Path of Fury Launches 2 Community Challenges with Prizes in Cash and releases Sound Design Making Of Video
Jump into a Frantic Arcade VR Kung-Fu Thriller set in the 80s
March 19, 2025 - Independent developer Leonard Menchiari, Director of Trek to Yomi, and publisher Abonico Game Works announce that on-rails VR Kung-fu arcade thriller Path of Fury: Episode I - Tetsuo’s Tower (launch trailer, store page, website, press kit) has published a making of video (link) of the music and sound design of the title, where Giacomo Langella, music composer (who also worked with Leonard Menchiari on RIOT: Civil Unrest, and The Eternal Castle Remastered) and Michele Postpischl, sound designer and composer (Hell is Others, The Darkest Tales) dive into the details behind creation of the different music and sound atmospheres that can be experienced in the game.
Additionally there are 2 new competitive challenges that the Path of Fury community can join from today on. The first one is based on who gets the highest kill count in any of the the arena stages of the game, and offers 350 USD in prizes, and also another competition called Project Zenith (link) in partnership with the VR short video sharing platform Rival, with 2500 USD in prizes, players can learn more about the challenges in this form: https://forms.gle/xSVbhRWh9RyFEt7m9 and on the Path of Fury Discord server: https://discord.gg/U8Q63SnNs7
Path of Fury: Episode I - Tetsuo's Tower is available at a price of 8.99 EUR | 9.99 EUR on the Meta Quest Store and it is supported by Meta Quest 2, 3 and Pro devices.
Step into the fight of your life.
Immerse yourself in a gritty VR experience where your fists are your only weapons, and your will to survive is your greatest ally. Inspired by the legendary Kowloon Walled City and 90s Kung Fu action movies, this towering dystopia is packed with fast-paced martial arts combat, environmental storytelling, and the relentless challenge of ascending Tetsuo’s fortress-like tower.
David vs. Goliath
You’re the underdog with nothing left to lose, taking on a corrupt system built to crush the weak. Every level you climb brings new enemies, faster moves, and a chance to master the martial arts principles of precision, speed, and resilience. Path of Fury is more than a game—it's a training ground for courage and determination.
Why Play Path of Fury?
Wing Chun-Inspired Combat: Fight like a true martial artist, honing skills that can even apply to the real world.
Intense VR Immersion: Feel every hit, block, and dodge in a world that pulls you in and won’t let go.
A Tower to Conquer: Each level tells a story, packed with challenges that push your mind and reflexes to the edge.
GAME FEATURES
Experience the essence of Kung Fu. The goal is to deliver the most powerful strikes and achieve quicker knockouts with the least effort possible, players will feel the progression after playing more and more sessions.
Linear experience but feels different each time. With a strong backstory, the game is designed to be very straightforward and to still surprise the player with new details and progression elements each time they play.
Essential training tool component. Patience pays off. Every enemy has a weakness that can be exploited, so the more you practice, the faster you’ll beat them.
The combat is in the sweet spot between authenticity and accessibility, designed with everyone in mind, with a focus on striking, while rewarding resistance precision and speed instead, just like in Kung-Fu.
The Lore Behind Path of Fury - Meet Tetsuo
Tetsuo is the man governing this quarter. Here, the outskirts are where he gets the money, mainly from the nightclubs, where he sells the products he bakes to feed the city. The streets outside the tower are pure chaos: gangs fighting for territory, thugs scraping by, and a police force too corrupt or powerless to restore order. Under the tower is where people live, underground, where Yakuza members keep peace and order among the addicts and gang members. Inside the tower is where the products are made, so that the higher floors can enjoy their parties and have fun while at the very top Tetsuo's men train all day and night to become the most powerful martial artists in the world, placed there to protect him from anyone who wants to tear his empire down. Here is where Tetsuo resides, watching over the world he's built, safe from anything that could get in his way. Until now, perhaps.
About Leonard Menchiari
Leonard Menchiari, is a game developer who started his career in 2010 in the audiovisual production field with short films like Half Life’s Singularity Collapse, he worked with Valve in 2011-2012. He directed the real world events based crowd-control tactical game RIOT Civil Unrest in 2016, then the platformer adventure The Eternal Castle [REMASTERED] in 2019, and the cinematic Samurai combat-centered adventure Trek to Yomi in 2022.
About Abonico Game Works
ABONICO GAME WORKS is a new independent game publisher founded by the marketing and business consultant Jesús Fabre in 2024, with a particular focus in small to medium-sized, arcade and retro-inspired games. We are committed to delivering the old good fun experiences to PC, consoles, and VR platforms. We have a team of experienced senior professionals that really care about the games we publish.
Path of Fury Launches 2 Community Challenges with Prizes in Cash and releases Sound Design Making Of Video
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