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Another View: Dragon Age II Impressions

Having just (finally) finished Dragon Age: Origins, I was dismayed to see my colleague's comments on the newly minted demo for the upcoming Dragon Age II.

The beautiful thing about Dragon Age has always been the versatility of play: if a player wishes to tactically play the game they can, utilizing different powers and setting traps, as well as combining powers and attacks in an effort to be the most effective; however, if the player wishes to just play the game as a hack-and-slash, they can too, and this is what Dragon Age II recognizes.

I fought with the battle system and control scheme from Dragon Age: Origins from the first. After buying the game at launch and hitting a series of snags, I was unable to review the game as planned, first from the difficulty of the proceedings (I, like many gamers, don't like to knock down the difficulty because of a little challenge) and then because I encountered a disc read error on my 360 that would not resolve.

So I sold the game, finally repurchasing and finishing it almost two years later (and discovering that I was something like four hours from the end when the game stopped working).

Coming from that experience, with its jerky combat woes and long areas of disconnected grinding, Dragon Age II was a welcome change. You press a button... something happens. This was not what Dragon Age: Origins did, and the change is good. Things feel solid. Combat carries weight. And the writing is great.

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