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- Category: Computer
- Daniel Cullen By
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Soulash 2 (PC) (Preview)

Soulash 2
Developed By: Artur Smiarowski
Published By: Artur Smiarowski
Released: December 4, 2023
Available On: Microsoft Windows
Genre: Roguelike
ESRB Rating: None specified
Number of Players: Singleplayer
Price: $18.99
I want to thank Artur Smiarowski for graciously providing the review key for this title. They also were kind enough to answer several questions I had about their game as well.
In some games, the world revolves around the player and exists for the player to do what they will. In others, the player is but one cog in a larger machine. Soulash 2 is an interesting exploration of this latter concept in the roguelike style.
First, though, let me explain what a "roguelike" is. The term was named after their ancestor, Rogue from the 1980s, originally released for Unix. Since it's been ported all sorts of systems and games that use the game general concept. "Roguelike" games typically are randomly generated, top-down dungeons with multiple floors, use a turn-based system for determining combat and progression, and have a high difficulty curve where all moves need to be planned carefully. Often, the death of a player character is permanent, so the goal is to stay alive as long as possible while still beating various levels. The original Rogue was rendered entirely in ASCII-based graphics, though later ports and games based on it would use more formal graphical tile assets.
Soulash 2 is a game that follows the general pattern of roguelikes, but unlike the first game, which was basically a modern-day take on the original, Soulash 2 goes in a different direction. Not everything in Soulash 2 will be trying to kill you, and violence is not the only thing you have to do in a playable run until your character dies. In fact, Soulash 2 is far more of a "sandbox" with more to do than just kill enemies, get treasure, and repeat. While you still pick a race and skills and some basic equipment before your adventure, Soulash 2 has a lot of differences.
For starters, Soulash 2's worlds are all living worlds that will have hostile and nonhostile NPCs. These NPCs will exist independent of your existence and do their own thing. While you can play a role in the world, they will engage in trade, fight each other, raise families, and otherwise go about their business while you do your own thing in the same world. You can do all the same, including build things, raise your own family, and otherwise join (or start as) part of an existing family as well. Of course, there are still chances to fight enemies, go on quests, and get treasure like a classic roguelike, but that's just one of many paths available.

Strong Points: Much improved game engine; immense amount of content; finer-grained difficulty and improved controls; widely expandable via modding support
Weak Points: Survival mechanics require more work early on to master compared to the last game
Moral Warnings: RPG-style violence; profound presence of supernatural influences and undead/demonic beings; options available to murder, steal, and vandalize; mentions of alcohol
The actual meat and potatoes of the gameplay loop is that the player starts on the world map with a limited degree of vision (depending on race/occupation benefits and penalties). They typically start off with almost no equipment and with poor initial stats. Movement can occur in any cardinal and ordinal direction on the map so long as there is nothing in the way to prevent moving, and the enemies will react to the player's position relative to theirs. Equipment can be found as random treasure, on enemies, or, as in Soulash, some can be crafted with various materials at certain stations.
As mentioned above, the story is pretty open-ended and you can do more than just kill things and get treasure. If you want to roleplay as a trader or someone who builds up your town from scratch, that is entirely viable. While you play, there will be migrations of NPCs, wars, various characters will age and die, and the world will change by not just your actions, but that of others. All of those mechanics can and will affect you as well. You still have to worry about basic survival mechanics like eating, sleeping, and quenching thirst as well, making this world fairly realistic for its genre.
However, the game difficulty has three modes for different types of players. "High Fantasy" is an "easy" mode that disables the aging and other new mechanics, but doubles the experience needed to learn skills. "Dark Fantasy" is the default difficulty, where all rules apply to your character, but you can also start as part of an existing clan or family for your chosen race and derive benefits from the same as a counterbalance. The hardest difficulty will cause the world to die with your character if you die in-game, forcing the player to have to start a new game in a different world each time. One last notable feature is that before you begin the game, you get a preview of the intended development of the game world projected on an animated map so you can plan in advance how to deal with the movement of NPCs and the changes to the world topography over the in-game years.
Before ending here on the gameplay, it bears noting the difficulty curve of this game is going to be somewhat different than the first game. The first Soulash made combat just as important as survival as a skill to master. While combat is definitely worth honing your craft (which can be done via various trainers and manual practice), I'd recommend honing your survival skills more initially, which is made easier than the first game since not everything in the world automatically wants to attack you.
Graphically, this is a top-down, 2D world done in hand-drawn pixel art style. Unlike the dark and grim colors of the first game, this title features a lot brighter colors and far more varied assets. There are also slightly improved animations and now there are NPCs and the player character with actual face portraits which are also hand drawn. The user interface is also a bit nicer this time, with somewhat easier-to-read text.
Music and sounds continue to crib from the fantasy well like the first title, though since this is a somewhat less grim world, the mostly ambient tracks aren't all dark and ominous like the first game. They still lean heavily on the usage of various instruments like flutes, drums, and brass, and the sound effects are still gritty yet crisp. It's all generally pleasant on the ear as well.

Higher is better
(10/10 is perfect)
Game Score - 88%
Gameplay - 18/20
Graphics - 8/10
Sound - 8/10
Stability - 5/5
Controls - 5/5
Morality Score - 66%
Violence - 3/10
Language - 10/10
Sexual Content - 10/10
Occult/Supernatural - 5/10
Cultural/Moral/Ethical - 5/10
The control scheme requires the use of a mouse and keyboard and comes in two formats. The "by sight" format moves the character in the direction the character is looking, indicated by a blue arrow. This scheme uses a WSAD-style direction move system. The "directional" system uses the movement system keyed to the number pad on the side of the keyboard where movement is determined by which directional key you press. Unlike the first game, there is an option to use the mouse to automatically face and move in certain directions and it will automatically move the character to a specific point as well. Given this third option, controls are somewhat easier to learn than the first title. There are in-game tutorials to remind the player how to perform actions as well.
Soulash 2 runs natively on Microsoft Windows. It will run well on Linux via Steam Proton and is rated Playable on the Steam Deck. Requirements for memory are somewhat higher than the first game, and an SSD is recommended especially because of the high use of procedural generation. Like the first title, Soulash 2 also supports game mods with Steam Workshop integration. For ease of use on the Steam Deck, the player may wish to increase the tile size in the options for the best visual fidelity.
Morally, Soulash 2 has some issues.
Violence is RPG style "give orders and watch it happen", and there is pixel-style rendering of blood and corpses. Not everything is trying to kill you, you only have to attack in self-defense for the most part. You can, however, choose to attack those who aren't trying to kill you if you prefer.
The language is around the same level as the first game, and it is very mild. Sexual content is also pretty nonexistent. The latest update as of this writing allows the player to start a family and have children, but the depiction is very clean and lacks any depiction of explicit details.
This is a setting with a profound amount of supernatural influence. Undead and demonic beings exist in the setting and there is a choice to play as some of the same. Morally, there is a crime system that does punish vandalism, theft, assault, and murder, though you can risk those activities if you like. There is a good theme of family, however, with the player being able to start as part of a clan or tribe, for whom loyalty is expected, at least in dark fantasy mode. There are mentions of alcohol production and consumption as well.
Overall, Soulash 2 is a complex game with a different focus and learning curve than the first title. Technically, it's fairly sound and offers quite a lot for the player to do, explore, and try out, though the learning curve is still rather high per roguelike tradition. Morally, it's got some issues but is far less grim, dark, and violent than the first title, being suitable for teenagers on up. If you want a roguelike that is far less about the world trying to kill you and more about you being one cog in the larger machine that is the world, then this title is highly recommended.