Game Info:

Developer: Soapog
Published by: Kasedo Games   
Release Date: May 31, 2017
Available on: Windows, macOS, Linux
Genre: Adventure, Turn Based Strategy
Players: 1
ESRB Rating: Unrated   
Price: $9.99
(Humble Store Link)

Thank you Kasedo Games for the Review code.

I can't think of many games that try to give a hardcore feel yet has easy access for every type of gamer. It gives me hope for future titles that can catch and please almost everyone. This is Rezrog.

Rezrog gathers a bunch of adventurers of the usual fantasy tropes such as rogues, archers, mages, paladins and more to dive deep into dungeons filled with monsters, mages and villains of all sorts. That's it for the story folks, you won't find a meaty plot here, but thankfully that does not cause any problems to the enjoyment of the game. The problem comes in the ups and downs of the gameplay.

In Rezrog you choose an adventurer to dive down into a dungeon and solve its randomly generated task - though the first dungeon always has the same goal. Some runs, for example, may ask you to repair a key or forge a special weapon before you exit. You control your character by clicking where you want your character to move. When you're not in battle you have infinite movement but when you're in a fight with enemies you have a limited amount of movement spaces and one attack per turn. When you begin each dungeon a random event will be rolled on a wheel to change the dungeon. Some of these events can aid you by giving extra rewards in chests or extra strength. Some events will weaken your defense or make the monsters stronger.


Strong Points: This game is not only cute to look at but it can be quite challenging in a fair way. 
Weak Points: The luck based elements and structure of the game itself makes grinding xp for characters rather daunting.
Moral Warnings: Small bits of magic and fairy tale monsters yet nothing to really throw a critical eye at.

Keep in mind that aside from the first dungeon, the physical layout of each level will always be different. If you succeed your quest you'll be given gold, xp and a random extra reward of your choosing. If you lose your character will be imprisoned. Aside from not being able to use the character in question, you can't have access to anything they were carrying at the time. You can use another Hero to rescue the lost Hero in the dungeon you previously failed. If you fail with all characters your entire game starts back from the beginning of the game. Hope isn't completely lost if you reach a permadeath state in your save file. You can craft legacy points with special items and money. Use these to give your new group of Heroes extra stats to boost yourself further. The Tavern will allow you to craft new weapons, buy new weapons and supplies and organize your party.

The aesthetics of the game are top notch. It gives that pen and paper board game feel. You'll even see cans of soda, pencils and other silly objects outside of the dungeon walls. The way the dungeon forms when you enter each door is exciting. Watching the procedural generation take place is something that is more pleasing than I thought it would be. Though your character is only a board game piece the animation and sounds that go with battle and movement bring that feel of a tabletop game to life. Coming up with strategies for defeating monsters and discovering weaknesses is part of the fun.

Score Breakdown:
Higher is better
(10/10 is perfect)

Game Score - 86%
Gameplay - 14/20
Graphics - 10/10
Sound - 9/10
Stability - 5/5
Controls - 5/5

Morality Score - 96%
Violence - 10/10
Language - 10/10
Sexual Content - 10/10
Occult/Supernatural - 8/10
Cultural/Moral/Ethical - 10/10

The repetitive nature of the game becomes very apparent very fast. If you lose a character in a level 7 dungeon and you don't have any other Hero that high of a level then you're going to want to grind that Hero first to obtain the proper levels and equipment. The most optimal way to play this game seems to be grinding characters evenly. With the game having more than 100 levels the grind can get annoying. Even with procedural generation and a cute aesthetic that can get very boring quickly for a lot of people. The random events at the beginning of each dungeon can also add to the pain of grinding. If the enemies get that extra damage or you lose some power, that bad luck can cost you another Hero. Don't rely on those legacy points either. They seem to be more designed to help the hardcore gamer if they lose all 8 Heroes in a run. They get more expensive to make as you generate them. The gold they cost could also be used to buy new equipment and healing items.

While its very cutesy and not focused on, magic and monsters are a part of Rezrogs world. Wizards and Necromancers are an example of what you'll see. Despite this it doesn't put any main focus on magic in the story. Keep in mind Rezrog only has the look of tabletop games, not the roleplay functions.

This game will be for the more hardy grinders and dice rollers for sure, yet it has just enough access to turn the most casual of gamers into hardcore burly controller wielders. Take your risks everyone, with Rezrog.

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Christ Centered Gamer looks at video games from two view points. We analyze games on a secular level which will break down a game based on its graphics, sound, stability and overall gaming experience. If you’re concerned about the family friendliness of a game, we have a separate moral score which looks at violence, language, sexual content, occult references and other ethical issues.

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