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Man O' War: Corsairs First Impressions

corsair

To my understanding, the version I have is not the review versions so this is the first impressions write-up.

Man O' War Corsairs is one of the latest Games Workshop licensed games.  Set in the Old World of Warhammer it mainly focuses on the waters off the coast of the Empire and my beloved Bretonnia.  The player takes on the role of the captain of a privateer ship and combines resource management with ship combat on the high seas.

The combat at sea is fast paced.  Very fast paced, and to be honest it felt more like I was driving a speed boat than a tall ship.  The vessel turns rapidly, moves fast and reacts very rapidly to enemy movements.  It's real time, so no time to plan moves or devise strategy between commands.  The primary opponents, at least in the early stages, are Orcs, though there's plenty of room for different adversaries as the campaign goes on.  I learned quickly how aggressive Orcs are, with a ship ramming my own and sending over a boarding party.  At that point the game turns into an almost over the shoulder FPS style game as you defend your ship against boarders.  I have to admit, it was pretty awesome when the Orcs started to pour onto my deck and the camera pulled back and the captain drew a flintlock pistol to dispense a little justice on the invading greenskins.

The game is still being polished and getting the finishing touches, so I'm eager to see how it all settles in!

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Christ Centered Gamer looks at video games from two view points. We analyze games on a secular level which will break down a game based on its graphics, sound, stability and overall gaming experience. If you’re concerned about the family friendliness of a game, we have a separate moral score which looks at violence, language, sexual content, occult references and other ethical issues.

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