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{{/_source.additionalInfo}}- Details
- Category: Computer
- Todd Andrew Buda By
- Hits: 6405
World of Warcraft: Legion

World of Warcraft: Legion
Developed By: Blizzard Entertainment
Published By: Blizzard Entertainment
Released: August 30 2016
Available On: Windows, Mac OS X
Genre: MMORPG
ESRB Rating: T
Number of Players: Millions
Price: $59.99, includes base game and $15/month
Due to the nature of this review, I will be writing it in two parts. One for long-time players and one for someone who has never picked up WoW in their life.
The Legion has returned and it is not messing around. After Warlords of Draenor, considered the worst expansion by many people, Blizzard realized that they needed to step their game up. The newest expansion, Legion, is their attempt to do so. With new features such as Order Halls, World Quests, Artifact Weapons, Demon Hunters, among many many other features it's clear Blizzard is trying to make up for the flop that was Warlords of Draenor. However, the big question remains is if Legion lives up to the hype that surrounded it. This question, and more, is what we are going to dive into for this review.
But before we get into it, we're going to discuss some of the changes that have come along with Legion. The new transmog system collects the looks, commonly referred to as "skins," from all armor sets your characters across your account has, or has had. So long as it is the appropriate armor type. Paladins, Warriors, and Death Knights are the only classes that can unlock plate armor skins. Hunters and Shamans are the only classes that can unlock mail armor skins. Demon Hunters, Druids, Monks, and Rogues, are the only classes that can unlock leather armor skins. Priests, Warlocks, and Mages are the only classes that can unlock cloth armor skins. The new UI for the crafting professions is also a welcome change, the old style was clunky and aesthetically falling behind every other aspect of the game. The game also introduced new animations for the new models, which are very satisfying to watch as our characters get shiny new weapons with them for the rest of the expansion as well. This is something that all people have access to, however. There are some things exclusive to those who purchased Legion.
I, myself, having prepurchased Legion, obtained early-access to the Demon Hunter, the new Hero Class since the Death Knight. The setting throws you back to when the Black Temple was being assaulted by the heroes of Azeroth (Which was back at the first ever World of Warcraft Expansion, the Burning Crusade). Illidan, the final boss of the Black Temple, has a suicide mission for your Demon Hunter. The mission is going to a Legion world and collecting the Sargerite Keystone, something that will give them access to any world controlled by the Legion. Including Argus, the Draenei homeworld and Legion's main base. To avoid being too spoilerific, your character completes the task. However, the Demon Hunters return too late and Illidan has already been defeated. Your character is put under stasis by the wardens until the beginning of Legion.

Strong Points: Very well done story, world quests (Replace daily quests), new animations, streamlined transmogrification system, immense world to explore, wide variety of quests, multiple playstyles encouraged, challenging quests and missions, gorgeous music, can play on lower end computers
Weak Points: Only 5 Champions when you can only collect 8, some classes got more love than others, tables are still a thing, graphics more simplistic than other MMOs, some grinding necessary to advance, monthly fees
Moral Warnings: Some outfits are rather skimpy on women, blood and gore elements, demons and undead feature prominently (including playable undead), minor language issues, interactions with other players may require chat filters or close parental guidance
Unlike most classes, the Demon Hunter has only two specializations: Havoc, the Damage Per Second (DPS) specialization (Doing the damage); and Vengeance, the tanking specialization (Taking the damage). The hero class is only playable by Blood Elves and Night Elves, unlike the last hero class which was playable by all races, excluding Pandaren. As a result of only two races being able to play the new class, Blizzard has introduced more customization options special for the class. The Demon Hunter can have horns, tattoos, and blindfolds. The Demon Hunter hero class plays rather well as a whole, being the most mobile class in the game. However, playing mostly tanks, Vengeance tanking is rather weak as a whole. It is one of the squishiest tanks there are, and their self-healing is based off the random-number generator as opposed to Death Knight tanking (my personal favorite) which is always going to happen when the Death Knight uses their rotation properly. However, they are probably the highest DPS of all tanking classes and possess a simple rotation that will likely attract people afraid of tanking to try it out. Havoc, the DPS specialization, requires a lot of skill and attention to detail to play it at its best, and when it's at its best it is a force to be reckoned with.
When you reach level 98, the faction leaders call for you to help in an invasion of the Broken Shore. Vol'jin calls the heroes of the Horde, while Varian calls the heroes of the Alliance. This leads into a scenario where the Alliance and the Horde work together to push back the invasion of the Legion. However, the Legion proves to be too much as the Alliance and Horde take some heavy casualties. Avoiding spoilers, but it's a devastating blow to both the Alliance and the Horde. Khadgar calls the hero to Dalaran so that he can transport Dalaran to the Broken Isles, the location of the expansion. Your character is then sent on a quest to retrieve the Pillars of Creation, the MacGuffins that will hopefully prevent the Legion from conquering Azeroth.
Legion introduces several new zones, each with their own storyline. Azsuna, which focuses on the blue dragonflight, the naga, and some night elf ghosts; Highmountain, which focuses on expanding Tauren lore and is honestly one of the weaker zones in my opinion; Stormheim, which focuses on the fight between Genn Greymane and Sylvanas Windrunner, and the expands the lore of the vrykul; Val'Sharah, the birthplace of druidism which focuses on fighting back the corruption of the Emerald Nightmare; and Suramar, which is where the max level content takes place and where the story is based on how much reputation you have with the Nightfallen, the end-game faction. Each zone, aside from Suramar, is tailored to your character's level, which means you can start at Azsuna and end in Highmountain, or start in Highmountain and end in Stormheim, or even level entirely in a single zone. It's quite impressive how Blizzard has been able to do this and create an actual flow for the entire game as a result.

Higher is better
(10/10 is perfect)
Game Score - 92%
Gameplay - 18/20
Graphics - 8/10
Sound - 10/10
Stability - 5/5
Controls - 5/5
Morality Score - 65%
Violence - 3/10
Language - 7/10
Sexual Content - 7/10
Occult/Supernatural - 5/10
Cultural/Moral/Ethical - 10/10
Swear filter against other players +1
Now, what most people are probably wondering is how is the meat of the game! I mean, it took me a few months to write this review, Karazhan is already out, and I'm working on writing that review (Hopefully will be much quicker since this review is such an extensive review for an extensive rework of the game). I've raided the Emerald Nightmare, done every dungeon up to mythic difficulty, and did a few challenge modes, and did over 100 world quests. I can say that the dungeons are fresh and exciting in every way. The boss battles are all rather unique and the environments from dungeon-to-dungeon are varied and there's never a dull moment. World quests offer a unique spin on the daily quest system. They'll offer you gear, artifact power, gold, trade items, and reputation for the appropriate faction. The game will send a rotation of certain factions to help supplement which world quests you choose. The boss battles in Emerald Nightmare are challenging and, at times, fairly aggravating if you're not properly prepared (I'm looking at you Il'gynoth!) The raids are much better than in Warlords of Draenor. I have yet to raid the Nighthold or Trial of Valor. I also haven't gotten to Karazhan yet, but there is SO much content to chew on that I haven't even began to properly level my other characters yet.
I cannot speak for the morality of people on WoW, I can speak for the morality of the game itself, however. Morally, the game seems to focus more on killing demons than members of the opposing faction, granted you can still do that if you choose to. The players have their characters working towards the grand goal of repelling the Legion from their homeworld, all walks of life do this, even the ones that are considered a darker walk of life. The Death Knights, former champions of the Scourge, use their necrotic powers to help defend the world; the warlocks, who employ use of the very creatures that we are fighting against, are finding ways to fight against the Legion with their knowledge of demons. There is a greater good that everyone is fighting towards. However, there is plenty of armor that can be used to accentuate how sexually attractive the female models of the game can be that can be transmogged onto a character.
If you weren't a fan of Warlords of Draenor, I would urge you to consider picking up Legion. It may just spark back your love for the series. However, there are swears, killing scores of creatures, strong potential for scandalous transmogs,
-Dabuddah453