play session, however, it might be worth taking a look at when a sale rolls around. There’s also a version for Apple devices that is apparently free with some ads, which might be the better choice for playing on the go. Whatever direction you decide to go with this game, it’s at least worth a look.
-Cadogan