
Ambition of the Slimes
Developed By: Altairworks, Flyhigh Works
Published By: Circle Entertainment
Released: August 11, 2016 (3DS)
Available On: 3DS, Android, iOS, Vita
Genre: Strategy RPG
ESRB Rating: E10+ for Everyone 10 and Up (Fantasy Violence and Suggestive Themes)
Number of Players: 1
Price: $5.00
Thank you Circle for sending us a copy of the game to review!
In most RPGs there are creatures known as slimes. These enemies normally pose little, to no threat, and are only considered good for grinding levels early on. Ambition of the Slimes aims to change all that by putting the player in control of an army of slimes.
At the start of the game there is a nice and simple tutorial that teaches some of the basics to this strategy RPG. First off, battles take place on grid-based battlefields. Enemies and slimes can move a certain distance before performing an action, like attacking, or waiting and ending their turn. Secondly, slimes are very weak in battle, and though they can fight back they all have the unique ability to "claim" a human target. This happens when a slime comes into contact with said target. Selecting claim from the battle menu plays out a disturbing cutscene in which the enemy's head tilts back, and the slime attempts to slide down their throat. This is pretty terrifying the first few times it happens, but you'll quickly wish you could just skip it. Slimes may also have other abilities like warping anywhere on the map, while some may have higher success rates of claiming. Battles are won when either no humans remain, or only possessed humans and slimes are on the battlefield.

Strong Points: Surprisingly challenging; Cutesy graphics and well implemented 3D; Great twist on the SRPG genre.
Weak Points: Frustratingly difficult at times; Enemies crowd each other; Grammatical errors.
Moral Warnings: As with any RPG, there's a moderate level of fantasy violence; Slimes possess humans in a disturbing fashion; Some overly sexualized enemy sprites.
Before each stage is played you can choose which slimes to bring into battle. Each enemy and slime has an elemental affinity being water, fire, and earth. Water is strong against fire, but weak against earth, much like rock-paper-scissors. If your slime has the same element as a human you want to claim, and the claim is successful, that human will have increased attributes which is imperative to complete most stages. Most humans will have a 100% claim rate, but most maps will have at least one enemy with an incredibly low claim rate. When successfully claimed, these humans can completely turn a battle around for the slimes.
The biggest issue with claiming a human is that they are usually surrounded by other humans, and cannot move after being claimed. This results in that human being attacked upwards of four times, should they survive that long. The height of the battlefield will also come into play when maneuvering your characters. Should your character be on higher ground than its target while attacking, more damage will be inflicted to them and you take less damage. Unlike in other SRPGs, attacking an enemy with its back to you won't result in bonus damage.

Higher is better
(10/10 is perfect)
Game Score - 80%
Gameplay - 15/20
Graphics - 8/10
Sound - 7/10
Stability - 5/5
Controls - 5/5
Morality Score - 87%
Violence - 6.5/10
Language - 10/10
Sexual Content - 7/10
Occult/Supernatural - 10/10
Cultural/Moral/Ethical - 10/10
The retro graphics are very reminiscent of other games localized by Flyhigh Works, such as Witch & Hero and its sequel. They are very cute and the spritework for enemies and the slimes are detailed nicely. The battlefield itself can be rotated during battles and the 3D has been implemented very well. The music is nothing spectacular, and for the most part sounds like it's from Witch & Hero. This isn't necessarily a bad thing, as it instilled a sense of nostalgia in me hearing these simple chiptunes again.
As for moral warnings, it would be expected that there is a moderate amount of fantasy violence. That's not really the case for Ambition of the Slimes though, as battles are merely a static screen with sprites crashing into each other. I'm sure most players will be more terrified by the way the slimes possess their targets rather than the way battles unfold. Even after seeing the claiming process for 15 hours it's still disturbing to see them slide down enemy throats. Also worth mentioning are the rather sexually designed females enemies. Some are posed rather peculiarly, while others are more "top-heavy."
This is an excellent game for fans of the SRPG genre, though one shouldn't expect an exact ripoff of Final Fantasy Tactics. Aside from some grammatical inconsistencies and the high difficulty, there is a deep strategy game here. With patience and endurance, this title is sure to satisfy those that are seeking a challenge from their video games.
-Kyuremu