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Astonia 3
Personal Computer(Internet)
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INDEX
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A. Update Log
B. Introduction
C. Tips, Tricks, and need info to play the game
D. Labyrinth Quests
E. Game Walkthrough
F. Channels
G. Selfish Players
H. Thank You
I. Legal Section
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)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
=|=================================================================|=
Version 6.7
=|=================================================================|=
12/18/2002 Initial creation
01/12/2003 Updates through the Second Quest for Kelly(tons of more
tips, and tricks added).
02/16/2003 Updated the FAQ through the Gerassimo Quest(Moonies).
03/09/2003 Updated the FAQ through the second Vampire Quest.
07/21/2003 Updated the FAQ through the start of LAB 5, and part of the
Swamps.
11/12/2003 Finished the labs, finished Carlos Quest, and finished most
of the quests in the Forest.
01/27/2004 Finished the forest, added the channels, added how to defeat
a selfish player section, finished arching, and into
Exkorden quests.
04/24/2004 Did more of the Exkorden quests(majority of that town is
done now). I also added some extremely helpful tips. Going
to be taking a couple of months off, so do not expect an
update for a little while. Character is currently level 47.
09/25/2004 Finished off most of Exkorden quests(one tower left).
Completed the next screen, and made it to the next town -
Brannington. Started doing Random Dungeons. Character is
currently level 51. BTW I did not catch the name of the
player who gave me 500 gold; thank you.
======================================================================
INTRODUCTION:
======================================================================
Astonia 3 is a free internet game to download. The first month is free,
and then you pay $9.95 a month to play it. There are a couple of things
to learn in order to play the game.
======================================================================
TIPS, TRICKS, AND NEEDED INFO TO PLAY THE GAME
======================================================================
1. When picking up something or putting it into your pack, press
Shift + Left Click(mouse).
2. To give a character an item(example Quest items) press Ctrl + Left
Click(mouse).
3. Pressing the Right Button on anything allows you to look at the
item/monster/etc.
4. In order to remove a helpful message, press the ESC key.
5. Opening doors can be confusing. Put the mouse cursor on the same
space as the door. Left click once, and your character will go up
to the door, and open it. Alternately you press Shift + Left
Mouse Click to stand in front of the door and open it.
6. Left click on a torch to get some light when it turns dark, or you
are in an underground dungeon.
7. Every time you level up, that will grant you one life save. That
is if you die, you and your items will be saved, and not left
where you died. You will spawn in the area that you spawn in when
you log into the game.
8. If you are trying to get through a doorway and someone is in the
way, and will not move; type /swap. That will swap your
character with their character.
9. Macro Daemon will occasionally appear and ask you a math question.
Answer correctly within five minutes and he will go away. This is
done to stop people from using Macro's to level up. Macro Daemon
will also occasionally give you a great amount of experience for
answering his questions right.
10. In order to talk to everyone on every mirror, type /info and then
type your message. For example: /info Where is the mad mages?
Everyone on every mirror will be able to answer you.
11. In order to talk to one person only type /tell username and then
your message. For example: /tell theWyldcard you are really cool.
12. If someone is harassing you, then you can report them. You report
them by typing /complain username your complaint. For example:
/complain loserboy is harassing me, and using profanity. You will
be told that the complaint has been forwarded on to the
administrators.
13. If you want to talk to everyone in an area, like say a dungeon for
example. Type /area then your message. For example: /area who is
down here? Then everyone in the area can hear your message(it
comes out in a purple colored text.
14. Pentagram Quests are the best way to level up in this game. What
the pentagram quest is(often called pent, pents, or penting) a
dungeon with demons at a certain level set. For example level 7
through 14. There are three different colors of pentagrams. They
come in red, blue, and green. The pentagrams start in white, and
then when you use it(Shift + Left Click), it will turn a color.
Depending on how deep into the pentagram dungeon it is, depends on
the experience you get. If you get five of the same color you get
extra experience. Certain pentagrams are lucky, and those give
you extra experience. Getting the pentagram that solves the quest
gives extra experience. The key to this is, its random. The
colors of the pentagrams stay the same unless you get five of the
same color, and then some of them will change color(again random).
The demons will occasionally leave behind items. Pick these up,
they are either worth a good amount of gold, or they are potions.
15. Governor Missions are given by the governor(his building is the
building just to the right of where you spawn at in Aston). The
governor will tell you he has a mission for you. At first it will
be easy, and progress from there(medium, hard, etc). Examples of
his missions are to kill two level fifteen demons. This is done
in the pentagram quests.
16. Zombie Shrines in Zombie I, and Zombie II are for getting better
skulls. There is the regular shrine, the silver shrine, and the
gold shrine; use zombie skulls on the regular, silver skulls on
the silver shrine, and gold skulls on the gold shrine. Putting a
zombie skull into the regular shrine may get you a silver shrine
(it is all random). It will more likely give you an item(torch,
healing potion, etc), experience, make you more dangerous for a
short time, give you better protection for a short time. The
silver shrine will randomly give you a gold skull.
17. Sometimes the text in the game will scroll by too fast, and you
will miss something important from an NPC about a quest you are to
do. Do not worry. Type repeat. The NPC will repeat what they
said, giving you a chance to read it.
18. Tired of typing someone's long name over and over again to send
them a message (/tell theWyldcard where you at now man?)? Press
the up arrow, and the last message you typed will come up. You
can then edit the message. This can save you time in chatting.
19. Tip for those who use Two Handed Swords in dark dungeons. Carry
some torches with you. Light them, and then leave them on the
ground. You can now use the two handed swords(which have higher
attacks), and still see. You can also do what is called walking a
torch. This means picking up a torch to see the dark area,
picking it up, and then dropping it farther away.
20. Recall scrolls are the best item in this game. If you are in
trouble, and may die, left click on a recall scroll and you will
immediately be back in the town you spawn at. Always carry one,
and be sure that the scroll will work for your level. They only
work for certain levels(example level 20, and below).
21. Once your character reaches level 20 you can pick a profession.
Professions you can choose are Miner, Dark Warrior, Light Warrior,
Alchemist, Thief, Assassin, Clan Warrior, Mercenary, and Athlete.
22. Once you have started penting(pentagram quests), you will notice
that occasionally a demon will leave an earth like stone. Take
the first earth like stone you receive to Reskin(tavern owner in
Cameron). He will give you 375 gold for the first earth stone you
give him. After that he will not accept any more earth stones
from you. Note your character must also be level 10 or higher.
23. There is a scam that some people run in Astonia 3. They ask you
to take their earth stone to Reskin, and they will give you 100
gold. Do NOT do this! If you do this, you will lose 275 gold.
Reference the last tip item for more info.
24. There is a way to have your character do certain things in the
text part of the game. Type /emote character's name then action.
For example: /emote Thewyldcard reads the Holy Bible. It will
then show: Thewyldcard reads the Holy Bible. This is a neat trick
to show emotions in the game.
25. You can talk to people who are only on your mirror. Type /mirror
your message. For example: /mirror Hey anyone in the pents? It
will then show: Hey anyone in the pents? in a bluish color. Only
people on the same mirror can see it.
26. Getting sick of people on a certain channel. Then type /leave 1.
This will leave the Info channel. In order to rejoin type /join
1. If someone is being annoying, you can also ignore that person.
Type /ignore loserboy45. This will ignore that user, and you will
no longer see their messages.
27. When you press CNTL + Right mouse click on another player a little
screen will come up that tells you a lot of good info about that
player. This is also your chance to send a message to describe
yourself. Type /description . For a
cool surprise find me, and read my description :o)
28. Wonder what time the sun will rise, or set? Well then, type
/time. This will tell you what season it is, and what time the
sun sets and rises.
29. How do I get the harder missions for the governor? You know those
advisors around town? Well go to them and pay them for a favor.
That advisor will recommend you to the governor. The governor
will then have the option of harder missions. The more you pay
the advisors, the harder missions you will have access to.
30. One of the true keys to this game is having stat modifiers.
Having the highest armor you can wear is great, but it should also
have a modifier to some other stats. For example a helmet that
has +5 to Hitpoints. The more gear you get that modifies your
stats the better.
31. A channel you should check quite often is channel 3. This is the
auction channel. People buy and sell gear that you most likely
will never run across any other way. This is a great way to get
stat modifier gear.
32. Silvering an item is taking the item, and using it with a chunk of
silver(usually in the hundreds). This will increase the level of
the armor/weapon. This is great to use on stat modifier
armor/weapons. If it does not work, you most likely do not have
enough silver. My advice is to save your silver for items with
stat modifiers already on them.
33. Trading with other characters, and having trouble getting the
right amount of gold to do the trade? Well this little tip will
solve that. Type /gold. For example: /gold 200. This will put
200 gold in your hand, and you can make the trade easily.
34. Once you reach the level 39 pents, the demons will start to drop
fire stones(aka f-stones). Take the first f-stone you find to
Reskin. He will give you 750 gold. A nice little chunk of
change.
35. If you are having trouble penting -2/3 your level then you may
need to try and buy some API pots. API pots can range on their
effectiveness and duration. An API pot of +12; for a duration
of 60 minutes will run you 250g at most. Look for Player Traders
to be selling them in Aston, or on the auction channel. API is
for increasing Attack, Parry, and Immunity. Thanks to {Ride} for
this little tip. This is mainly for Warriors.
36. There are also LMI pots for Mages.
37. Want to make some good gold fast? Well sell your items to Player
Traders. Player Traders are fellow players who have become Master
Merchants. They can give you more gold for your items than what
the NPC's will give you. For example the going price for earth
stones is 50g, and the going price for fire stones is 110g. It
depends on the Player Trader; good Player Traders will buy your
Large Pot drops, and other drops as well. Extremely good Player
Traders will sell you recall scrolls.
38. So you got a Security Pot, and want to know what it does, before
you either use it, or try and sell it. A Security Pot will grant
you one life save. If you need life save's then use it. If not
selling it might be the way to go. I have seen Security Pots go
anywhere from 2000g to 4000g.
39. While penting as a Warrior(or Arch-Warrior) it can be helpful to
get a bless from a Mage. Whenever you see Mages in the pents,
ask them nicely for a bless. The overwhelming majority of them
will grant your request. This is helpful to both. With a bless
you can go deeper into the pents. This means where the Mage is
penting will have less competition. A win-win situation. Please
remember your manners, and thank the Mage for the bless. After
all you will want more blesses in the future. Don't burn any
bridges(in other words).
=====================================================================
LABYRINTH QUESTS
=====================================================================
Just southwest of where you spawn in(in the town of Aston) is a
building. Enter it to talk to the Gatekeeper. You can challenge the
Gatekeeper after proving your worth in the Labyrinth Quests. Once you
complete a labyrinth quest you can not go back to it.
Labyrinth 1
You are required to bring the King's Crown, and the Mages Szcepter.
The enemies here are all level 10. Head into the circle mini maze.
Go south on the left hand side, until you see a path, and a building
in the center. There is a guard blocking the way. Kill him, and
enter the building for the King(level 10), and two Guards(level 10).
Kill them, and search the King's body, for his crown. Head back to
the circle mini maze, head around the south on the left, and this
time cling to the north. At (71, 189) is a fire with a key in it.
Take the key. Keep following the path, until there is a path to the
right with a locked door. Use your key on this door, and you find
the Mage(level 10) with two guards(level 10). Kill them, and search
the Mages body for his Szcepter. Return to the man that gave you the
quest, and give him the two items. He will then make a door appear.
Enter this door, and you are in front of the Gatekeeper with the Quest
completed.
Labyrinth 2
This quest can get entertaining, you can bring no potions with you at
all. It is also important that your HPs do not reset in this Labyrinth.
Don't worry there are a lot of treasure chests in here with magical
combo potions, and later on there are obelisks that restore you and
give you the max plus HPs. You must bring the heads of three demons.
You are also advised to look for a friend to help in the labyrinth.
At the start of the level are some Workers (level 15). Head to the
south, and take that door. Then take the right door, and then take
the next right door. Now take the south door, and then the left door.
Take the next left door, and finally take the north door. There is
a magical worker in here so be careful. Kill everyone in this room.
One of them has a Key that you need. Search the five treasure chests.
Equip the stone weapon of your choice. It will have the same plus
attack that the one your using does. Now head back to the beginning
of the Labyrinth. At the beginning look at the right wall, you will
find a hidden door. Open the wooden door in this room. There are
some spiders here. They are pretty easy. Head north, and then take
the turn to the right. Finally open the door to the south for a
hallway. Kill the eight level 15 workers in this hallway, and take
the door to the right. Meet Mathor. Please note the red obelisks
in this room, they heal you. Mathor explains about the demons and
how to force them to fight you.
Step one: Touch the plate with the demons name.
Step two: Touch the correct stone plate with the real name of the
demon.
Step three: Enter the inner square from the opposite entrance
Step four: Shout the demons name.
Start with the stone slab on the south. Touch it, and the Asfarloth
Quest begins. Walk around the inner square, and go through the door
to the north. Then take the door to the right. Kill the Cyradeth,
and touch the slab in this room. Go back to the room with Mathor,
and enter the inner square from the north. Go to the middle of the
square(this is very important, it will not work unless you stand in
the center). Type: /shout Fao Thals. <---- without the period.
You will transported to the demons lair. There are three of them
level 17 - level 18. Kill all of them, and one of their bodies
has a head. Take the head, and exit out the door. Now lets do
the right slab. This is the Beronath Quest. Take the right door
from this room, and when given the choice head to the south. Be
careful in the fire trap rooms(they shoot fireballs). After a
couple of rooms you will reach a lightning ball room, there are
also spikes in this room. Head right to the treasure chests, then
head right and north around the large statues. Stay south of the
orbs. Keep just south of the orbs, and keep going to the right.
Once you are equal with the farthest right slab, go south. Stand
in front of the farthest right slab(facing the door you came in),
and touch it. Now head back to the room with Mathor. Walk around
the inner square, and enter from where Mathor is standing. Stand in
the very center again, and type: /shout Breth Ona. <--again without
that period. You will transported to the demons lair. Kill the
three of them here, and take the head from one of them. Exit out
the door, and its time to do the last one. Touch the northern slab
to start the Cyradeth Quest. Now enter the right hand door, and this
time take the north path(when given the choice). You will enter a
dark area to the left. Continue through here until you see your
first slab on the northern wall. Touch it, and head back to Mathor's
room. Walk around the inner square and enter from the south. Walk
to the center of the square. Type: /shout Ch Dae Tye. <--remember
not the period. You will be transported to the demons lair. There
are two magical workers(level 15) here, along with the three
Cyradeths(level 18). Kill them and get the demons head. Head back
to the beginning of the Labyrinth, and give the three demons heads
to the man who gave you the quest. He will open a doorway for you.
Take it, and the quest is done.
Labyrinth 3
Labyrinth 3 deals with light and darkness. I lost my notes on this,
so I am writing this LAB from memory. Once you enter the doorway,
there will be a door to your north, right and south. Take the door
to your south. Kill the monster in this room. He has a potion of
infravision. It allows you to see in the dark. Take it. In fact,
kill him a couple of times to get a few spares. You will need at
least one spare, probably two. Now head out to that door in the
previous room that was to the right. You are now in a large room.
Be sure and use your infravision potion here. To the right is a
door that is guarded. Ignore that direction for now. Instead head
north and take the door to the right there. Head north and south
through a couple of rooms. At one point you will be in a hallway
with two doors to the right. Take the southern right hand door.
Once you can take no more right hand doors, start heading to the
south, and finally take the first left door you come to. Keep
heading to the left through a couple of rooms, and eventually
you will reach a room in the dark with a treasure chest. Open
the chest for the special item(Staff). This is the only thing
that can kill the boss of this labyrinth. Sweet! One problem
though, you can not expose this item to the light. So the way
to get the item to the boss is to:
1. Drop the item in the shade(dark areas).
2. Kill the enemies in a room.
3. Then turn the lights out.
4. Grab the item, and go to the next room.
5. Repeat the process.
Okay, now that you have the concept there are some shortcuts as
well. On your way back to that big room where we ignored that door
to the right; go through that first room. Next in this little
antechamber room, head to the farthest northwest point of the room.
There is a hidden dark passage that heads to the right(paralleling
the rooms you came through). Leave the item in this hidden passage,
kill the guard at the end, turn out the lights, go back grab it, and
hurry to the next room. When you have finally gotten the item back
to that big room in the beginning; take that door to the right.
You are in another decent sized room, with two guards and a door
to the right. The boss is in this room. However he has four guards,
and the lights on. There is a secret passage in the northwestern
corner of this room that has two doors into the bosses room. Take
this hidden passage, leave the item in the dark(note opening doors
brings partial light into another room or hallway. Entice the
boss into this dark passage. Use the item on him twice, and he
dies. A gate will appear. Take it, and quickly. If you miss
the gate you have to do it all over again. Otherwise congrats
on beating labyrinth 3.
Labyrinth 4
Yellow berries - 45 seconds of oxygen
White berries - light for a limited time
Brown berries - allow you to speak under water
Labyrinth 4 is under water. Which means the environment is out to
get you. Your HPs will quickly count down to zero(and you will die),
unless you eat yellow berries. You can pick yellow berries, and put
them in your pack, and immediately eat them(gives you oxygen).
You can also put the berries in your pack, and watch them shrink/shrivel,
and generally disappear if not used quickly enough. The true trick to
this lab, that many do not realize is you can build extra time for
yourself. Go to three bushes, and eat all of the berries on all three bushes.
You have built more than 45 seconds. There is a limit to how much you
can build up; I never did find the exact number(I would guess around
three minutes). There are also monsters down here: Crustaceans(level 23),
Beasts(level 25), and a Large Crustacean(level 35). Unless you are
cornered, do not kill any of the monsters, just run away. It is faster
that way, and since oxygen means time, it is very essential. I only
fought when I had to. Always remember the clock is ticking. Also note,
when you are out of oxygen your character will not make any sounds(normally
heard when getting hurt). Also note if you try and talk without a brown
berry in your mouth, you will lose oxygen(/tells work fine though).
Okay onto the LAB. First off get yellow berries. Work your way to the
southwest corner of the screen. There is a cave there. Be sure and get
a white berry before entering the cave. There are Beasts(level 25) in this
cave. Enter the cave, and take the only other door. Then take each door
to the south, and keep walking south, until you hit a wall, and there is a
door to your left(at the end). Enter that door, and then take the next door
to be outside. Grab some yellow berries, and head a little north for
another bushel of berries. There are some brown berries here. You can
store brown berries in your pack with no degeneration of the berries.
So grab a couple of them. Now work your way back out of the cave, and
head to the east. You will notice a building with two Guards(level 84).
I do not know if the password changes or not. You can try my password and
see if it works. If you are wrong, I have no idea what the guards might do
to you(they most likely could kill you in one hit). Only walk up to a guard.
Eat a brown berry and say Name. That was my password. If it does not work,
then you will have to do the rest of the quest. To the right of the guards
are some berries. Grab a white one, and head to the east. You will be in a
darkened area. Continue on to the east, and you will notice a wall with
some berries to the northeast just a bit. There is an opening to the wall
to the southeast a little bit. Eat the berries, and head to the southeast
for the opening to the wall. You will notice a Large Crustacean(level 35)
in a clearing. Get some berries to your northeast. Right by the Large
Crustacean(level 35) at coordinates (239, 19) is a body with the first
half of the password. Okay head back to the dark area where I told you
there were some berries. Work your way north until you can head east again,
and eventually south(first chance you get). You will see two Swamp Beasts
(level 25) guarding a prison. Kill both of these Swamp Beasts, and search
their bodies for keys. Take the key from both of them. Then head inside
the prison. There is a Prisoner(level 25) at coordinates (170, 7). Hand
him a key, and he will give you the second half of the password. Now head
back to the guards, and stand in front of them. Eat a brown berry and tell
them the password. They will let you pass. Enter the door right past them,
and take the gate out of here. Congratulations you just finished Labyrinth 4.
Labyrinth 5
Labyrinth 5 is in a cemetery. Good news, the area is not out to get you.
Bad news, the enemies are harder to kill, and some impossible to kill without
Holy Water. If you are strong enough you can kill the Skeletons (level 30)
without any Holy Water. The Undead (level 30) are a lot harder to kill
without Holy Water; the reason is the Undead regenerate their health while
fighting, and fast. There are basins of water throughout the labyrinth.
Grab bowls of water(by clicking on the water basins), and take it to the
Chapel(building in the middle of the labyrinth). Right beside Herald is a
spot to use your water on. It will make your water Holy Water. Sweet!
Be sure and talk to Herald about the lowdown of this labyrinth Okay after
filling up on Holy Water head over to the administration building. It is
to the north of the Chapel. You can not open the door. Instead open the
door just to the right to be inside the building. Take the next door on the
right hand side to be in a hallway. Take the door on the right again (the
one on the left hand wall to your north is locked). In this room is a
Skeleton(level 30). Have some Holy Water ready in case you are not strong
enough to handle him on your own. After killing him, take the next door on
the north. There are two Undead(level 30) in here. Definitely have some
Holy Water ready. Kill them, and one has a key on him. Take the key and
head back to the locked door. Open this door for a giant library. There
are two doors on the far left hand wall. Take the southern one. There
are three Undead in here. You should only have to face two at a time(at most).
Remember the drill? Holy Water, and attack. Dispose of them, and take each
door to the left. There will be a Skeleton (level 30) in each room; the last
room has two Skeletons. In that last room there is a piece of paper on the
table. It tells you that Eldrick is the first grave on the second row, next
to the northwestern chapel isle. Take the door to the north, and kill the
Skeleton (level 30) there. There are two notes there. One tells Henry is
buried in the first grave on the last row of the southeast entrance section.
The other note tells you John is buried in the sixth grave, sixth row in the
southeast section. Head back out of these rooms, and in the last room, take
the door to the north. This will tell you that John's wife is buried to the
left of him. I do not know if the graves changes per player or not. However
if they don't here is the coordinates of each grave: Elias cap (173,191);
Elias boots (206,232); Elias hat (191,222); Elias Belt (204,232). After you
have the four items, head to the building to the behind the church. Put the
four items on, and then walk into the building to meet Daemon(level CI). He
will recognize you as his master and let you in. Be careful in this building,
your holy water, magic, and warcry do not work. If you do not have all the
items and try and get by; he will kill you. I have verified this. Go
through the door, and then through the next one. There is an Undead(level 30)
patrolling this area, to your left, and south is a room, and to the far side
of this square room is another door. Go to the right, around (167,146), and
then head to the south. There is a secret path through the wall. Go through
the left hand side until you reach the red carpet, then head to the right
side. Now go south two times, and then to the left. Now use the Shift button,
and put your mouse on the left hand side wall. There is a secret door there.
In the upper left hand side of this room is a coffin with blood on it. Open
that coffin. Elias skeleton (level 30) will pop out. Kill him, and search
his body. You will get his amulet. Put the amulet on. Now you can use your
holy water/magic/warcry. Head back to the room with the patrolling Undead
(level 30). Go to that room in the far side, middle of the room. In here
are 11 coffins. The middle one is the one you want. However, you should
open some of the coffins first and kill the Skeletons (level 30), and
Undeads (level 30). The reason for this is, as soon as you open the middle
one, all the enemies that have not recently been killed, will come out at
once. Trust me it is better odds. Get Arathas Ring off of his dead body.
Go back to Herald, and give him the ring. He will open the gateway for you.
ARCHING or SEYAN
Now that you have completed all five labs, you are given the choice of either
arching or becoming a seyan. The choice is yours. Becoming a seyan gives
you a mix of a warrior and mage. However, you will be returned to level 2.
Arching will keep you at the same level, and give you a new skill. The
Warrior gets the skill Rage. A rather handy skill. You must defeat the
Gatekeeper (level 46). You also need to pay 100 gold to try. The good news
is if you lose, you will not lose a life save; just the 100 gold. Once you
defeat him, you will now be able to see your cape on your character in the
game. This also gives you a higher respect level from fellow gamers.
=====================================================================
GAME WALK-THROUGH
=====================================================================
1. Lydia's Quest
2. Gwendylon's Quest 1
3. Gwendylon's Quest 2
4. Reskin's Quest
5. Gwendylon's Quest 3
6. Gwendylon's Quest 4
7. Nook's Quest
8. Mad Mages Quest
9. Mad Knight's Quest
10. Reskin's Quest 2
11. Yoakin's Quest
12. Seymour's Quest 1
13. Seymour's Quest 2
14. Seymour's Quest 3
15. Smuggler Quest 1
16. Smuggler Quest 2
17. Smuggler Quest 3
18. Kelly Quest 1
19. Creepers Death Run
20. Kelly Quest 2
21. Gerassimo Quest
22. Sir Jones Quest
23. Sir Jones Quest 2
24. Kelly Quest 3
25. Clara Quest 1
26. Carlos quest
27. Imp Quest 1
28. William's Quest
29. Hermit's Quest
30. Imp Quest 2
31. Exkorden
32. Thief Guild Master Quest 1
33. Thief Guild Master Quest 2
34. Thief Guild Master Quest 3
35. Thief Guild Master Quest 4
36. Sanwny Quest
37. Cervik's Quest
38. Under the Library
39. Skeleton's Lair
40. Zombie Lair
41. Forest to Brannington
42. Yoatin's Quest
43. Aristocrat's Amulet
=====================================================================
LYDIA'S QUEST
When you start the game, you are told that Lydia needs your help. You
are also told that she is to your north. She is in the building to
your northwest. Open the door, and then go to the next door straight
ahead of you. You are now inside Gwendylon's tower. Take the first
door to your left to meet Lydia. She will tell you a sob story about
some thieves stealing from her while she was drunk(serves her right for
getting drunk). So leave the building the way you came in. Head a
little south, and then take the path to the west. You will come to
thieves house. Open the door, and enter. There are four doors to
choose from. Pick the lower left door. A thief(level 2) will attack
you. Kill him. Press Shift + Left Click to search his body. There
will be a key on him. You can transfer any item from a dead monsters
pack to your pack with just a left click. Now do the same thing in
the lower right room, and the upper right room. You kill those thieves
(level 2) for two reasons: Killing all the bad guys in a dungeon grant
you the choice of which attribute to increase; and to increase your levels.
Now take the upper left hand room. Two thieves(level 2) will come at you.
Stand in the doorway so you can take them on one at a time. After
killing them and getting their items, take the other door in the room.
One thief(level 2) will attack you, kill him. Now take the other door in
this room. In this final room there will be a chest. Press Shift +
Left Click to get the item from the chest. Press Shift + Left Click in
an empty space in your pack. Return to Lydia, and give her the item from
the chest(CTRL + Left Click). Lydia will tell you to visit her father.
GWENDYLON QUEST 1
Lydia's father Gwendylon is in the room just north of Lydia's room.
He tells you that the skeletons have a magical item, that he wants you to
get. Leave Gwendylon's tower, and take the path to the east. Enter and
you will be in Skellie I. Walk around the crypt and take the door to the
south. Walk to the down and to the left a little bit for a hallway going
south. Take the hallway down and around, at the end will be two doors.
Take the north door, and kill that Skeleton(level 2). He will have key 3
on him. Head back to the main hallway, and this time head to the right.
Go all the way to the end(there is a long hallway with a lot of doors, each
one has a skeleton or two for you to kill). At the end of the hallway open
the door at the end on the right side wall. Kill the skeleton(level 2), and
then head to the upper left side of the room for another door. Kill the
skeleton here, and then take his key 1. There is also a mushroom in this
room. Come back to the main hallway, and now take the hallway to the south.
At the bottom part is a door to your left. Open that door with your keys
(just click on the door). Enter this area, and continue to the left.
There will be a hallway to your south. Take it, and in the final room on
the right will be a skeleton(level 2) that has key 2 on it. Head back up
north, and continue on to the left(note to your north is some rooms, and
skeletons). At the end of the hallway you want to take the room to the south.
Enter and kill the skeleton(level 2). Take the door on the right, and kill
that skeleton(level 2). Now take the next door also on your right to the
third room. Kill the skeleton(level 2) in the third room, and take the door
to your south for the fourth room. Kill that skeleton(level 2), and finally
take the door to your south to enter a new hallway. The room to your south
has two skeletons(level 2), and a treasure chest with a healing potion in it.
Take the hallway to the north, and then it winds to the left, and finally
south again. The door at the end of the hallway is where we want to be.
It is a room with 2 skeletons(level 2), and one skeleton speller(level 2).
Use your Warcry in this room(Alt + X). The enemies will come to you, and
since you are standing in the doorway, they can only attack one at a time
(with the exception of the speller slowing you down). The treasure chest
has a healing potion in it, and the skeleton spellers body has the magical
quest item you are looking for(magical skull). Be sure to get a mushroom
or two while in this room(and do not sell one of them). Take the magical
skull back to Gwendylon. He will reward you, and tell you that he has
heard rumors of a second skull.
GWENDYLON QUEST 2
After bringing Gwendylon the first skull, he will tell you he has heard
about another skeleton infested area nearby. He suggests you check it
out at the tavern. To get to the tavern, exit the tower, head to the
right, and then up. Go by Fred(your local trader), and head up and to
the right some more. After you have gotten by Fred, and the building
just to his north, head to the left a little, and enter the Tavern.
Talk to Reskin, and Terion. They will tell you that there is a path
behind the tavern going to the west. Leave the tavern, and get behind it.
Follow the path to the west. There will be a skeleton in front of the house.
Kill him, and search his body for the Woods key 1. Enter the house
(Skellie II). Go down the hole by pressing Shift + Left Click(mouse).
The area is split in half by a fence. Take the right hand south side.
Go to end. There is a door at the end, take it for a room with a
skeleton(level 2) in it. Take the door on the other wall, and enter a
room with a skeleton(level 2), and a skeleton(level 1). Kill them both.
The skeleton(level 1) is manning a device that emits blue orbs. Leave
these rooms, and now take the left hand side to the south. Kill the
skeletons(level 2) in each room. The last room that skeleton has the
skull that you are questing for. Take that, and time to leave. Get the
skull back to Gwendylon. He will pay you for it, and then tell you there
is a third place with skeletons, and he has no idea where to find it.
RESKIN'S QUEST
While in the tavern Reskin will offer you a quest. He is low on beer, and
needs supplies. He needs one mushroom, one berry, and one flower(of any
kind). Behind the tavern is the berry, and flower. If you listened to
me on Gwendylon's Quest 1, you should have a mushroom. Give the three
items to Reskin. He will give you a generous amount of gold per item.
He will also offer if you find any new flowers to give them to him.
Search around town, and the woods you can find new flowers. Take them
to him for some gold.
GWENDYLON'S QUEST 3
After Gwendylon requests you find the third skull, head back to the tavern.
Talk to the patrons again. Terion is again a wealth of knowledge. He tells
you that Yaokin thought his back room floor was hollow, and there was
skeletons down there. Yoakin's house is just south of Fred(the trader).
Enter his house, and head to the back room. Press Shift + Left Click to enter
the Skellion III. There are four rooms down here. Each of these rooms have
five skeletons(level 5). Be sure to stand in the doorway so you can take them
on, one at a time. In the third room one of the skeletons has the magic skull.
Take it to Gwendylon. He will reward you, and tell you that he found out
that the skulls had been made in his tower. He requests you find the fourth
skull.
GWENDYLON'S QUEST 4
Head to the right from Gwendylon's room. Stand between the two torches.
The wall will open up to your right. Walk over and through. Head down
in the hole; you will now be in Skellie IV. There will be one room to
enter. Enter this room for a Guard(level 6). Kill him, and then take
the next door. You will now be in a hallway. The right hand side rooms
both have a treasure chest that requires a key. Head to the end of the
hallway, and take that door. There will be another door to your left.
Take it for a large room. In this room is one Dorugin(level 8), and
Moakin(level 8). Kill them both. Moakin has some wonderful armor, and
weapons on him, and the skull. He also has the key to the chests that
were in the earlier rooms. Go back to those rooms, for a couple of
other nice items(two handed sword, and a staff). Take the skull to
Gwendylon. He will reward you nicely.
NOOK'S QUEST
While you are doing the fourth Gwendylon quest, Nook will ask for help.
He will let you know that thieves stole his hat. He can not reward you,
but would appreciate his hat back. The thieves meet at night behind the
Brotherhood of Knights building(northeast building in Cameron). The
directions given are rather misleading by the NPC's. Walk around the
northeast building in Cameron, and hug the wall. Eventually the wall
will head towards the south. Keep hugging the wall, and then as it
heads to the right again, continue to the right through the woods.
Near the end of the screen there will be a hole. Enter the hole for
Robber's outpost. Each of these rooms on the right and the left have on
Robber (level 7) in them. Enter the second room on the left hand side.
Go into the next room, and finally take the door on the right hand
upper side for a Robber(level 7) who has key 1 to the Robber's Place.
Leave these rooms, and head back to the main hallway. Head to the far
end of the hallway, and take the room at the far end. There will be
two Robber's (level 7) in this room. Kill them, and one of them has
Nook's hat on him. Enter the room at the far left of this room, and
there will be two treasure chests. In the upper left hand corner of
the room is a pedestal with fire in it. Shift + Left Click on that
item(Use it). A door on the bottom wall will appear. Enter this
secret room for three treasure chests. The three chests contain: a
pile of coins, leggings, and a healing potion. Take the hat back to
Nook to complete the quest. He gives you a lot of attribute experience,
so you can level up a lot of stuff.
MAD MAGES QUEST
Head to the tavern, and go near Guiwynn. She will tell you about some
strange going ons with the mages southeast of there. She will give
you key 1 of Brotherhood in Cameron. Head to the southeast and open
the door to the south. You will now be in the Mad Mages. Open the
door to your left for a long hallway. In each room on the left is
a Mad Made(level 8). In the third room that Mad Mage(level 8) has
key 2 for the Brotherhood in Cameron. The door at the end, and on the
right has two Mad Mages(level 8) in it. Kill those two mad mages, and
one of them will have a quest item in it. Potion of Happiness. In this
room there are two doors to choose from. Take the north door. You will
be in a small hallway with three rooms. The first room on the right has
a mad mage (level 8) with Key 3 for the Brotherhood in Cameron. The
other three rooms have mad mages(level 8) in them. Head back to the
room with the two mad mages, and this time take the door to the right.
You will be outside. Take the door to the south. The room will have
two mad mages(level 8) in it. Since it is close quarters their spells
do more damage. Kill these two, and take the small room to the right.
There is a mad mage(level 8) here who is holding key 4 for the Brotherhood
in Cameron. The chest has a small amount of silver in it. Head back
outside, and take the door on the far right. You are now in a long
hallway. The third room on the right from the bottom has key 5 for
the Brotherhood in Cameron. Be very careful of the upper room on the
left. This room has 4 mad mages(level 8) in it. When you kill the four
mad mages, one of them will have the recipe for Happiness potion. The
two chests have two rings of defense in them. Take the Potion of
Happiness to Guiwynn, and she will ask you to return for the recipe.
Give her the recipe and the quest is complete.
MAD KNIGHT'S QUEST
Once you complete the Mad Mages quest Logain(in the tavern) will walk up
to you and tell you about the knights going mad. He gives you the key 1
to the Knights in Cameron. The entrance to the Mad Knights is just a
little north and east from the mad mages. Enter the building. There is
a door to the north, and west. The western door leads to a hallway with
three rooms in it. The three rooms each have one Mad Knight(level 10).
The northern door leads to another hallway with five doors in it(two on
the right, two on the left, and one straight ahead). The first room to
the left has a Mad Knight(level 10) in it, and leads to another room with
another Mad Knight(level 10). This second room's Mad Knight has key 2
for the Knights in Cameron. The first right hand room has a chest with
a magical potion in it. The other rooms have Mad Knights (level 10) in
them. The door that is at the end of the hallway leads to a room with
three Mad Knights(level 10) in it. Kill the three of them, and take the
door to the left. This room has a whopping six Mad Knight's(level 10)
in it. One of these Mad Knight's has key 3 for the Knights in Cameron.
Head back to the room with three Mad Knight's, and this time take the
door to the right. There will be one Mad Knight(level 10) in here, and
he will have the Recipe on him that drove the knights mad(this is also
the quest item). Take the recipe to Logain, and he will tell you about
how Losain made the recipe, and he will give you a key to Losain's
house.
RESKIN'S QUEST 2
I am not sure exactly when this quest comes up. I found it after doing
the Mad Knight's, but the level of the characters seems a little light.
It may be a new one. Reskin tells you that his neighbor is bothering
him. He also tells you of a secret door on the wall between the
barrels. Walk directly through the two barrels. No secret door opens,
this is just walking through the wall. There are two doors with Thief
Guard's (level 7). Behind the desk is Asturin(level 7). Kill the
three of them, and then take the back room for a Thief Guard(level 7).
In the room is a hole. The hole leads to the Thieve's Guild. The
thieve's guild can be a bit confusing at first. I am only going to
give directions for the quest. There are some treasure chests around
other places in the guild, but give you a minimal amount of silver.
Take the door to the right, and kill the Guild Thief(level 10). Take
the only other door(to the right), and kill that Guild Thief(level 10).
Again take the only other door to the right. You will be in a large
room. To your south on the left hand side is a door. You can open
it for a Guild Assassin(level 10). I mention this because you want
to be sure you can kill one of these guys. Head to the bottom of the
long room and take the south door(only other door not mentioned). You
will be in another large room. Head to the door at the south, and
open it for two Guild Assassins(level 10). After killing them, take
the only other door. You will now be in a long hallway. The middle
door has the Guild Master(level 11). Kill him for the Key 1 for
Thieves Guildmaster's Quarters. Head back to the hallway, and now
enter the first room in this hallway. Enter this room, and take the
room on the south wall for a room with three treasure chests in it.
The chests contain: Dagger of minor flash, 13 gold, and some armor.
Leave the Thieve's Guild, and talk to Asturin, he will back down
and apologize. Head back to the tavern, and Reskin will thank you.
YOAKIN'S QUEST
Talk to Yoakin, and he will tell you that there is a large bear harassing
travelers, he has a bounty on this bear, and asks you to bring him proof of
your kill. Head out of Cameron, and take the north path through the woods.
Near the end of the screen will be a Mama Bear(level 13). Kill her, and get
her tooth. Take the tooth back to Yoakin for 5 gold, and some experience.
SEYMOUR'S QUEST 1
Once you have the key to Losain's house, leave Cameron, and head through
the forest along the northern path. Be sure and Shift + Left Click on the
teleporter at the edge of town. Be careful of the Mama Bear(level 13) near
the end. Exit the screen, and you will enter a new screen. Walk into town,
and talk to Seymour(okay its more like listen). He will ask you to search
Losain's house in Cameron, find a skull, and bring it back to him. Instead
of turning around, keep heading into town. At the first major intersection
go to the right. Then head to the north, and after the shops will be the
Aston teleporter. You can go back to the Cameron teleporter from here.
Faster travel than going through the forest. Once you are back in Cameron
head towards the tavern. Walk past the door, and along the northern wall
there will be a door. Open the door, and prepare yourself for the next room.
In this room is two Mad Skeletons(level 10), and a Mad Speller (level 10).
The chest in this room has some silver in it. Enter the hole in the floor.
Welcome to Zombie I. This dungeon will wind around, is half lit, and filled
with Weak Zombie's(level 11). There is pretty much only one path. There are
occasional side paths that are dead ends. Later on there are Fire Zombie's
(level 12), and Lightning Zombie's(level 12). Farther on still there are
Zombie's(level 12). Each Zombie you kill search for a Zombie skull. Once
you find a Zombie Skull head out of this dungeon, and back to Seymour. Give
Seymour the Zombie skull, and he will reward you. You will achieve the rank
of a Private.
SEYMOUR'S QUEST 2
Once you complete the first quest for Seymour, he will give you another one.
He will task you to search Losain's house in Aston on the western side, and
to find a Silver Skull. Head a little north of Seymour, and take the first
door to the left. Enter Losain's house, and enter the door on the north wall.
You are in a hallway with two doors, take the first door. You will notice a
hole in the floor. Enter the hole, and you will be in a room. On the far
side is a table with a journal on it. Read the journal for some interesting
info about Losain. On the wall near the ladder is a hidden door. Go through
it for Zombie II. Kill the Zombie(level 12) right there. Take the path, and
then at the intersection take the first south that heads back towards where
you came in(the path forward, and then south heads to Zombie I, and Cameron).
Be careful here two Weak Zombies(level 11), and one Zombie (level 12) can
getcha. The point of this quest is to take the Zombie skulls you get and
use them in the Shrines(Shift + Left Click). It is random(as far as I can
tell) as to what the shrine gives you. A shrine can give you experience,
increase your HPs for a short time, a torch, or a healing potion. I got
the Silver Skull on the 5th try. Other players told me it took them
twenty tries. It's all random. Take the Silver Skull to Seymour. He
will give you experience. Before going back to Seymour, it would be wise
to get at least one gold skull.
SEYMOUR'S QUEST 3
Once you complete the second quest for Seymour, he will give you a third.
He wants to know what became of Losain, or Losain's whereabouts. Head back
into Zombie II. Continue on the south path I mentioned in the last quest.
Like Zombie I, Zombie II winds around, and has a lot of dead end side paths.
A trained eye can tell the side paths. For the most part when given the
choice head south, and to the right. Do not head north, or to the left
(unless the main path is going that way). After a little bit, you will
arrive in a four way intersection. Head south, and then at the end will
be a room with three shrines. One accepts Zombie Skulls, one accepts
Silver Skulls, and one is golden colored(accepts Golden Skulls). In front
of the Golden Skull Shrine is a dead body. Search Losain's dead body for
a Note. Take this Note back to Seymour. He will thank you with experience,
and tell you to go see Kelly, and to check in with the governor from time
to time.
SMUGGLER QUEST 1
Go to the house a little south and across from the University in Aston
(138,244). Go down the hole there, and talk to the Imperial Commander.
He will ask you to bring him 'the contraband book.' Go through the door,
and kill the four smugglers (level 15) in this room. Continue on through
a couple of rooms, until you reach a large room with three more smugglers
(level 15). Kill them, and one of them has a key on him. Take the key to
open the chest in this room for some gold. Now grab the book off of the
table, and get back to the Imperial Commander. He will tell you that he
needs you to bring him one of each of the four contraband items: Pearl
Necklace, Emerald Necklace, Crimson Ring, and Leopard Cloak. He will
then give you the second quest.
SMUGGLER QUEST 2
He will tell you that he needs you to bring him one of each of the
four contraband items: Pearl Necklace, Emerald Necklace, Crimson Ring,
and Leopard Cloak. Time to get those four items for the Imperial Commander.
In that first room one of the four smugglers, one of them has a Pearl
Necklace on him. Now head back to the big room where you got the book from.
Take the right hand door, and then the north door. Kill the smuggler
(level 15) and he has an Emerald Necklace on him. Head back to the room
with the book in it, and now take the north path. You will wind up in
another large room with a table. Kill the smugglers (level 15) in this
room, and one of them has a Crimson Ring on him. Three items down, one
to go. Head north, for a large room with water in it. There are some
smugglers (level 15) in this room, kill them, and then take the door to
the right. This is a long hallway. Take the first north you come to.
Now take the left hand door. Kill the smuggler (level 15), and then
enter the south room. There are two smugglers (level 15) here. One of
them has the Leopard Cloak on him. Head back to the Imperial Commander,
and give him the four items. He will then give you the third quest.
SMUGGLER QUEST 3
The Immerial Commander now requests you kill the leader of the Smugglers.
So now head to that long hallway right after the water room. Go to the
final north room. Prepare yourself, there is a Mage Bodyguard (level 15),
and a Warrior Bodyguard (level 15). Kill them, and enter the room to the
north for the Smuggler leader (level 29). That is right, level 29!!!
You better be strong enough. Kill him, and take his key. You can open
that treasure chest for some gold. Head back to the Imperial Commander
and he will reward you with experience. If you want to, you can explore
the rest of this dungeon. Aside from some chests, there is not a lot
else of interest.
KELLY QUEST 1
When you go and see Kelly she will give you a quest to kill the
Large Creeper in the Sewers, and bring her the head as proof. Like
usual the NPC gives you wonderful directions. Leave Kelly's office
and head towards where you spawn in (in Aston). Continue along
this road, and you will pass the governor's office. Keep going,
and you will notice some vegetation to your character's right.
Enter near the middle, and you will enter the Park. Walk down
the path in the park until you reach the park benches. Go north
from the middle park bench, and you will notice a hole in the
ground in the grass. Enter this hole. This area is a total
and complete maze. There are Stone Creepers(level 15), Ice
Creepers(level 15), and Fire Creepers(level 15). The regular
stone creepers attack, the ice creepers freeze you, and the fire
creepers shoot magical fireballs at you. The real problem in this
dungeon is the creepers swarm you, and they respawn faster than
anything else(up to this point in the game). From the ladder,
walk around the corner, and select the south path. Then at the
next intersection head south again. Now hug the south wall, and
take the last north. The path will swing left, and go south again.
Take the first right you come to, and then go north. It will head to
the right, and then south. In the next room take the first north
you come to. In this room there is a little enclave to the upper
left hand side. The Large Creeper(level 16) is there. Kill him,
and take his head back to Kelly. She will give you experience, and
another quest.
CREEPERS DEATH RUN
This is an optional quest. In fact I have not found a NPC that
gives it. There is a nice item to get at the end of this quest
though. Head south from where you killed the Large Creeper.
There are a few rooms to the south, and then a snaking hallway.
It will then open up into a larger hallway. Two fire creepers(level 15)
await you at the end. Continue on this hallway and you will reach a
point where an Ice Creeper(level 15) is on the other side of some rocks.
Stone Creepers will rush you at this point as well. Once you beat them,
head on to the south, and eventually to the right again. There is a
hallway with many little hallways going to the north. Step into each
one, one at a time to kill the Creepers(no more than three, a mix of
Stone, Ice, and Fire Creepers). Finally at the end you will go through
the hallway to the right. This is a huge room with stalagmites all
around. There are also a lot of Creepers(Fire, Ice, and Stone) in this
room(I killed them too fast to count). Remember they spawn back fast too.
Continue on through this room to the right. At the end you will be in a
little room with a small room to your north and south. Each of these
rooms has a treasure chest. The south room's treasure chest has some
gold in it. The north room's treasure chest has a Belt of Immunity +4.
Go ahead and equip the belt.
KELLY QUEST 2
The second quest Kelly gives you is to find these strange shrines in
the Underground Park that is in the northern part of the forest in the
southern corner of Aston. Head to where Seymour is at the entrance of
Aston. Head south just a bit, and then head to the right side. Right
click on squares on the ground and find: "The Woods (222, 214)." There
is a hole right there. It is very difficult to see(since branches hide
the hole). Once you go down the hole you are in the Underground Park.
Prepare yourself for Weak Collector's(level 16) and Supervisor's(level 16).
The Weak Collector's will use Warcry on you, and the Supervisor's cast
magically attacks. Leave the ladder and head to the south, it will turn
to the left, and at the intersection head to the north. The path will
then twist to the left, and head that way for awhile. Eventually it
will turn south, continue to the south, and it will turn to the right.
Take this right path all the way to the end, and then head to the south.
Take the first left you come to, and continue down the left until you find
the first shrine at (182, 79). After the first shrine you can head back
to Kelly and get some experience. There are more shrines to go though.
From the first shrine, continue to the left. You will then enter the
Underground Park II. The enemies get tougher now. Prepare for
Supervisor's(level 17), and Collector's(level 17). Continuing from
the first shrine to the left, and it will turn to the north. The
path will then turn to the left. Continue down to the left, until
it turns to the south. Continue on south, and take the first left.
Continue along the left path until it turns south. Go south just a bit,
and take the first left that comes along. It will turn north, and
finally left for the second shrine at (144, 166). Head left from the
second shrine for Strong Collector's(level 18), and Strong Supervisor's
(level 18). Continue left from the second shrine and you will enter
Underground Park 3. Underground Park 3 is the worst maze in the game
thus far. There are all kinds of twists, turns, and dead ends. Take
the first south you come to, and then take the first right, and then
take the first south. Now take the next south you come to. Eventually
you will come to a left, take it. Then take the first north you come to.
Now take the first left. Then take the first south you come to. Then
take the first right you come to. From here take the first north, and
finally take the first right to enter a room with the third shrine.
The coordinates are (145, 226). Head back to Kelly, and get your experience.
She will tell you that holes are popping up everywhere. She wishes the
Seyan were still alive, and Ishtar could teach us.
GERASSIMO QUEST
Just south of where you spawn to, in Aston is a building. On the left
hand side of the building is an entrance. Enter it to meet Geronimo.
He tells you a really interesting story about moving the telescope.
Enter the upper of the two rooms to meet Gerassimo. He tells you a story
of being attacked by monsters while in the garden. He also requests that
you get his notes back from these monsters. Accept the quest, and leave
this building, and head just south for the garden. There is a hole in the
garden at coordinates (208,168). Enter this hole for the Moonish Caverns.
Be prepared for some tough enemies in this dungeon. They range from Young
Moony (level 18, level 19), Moony (level 19), Moony Warrior (level 19,
level 20), Moony Guard (level 21), and Moony Elite (level 23). All of
these enemies can cast Warcry. From the ladder, take the south door.
Now take the next south door. Work your way to the left, and once you
start heading north, take the first door to the left. In this small room
take the only other door. In this room take the second south door.
In this room, take the south door. In the next small hallway take the
room to the south. In this darkened room take the south door, for a
long hallway. In this hallway walk up it, and take the second door to
the south. In this room there will be two Moonies Elite (level 23),
they are guarding the door on the far side of the room. Kill them,
and enter this door to the south. There are three different Moonies in
here. Kill the farthest one away, and search his body. This one has
the Notes Quest item on his body. Take the Notes back to Gerassimo.
He will give you a lot of experience, and 25 gold.
SIR JONES QUEST
When you spawn into the town of Aston, head to left along the main path(going
towards the town entrance). Just before the end of the road is an open
building with Thomas standing there. He will tell you that Sir Jones wants
to see you. Enter the door to the north of Thomas, and walk the dark hallway
for another door to your north. Enter this door to meet Sir Thomas. He will
tell you that you are Strong, and he needs help with the monsters underneath
the Graveyard. He asks you to accept. Say Aye to accept. In order to
complete the Quest you must kill the toughest creature in there. The
Graveyard is northeast of this building in Aston. It is surrounded by an
iron fence. It is large and impossible to miss. The entrance is in the
middle south of the Graveyard. Enter the Crypt(building in the graveyard).
In the second room is a hole. Enter this hole to be in the Lower Crypt.
Take the first door, for a room with a fire trap. Be careful of this fire
trap. Take the door on the right for a small room with a spike trap.
Take the door on the right for a long hallway. Be careful there are fire
traps on both sides of the hallway. The following little map illustrates
the way to traverse this hallway. It is a pain, but if you are set on fire,
only a bin of water in this dungeon will extinguish it; that or using a
scroll of recall so you leave the dungeon(if you were near the dungeon
entrance walking out of the dungeon will work as well).
WWWWWWWWWWWWWWWWWWWWWWWWWWW
W W
W W
WD-----------------------XW
W |W
W |W
WFF |W
W |W
WX-----------------------XW
W| W
W| W
W| FFW
W| W
W| W
W| W
WX W
WWWWWWWWWWWWWWWWWWWWWWWWWWW
LEGEND:
W = Walls
D = A door
FF = Fire Traps
X = Where to click the mouse to move your character
- = Path your character walks
| = Path your characters walks
SIR JONES QUEST CONTINUED
There are Lesser Vampires(level 21) in this area of the dungeon. From the
main hallway with a lot of firetraps, head south, and the first left door
has a long hallway with a lot of doors. The northern door that is third
from the end has a chest with gold in it. The third from the beginning
north door has a book in it with some good explanation into the head
Vampire in this dungeon. Head back to the main hallway with all the fire
traps. Head back to the door you entered this hallway from. From here,
head to the north, and take the first left you come to. This will be
another hallway with a some doors in it. The next to last room has an
open book in it, that talks about killing lesser vampires, and a Vampire
Lord. Head back to the hallway now, and continue to the north. The second
left has another long hallway with rooms in it. The last south door in this
hallway has a chest with gold in it. The next to last north door has a book
in it. This book tells a riddle. Head back to the main hallway with
firetraps in it. Go to last right door. Enter this room for 5 coffins.
Each crypt has a Vampire (level 22) in it. Walk to the entrance of the next
room. You can see crosses in the previous room on the wall. Go room to
room. On the fifth doorway you will see on of the crosses is sideways.
Go to the corresponding coffin. You will get a part of the Sun Amulet.
Now head back to the main hallway with the fire traps. The next to the
last door on the right(which has two suns on each side of the door) is the
door to take now. There is a dark room with some nasty Spike traps in it.
Make sure your defense is high enough, and you have over 20hp. Also
walk a couple of spaces at a time. Take the door at the end of the room
for another main hallway(Main Hallway 2). There are Lesser Vampires
(level 21), and Vampires (level 22) in this area. Take the only other
door going to the left. Kill the Lesser Vampires in this room, and take
the door at the south wall. This room has two fire traps, and two bins
of water. It also has a coffin. The bins of water are here for a reason.
You can not get to the coffin, or back without getting set ablaze. Use
the water to douse the flames. Use the coffin for another part of the Sun
Amulet. Merge the two pieces together. Shift + Left Click to hold one
piece, and then Left Click on the other piece. Head back the Main Hallway
2, and take the room with the two Suns around the door. It is the next to
last one on the right. Go through this Spike Trap infested dark room for
adoor to another hallway. The same rules apply to this spike trap room
as the last one. Now we are in a third main hallway(Main Hallway 3).
This area has Lesser Vampires (level 21), and Vampires (level 22). The
next to the last room on the left has a chest with some gold in it.
Straight ahead from where you entered Main Hallway 3 is a door with suns
on each side. Enter this door for a small dark room. Go through this
room for a large room with a water basin in it. Take the only door
there is, and then again take the only door. Hey someone rolled out
the red carpet for you. Walk the red carpet, and enter the door.
Prepare yourself. Here is the Vampire Lord (level 24). Instead of
dying he goes in a puff of smoke. Use the upper part of the coffin
for the last piece of the Sun Amulet. Leave this room. Put the Sun
Amulet completely together. And put it on. Head back the room, and
once the Vampire Lord respawns you can kill him. You get all your
experience right then and there. Head back to Sir Jones and have a little
conversation with him.
SIR JONES QUEST 2
Upon reporting the death of the Vampire Lord to Sir Jones, he will give you
another quest. To find a more powerful monster in that dungeon, and he has
heard word of a hidden door in the Vampire Lord's room. Head back to the
Vampire Lord's room. You can walk through the western corner wall. The
coordinates are (224, 134). Walk to the end of the hallway, and enter the
door(that looks exactly like the rest of the wall) to the north. Here you
will face a Strong Vampire (level 24). In fact all of the rooms in this
area have one Strong Vampire (level 24). There is no light in this area
either. If you carry a two handed sword(like I do), here is a tip: Drop
a torch on the ground one space behind the door you are going to open.
Then stand in the doorway. Pick up the torch, and move it to one space
behind the next door. Okay from that first little room, go north, right,
right, north, north, left, north, north, left, north, north, right(this
room has a chest with gold in it), right, south, south, right, north,
right, south, south, right. You are now in a large hallway. The north
door has 4 vampires in it: one Air Vampire(level 23), one Fire Vampire
(level 23), and two Strong Vampires(level 24); the coffin has the Dagger
of Bear in it. The south door in the hallway has four Strong Vampires
(level 24); the coffin in this room has the Dagger of Beaver. The right
door from the hallway leads to a second hallway(Hall 2). The south door
has one Fire Vampire(level 23), and three Strong Vampires(level 24); the
coffin has dagger of weasel in it. The north door has two Fire Vampires
(level 23), one Air Vampire(level 23), and one Ice Vampire(level 23); the
coffin in this room has Dagger of Ox. Now take the right door from the
second hallway for the third hallway(Hall 3). The south door from Hall 3
has three Strong Vampires(level 24), and one Air Vampire(level 23); the
coffin has Dagger of Dog. The north door from Hall 3 has two Fire
Vampires(level 23), two Strong Vampires(level 24), and the coffin has Dagger
of Raven. Again go to the far right hand door, and you will enter the
fourth hallway(Hall 4). The south door from Hall 4 has three Strong
Vampires(level 24), and one Ice Vampire(level 23); the coffin has Dagger
of Owl. The north door from Hall 4 has one Air Vampire(level 23), one Ice
Vampire(level 23), two Strong Vampires(level 24); the coffin has Dagger
of Cat. Once again take the right hand door from the hallway to reach the
fifth hallway(Hall 5). The south door from Hall 5 has two Strong Vampires
(level 24), one Fire Vampire(level 23), one Ice Vampire(level 23), and the
coffin has Dagger of Wolf. The north door from Hall 5 has one Fire
Vampire(level 23), one Air Vampire(level 23), and two Strong Vampires
(level 24); the coffin has Dagger of Fox. Yet again we take the right
hand door from the hallway to reach yet again another hallway. This is the
sixth hallway(Hall 6). The south door from the Hall 6 has four Strong
Vampires(level 24); the coffin contains Dagger of Lion. The north door
from Hall 6 has three Strong Vampires(level 24), and one Fire Vampire
(level 23); the coffin contains Dagger of Tiger. Take the right hand door
from the hallway to reach the seventh hallway(Hall 7). The south door
from Hall 7 has three Strong Vampires(level 24), one Air Vampire(level 23);
the coffin contains DAGGER OF FALCON. The north door from Hall 7 has three
Strong Vampires, one Ice Vampire; the coffin contains Dagger of Hawk.
Take the right hand door from Hall 7 for a large room. YES, no more of
these hallways. The only Dagger you need is the Dagger of Falcon. This
large room has four Strong Vampires(level 24), and one Fire Vampire
(level 23); there is also a book in here, and some coffins. Take the
lower right hand door in this large room. This room is filled with
nasty spikes. In order to avoid the spikes walk in a zig zag pattern.
Go to the right about 4-5 spaces down, then the left another 4-5 spaces
down. Continue until you reach the door. Go through the door to the south
for a fire trap room. Same rules apply here as from earlier in the dungeon.
Take the door to the left. Now we reach a series of eight rooms with a
varying combination of Fire Vampires(level 23), Air Vampires(level 23),
Ice Vampires(level 23), and Fire Vampires(level 24). Each room has four
Vampires in it. After the eight room, take the door to the left for a
hallway. Go north along the hallway, and take the door to the right.
Another red carpets awaits you. Equip the Dagger of Falcon, and prepare
yourself. The Vampire Lord(level 37) is in this room. He can hit hard,
but the Dagger will kill him in one hit. Take the armor off of his body;
you probably can not use it yet, but will be able to someday. You get a
ton of experience and the quest is completed. You can go back and talk to
Sir Jones if you like.
KELLY QUEST 3
After completing the two vampire quests, and the Moonies quest go back and
see Kelly. She will give you a new quest. They have lost contact with
their outpost north of Aston in the swamp. You are ordered to go there
and see what happened. To the right of the Park in Aston is an exit from
the screen. Take this, and you are in the Swamp. There is a rickety
bridge(broken up here and there) leading to the right. Stay on the right
path(there is a path to the north that has Ruby, and tougher enemies later
on). When the bridge breaks up, there is a Swamp Beast(level 24) waiting
near the other side to welcome you. These guys are physically strong,
but no magic. Stay on the right hand side of the bridge. Notice some
bumps on the left hand side in the swamp? Those bumps are tentacles.
You can't hurt them so think of them as traps. They can kill you quick,
that's the bad news. The good news is, they only strike one direction,
and one space in front of themselves. Do not go too far off the path.
If you do, you might find your health draining fast, because of being
too deep in toxic water. Be prepared when you see the outpost near the
end of the path. There are at least two Swamp Beasts(level 24) waiting
for you. You can outrun them into the outpost, but there is no safety
there. Kill em. In the outpost is Clara. She will tell you how Swamp
Beasts over ran them, and they had to fall back. She also tells you
that sending reinforcements is not wise at this time. Head back to
Kelly(she agrees about not sending reinforcements), and report.
She will now give you money for Swamp beast heads, and tells you to
report back to Clara to help her. So head back to Clara for...
CLARA QUEST 1
Clara will thank you for reporting your message to Kelly. She will
then tell you that there used to be a man in the northeast from the
outpost that studied Swamp Beasts. She suggest you go find him.
She also tells you that there was one Swamp Beast that their weapons
could not hurt. So from the outpost head to the north(there is a
bridge path). The path will turn to the right almost immediately.
There is a fork in the road. One going north, and one going south.
Be careful in this area, there are Brown Swamp Beasts(level 27).
Take the path to the south. It is short, and eventually there is
a structure to the right. Enter this structure(swamp dwelling).
In the first room there is one Brown Swamp Beast(level 27). In
the second room there are two Brown Swamp Beasts(level 27). In
the final room there is a chest(some gold), and a some notes to
read through. You find out the swamp beasts are not that bright.
Some older now extinct people build the structures in the area.
You are given a cryptic message about a warrior standing in a circle
during the light time hours, and then still in it when the sun is
below the stones. Finally he kills a swamp beast in the stone circle;
and his weapon glows. Then he kills the head swamp beast. What you
need to do is find the stone circles in the swamp, and kill a swamp
beast in the middle of the circle between 0000 and 0100(midnight and
1am) game time. Finding these circles is the fun part. Head back
to the outpost. Now take the bridge back towards Aston. Remember
those tentacles on the northern side of the bridge? Get between
two of them, the second coordinates is 156. There are two swamp
beasts here to greet you. After killing them, head straight north.
At the coordinates (187, 156) is the stone circle. When the time
is right entice one of the swamp beasts near the stone circle to
attack you. Run into the stone circle and kill it inside the circle.
You will be told your weapon starts to glow. Check you weapon to see
it is now level 12 Holy Weapon. Now head back to the bridge.
Head back to almost the beginning of the bridge, and this time take
the northern path. Head to the north, and it will wind around.
Eventually you will come to a swamp dwelling. Enter it. Now take the
lower right hand doors, and you will exit the swamp dwelling on the
other side. Navigating through here is difficult since there is no
path. If you get in too deep, walk back to where it was safe. Also
do not try and walk too far away. The combination of a Brown Swamp
Beast, and poison water can kill you quick. I used the tentacles in
the area to help me navigate. First one I found at (101, 123). The
next one was at (107,106). The third one was at (134,90). Finally I
headed south to the stone circle at (147,88). Again wait for midnight
to arrive, and then entice a Brown Swamp Beast(level 27) into the
circle and kill him. Your weapon will then become level 24 Holy Weapon.
Okay now it is time to find the third stone circle. From the Swamp
Dwelling building we were at on the way to the second stone circle; I
am going to give coordinates directions. These are a guide to where
the land is safer to walk on. (115, 149); (101, 123); (107, 106);
(73, 105); (164, 94); (51, 105); (37, 105); (38, 153). When you start
heading north you will start running across White Swamp Beasts(level 30).
Once you are in the stone circle you will have a White Swamp Beast(level
30) right inside the stone circle. No need to walk around to find one.
Be very careful when approaching the stone circle. Just before you get
there, two White Swamp Beasts(level 30) will jump you. Once you kill
a Swamp Beast inside this circle, your sword will be a level 36 holy
weapon. Go back to Clara, and then go north. At the fork, go to the
north. Then follow along until a path to the north opens up{around
coordinates (181,17)}. Continue north along this very broken up bridge.
Around (138,17) expect to find some Green Swamp Beasts (level 32). Just
a little north of them will be the Swamp Beast King (level 33). Kill
him, and go back to Clara(she will give you some experience). She
will tell you now that we know how to do it, go and kill him. So go
back, and kill him again. Then go back and see Clara again for more
experience.
CARLOS QUEST 1
In Aston at coordinates (132, 171) is Carlos. He has a quest for you.
Below the Crypt there have been some sounds, he sent an army to investigate.
His army found a staff that kept these monsters alive. They brought the
staff back to Aston. The staff has been stolen, and sounds are coming
from below the Crypt again. Carlos requests you get the staff and bring
it back to him. Head into Vamp 1, and then go into Vamp 2. After all the
rooms with all the daggers you are in the one big room. Take the door to
the right, and you are in a room with spikes. On the right hand wall is a
door(Carlos's key works here). Open it for some stairs down. The
coordinates are (232, 14). The enemies in this dungeon are annoying. They
are seyans, and will constantly run from you, many times going into another
room with another enemy. Take the door to the upper door to the left
(both doors go to the same room). There is a Dragon of Death (level 30)
in here. Kill him, and move on to one of the doors to the left(both go
into a hallway). Take the door to the south, and enter a long hallway
with a lot of doors, and a Dragon of Death (level 30) guarding the hallway.
Dispense with the Dragon of Death, and take the upper left hand door. This
room will have three rooms in it. Go to the last room, and enter it.
Inside is a Dragon of Death (level 30). Kill him, and search his body
for a Key to this dungeon. Now head back to the hallway with the Dragon
of Death, and take the second from the top right door. There is a Dragon
of Death (level 30) in this room. Kill him, and then take the door to the
right. You will now be in a hallway with spikes. If you have not already,
you need to put yourself in stealth mode(F7). Be very careful of the
spikes in this room. Either have a torch with you, drop torches along the
way, or walk a torch along. Once you reach the end of the spikes, you will
enter a room to the right that is a little maze(with lava replacing walls).
The easiest way to make it through this room is with stealth mode on(F7),
and stay towards the north walking along, and then to the south on the far
right wall. Kill the Dragon of Death's that are in your path, and go past
the ones that are on other paths. With stealth mode on, you will hit
spots where they will not fire on you; thus allowing you to recover your
health. At the center of this little maze is a note about the teleport
right there. Use the teleport. You are now in a hallway. Walk to the
south part of the hallway, and on the bottom left hand wall is a secret
door. Go through it. Walk around for another little hallway, and then
open the secret door on the right. You will go through a series of secret
rooms until the last room where one of the Dragon of Death's has a key on
him. Take that key, and head back to the hallway. Continue along this
secret hallway to the north. At the upper end on the right is a door.
Take it, and continue on until you reach another spike hallway. The
same rules apply. At the end of the spike hallway is another lava maze
room. Do the same thing, and take the teleport. You are now in a room.
Take the door to enter a hallway. Walk to the end of the hallway, and
take the last secret door on the right. You will be in a room with a
Dragon of Death (level 34). Kill him, and continue on to the next room.
In here there are two Dragon of Death's (level 34). Kill them both, and
one of them has a key on him. Head back to the hallway, and take the
first secret door on the right from the room you teleported into. Kill
the Dragon of Death (level 32) in this room, and then go to the next
dark room for another Dragon of Death (level 32). In the lower right
hand corner of this room is a secret door into another spike hallway.
Same rules apply for this spike hallway. Know what's coming next?
That's right, another little lava maze room. Use the key you just got
to open the door in the center of this little lava maze room. Take the
teleport. You are now in a room with a Dragon of Death (level 33). Why
a weaker Dragon of Death? These Dragon of Death's in this area have a
lightning magical attack. Open the only door in this room, and take the
upper left hand door. Go along the rooms, and kill the Dragon of Death's
(level 33). At the final room, that Dragon of Death has the final key to
this dungeon on him. Take it, and head back. This time take the lower
right hand door. Go through the rooms with a Dragon of Death (level 33)
in each room. After a couple you will reach a room with a lot of skulls
in it. There is a secret door to the upper right hand side of the room.
Take it, and enter some narrow dark hallways. There are occasional
Dragon of Death (level 33) guards. No problem as long as you are still
in stealth mode(F7). Eventually you will come to a door. Prepare
yourself for a fun boss battle. In this room is a Dragon of Death
(level 33), and a Breath of Death (level 35). Kill them both, and the
Breath of Death (level 35) has the staff quest item on him. Use a
recall scroll to get out of here, or lag out back in the hallway. Go
and see Carlos. He will congratulate you with a ton of experience.
I did this quest with a level 36 Master Light Warrior(+13 mod to my
four base skills). My immunity was base 46. It was no sweat at all.
IMP QUEST 1
As you enter the forest(remember where that is right?); an Imp will
appear. He will comment about you entering the forest, and wonders
if you will be able to find the treasure. In case you forgot where
the forest is. Go into the Swamps from Aston, walk past Clara, take
the north path, and finally the right hand path to enter the forest.
Be sure and complete the Clara Quest before even trying the forest.
Continue on the path, and you will meet some Wolves (level 33).
Take the first branching path. You will come to a game teleport,
and a small building. There is a merchant here, be sure and buy two
spades from the merchant. Talk to William (level 21). He will tell
you that Imp asked for you to go east and then northeast to hunt
some bears. So head back, and continue along the path; hugging the
bottom of the screen. You will eventually come to some Bears(level 35).
I wound up killing all of them in the area, plus a couple of them twice.
I am not sure how many you need to kill. I stumbled across the Imp at
coordinates (233, 61). He gave me experience for killing the bears,
and sent me back to William for...
WILLIAM'S QUEST
Talk to William, and he will tell you that he has had a hankering for
some praying mantisses(maybe he plans on making some soup). So head
south, and then northeast, and then northwest. You will see an off screen
to the town of Exorden. Take the path to the left instead, and continue to
the north. You will find some Praying Mantisses (level 36). They are magical,
and can freeze you, so only take on one at time; unless your level is strong
enough. Kill one, and then take it's body off it's body. Now head back to
William, and give him the body of the Praying Mantis. He will thank you with
some gold, and experience. Now head to the main path, and right before you
get there the Imp will appear again prompting you to do...
HERMIT'S QUEST
Okay from the off screen to Exorden, take the left, and then the immediate
south. Continue on to the south, until a west appears. Head up to the
west, and at the branch take the left hand side. You will come to a
hermit's house (25, 113). The Hermit will ask you to take care of the
Spider Queen to the south of the Skeleton ruins. He also tells you that
you will need another stone circle to power up your Holy Weapon. So head
back to the east, and then continue to the south until you reach the ruins.
Walk around the ruins, you will see Ruby. Answer Ruby's questions, and then
give her a spade. Continue along the path, and you will come to a fourth
stone circle. Kill a wolf inside it during the hours of 0000 and 0100.
Your weapon will now be even holier (level 42 Holy now). Head back to the
ruins and take the path up to the west now. The trees will change, and
you will start finding Spiders (level 36). On the left hand side there
will be an entrance into a small enclosed area (25, 210). The Spider Queen
(level 38) is there. Kill her, and then head back to the ruins. On your
way, the Imp will appear, and congratulate you. He also offers his next
quest. Go back to the hermit to get your reward.
IMP QUEST 2
The Imp will tell you that you have now earned the treasure. He tells you
to dig at the southern most stone near the lone Skeleton. Head back to
the Stone Circle near the ruins, and continue along the path. To the
south at the end of the path is the lone Skeleton (level 38). Kill him,
and open the three treasure chests for some gold, and an immunity to
magic potion. Dig just south of the rock, and you will get a note. Read
the note to find out you need to dig at the middle of the golden table
inside the ruins. So go to the ruins, and dig inside the middle of the
table to fall down into the Dungeon of Bones. In this dark room will be
a door to the south, and a door to the left. The door to the left leads
to a hallway with three rooms, and the first room has a Skeleton (level 38)
in it. If you are working on a Strike for this section, then kill him.
Otherwise, take the south door. You will be in a hallway with four doors
on the left hand wall. The first left hand door has two Skeletons
(level 38). Skip the second door for now, we will come back to it. The
third door has a Skeleton (level 38) with a note on his body. Read that
note for a clue. The fourth door has a Skeleton (level 38) in it. Now
head back to that second door. This opens into another hallway. The
first south door has an empty room in it. The first north door has a
Skeleton (level 38) in it. The second north door has three Skeletons
(level 38) in it. One of them has a key on him. Get the key off his
body after killing all three of them. The second south door opens into
another hallway. There are three doors to the right in this hallway.
The first right hand door has a Skeleton (level 38) in it. The
second right hand door has three Skeletons (level 38) in it, and it
has a nice throne in here. The third right hand door has two Skeletons
(level 38) in it. One of them has a note on his body. Now go to
Dungeon of Bones (70, 249). Go to the left for a secret room. In
this secret room go north from Dungeon of Bones (63, 253). There is
a huge chest in here. Open it for a good amount of gold. I found
176 gold. Then go back to the first secret room, and go south at
Dungeon of Bones (71, 252). In this secret room there are four small
treasure chests in it. I found 8.645 gold, 4.76 gold, 10.265 gold,
and 0.55 gold. You have finished this dungeon, and you also have
the answer to one of the notes(Is four greater than one?).
EXKORDEN
Once you are an Arch, or Seyan, around level 40, and completed the
Forest quests(not mandatory, just a good idea) Exkorden is the next
city to go to for new quests(if you are unclear how to get to Exkorden
read William's Quest again). The guards will not let you enter the
city however. So go to the building near the teleport orb. Talk to
Sanwyn and he will tell you that the governor is suspected as to being
dirty, and the thieves guild may be able to help you get into the
palace to get information on the governor. There is a door behind the
barkeep that has an entrance into the sewers. This is a small part
of the sewer that just connects into the town. You can sneak into the
town this way, but if you do, and a guard sees you; you could easily
get killed. It is safer to pay the barkeep the 150 gold to buy a
guest pass into the city. If you attack a guard, you will lose your
pass, have to pay a fine, and then pay 250 gold to get another guest
pass. It is not worth it. Enter the town, and go to coordinates
Exkorden (81, 91). This is a sewer entrance. You can go north, or
to the right. Head off to the right, and go through two doors.
Before the third door to the right is a Weak Greenling (level 37).
These are magical monsters so be careful. Go through the third door,
and then continue on around, and then take the first south right after
the two Weak Greenlings (level 37). Then fight another Weak Greenling
(level 37) and go to the right again. Work your way around, and at
coordinates (232, 31) you will find a door. Enter the door, and talk
to the guard. He will demand a fee of 100 gold. Pay a fee, and you
will now be a member of the thieves guild. Then go right through the
doors to meet the Thief Guild Master.
THIEF GUILD MASTER QUEST 1
The Thief Guild Master will comment on how you are green as a thief.
He wants you to go and kill as many of the robbers in the eastern part
of town. They have moved in, and are not paying dues. Go to Robber
Section I, and kill all 22 Newbie Robbers (level 35). You can then
go to Robber II, and kill all 17 Apprentice Robbers (level 39). Now
head back to Thief Guild Master, and tell him you are all done. He
will give you experience, and a lockpick. You can use the lockpick
to open many of the doors in Exkorden that you could not previously
access. This is a really handy item that you need for future quests.
THIEF GUILD MASTER QUEST 2
The Thief Guild Master will give you Quest 2, after completing Quest 1.
He will tell you that a certain merchant has been very bad, and is not
paying his dues. It is not important which merchant it is. He wants
you to go to an area in town near the palace that has a lot of barrels
in it, and burn them all down. This will punish this merchant. So go
to the area right off the main road. It is between the palace, and
Robber Section I. Turn a torch on, and use it with each of the barrels.
I went into stealth mode, and waited for the roaming guard to be away
to ignite the barrels(I am not sure if the guard would throw you out
of town or not, but why take the risk). Once you burn down all the
barrels, head back to the Thief Guild Master's place. Note the barrels
respawn, and that's okay. The Thief Guild Master will reward you with
some experience, and Sewer Key 1.
THIEF GUILD MASTER QUEST 3
The Thief Guild Master suspects that all the merchants in town have
gotten together to fix the prices. One of the merchants is Culd. So
your quest is to sneak in at night, and get evidence of this, and the
price listing. So go to Culd's shop between 0000 and 0600. He will
be in the back room. You can now use your lock pick to unlock the metal
door. Be sure and pick the lock when the roaming guard is not nearby.
Otherwise you will lose you pass, and have to pay a fine. Get the
secret trade agreement from the box. Go back to the thief guild master,
and give him the trade agreement. He will give you Sewer-key-2 as a
reward, and experience of course.
THIEF GUILD MASTER QUEST 4
The Thief Guild Master will tell you a sad story about how one of his
thieves lost their golden lockpick close to the Greenling King. Find
it, and bring it back to him. So head back to the ladder, and this
time take the north path. Right after going through the door you will
be attacked by two Greenlings (level 38). Dispose of them, and keep
going. The keys from the prior quests will be opening doors along the
way. Once you use the Sewer Key 2, expect to start running across some
Strong Greenlings (level 39). At coordinates (221, 18) go north. Then
at coordinates (208, 11) turn left. There is an immediate north and south
choice here. If you go south you will find an endurance orb. The north
path is the one for the quest. So, go to the north, and then it winds
around and you will face three Greenling Guards (level 41). Dispose
of them, and then continue on to the left. In a small little room past
where the guards were on the left is the Greenling King (level 44).
Be sure and be inside that room. The fight against him will be tough,
and any of the guards that will respawn could spell disaster for you.
That is why you need to be inside the room, so they will not come after
you. Once you kill the Greenling King (level 44), search his body.
On his body you will find the golden lockpick. Take the golden lockpick
back to the Thief Guild Master. He will give you the Palace Key 3.
Congrats thats all the Thief Guild Master has for you right now.
SANWYN QUEST
When you first got to Exkorden Sanwyn gave you the quest to find
dirt on the current governor. After completing the thief guild
master's quests; you now have everything you need in order to be
able to complete Sanwyn's quest. One note, please bring some gold
with you(say 200g to be safe). Go into the Exkorden sewers just
like when you were going to the Greenling King. However you will
be taking some different branches. Do not turn left at coordinates
(208, 11); instead go on to coordinates (223, 32). From there go
to cordinates (224, 11); and then on to (243, 4), and you will find
a ladder at coordinates (250, 4). Go up the ladder to be inside
the governor's mansion. Let me warn you right here. If a guard
catches you in the mansion, he will warn you three times to leave.
If you are still not out of the mansion(or at least back into a
hidden room), the guard(s) will attack. This could easily lead to
your immediate demise. Okay, at coordinates Palace (55, 4) there
is a secret door. Open it and enter a room with a maid. You can
talk to the maid, and/or pay her a bribe. Paying her the bribe
will give you a hint about which area of the palace to avoid. Exit
the room for Hallway 1. The far right room is empty, the middle
bottom room is empty, the left bottom room has the Cook in it.
Bribe the Cook(50g) to find out what kind of pie the governor likes.
I do not know if it is random or not, I was told strawberry pie by
the Cook. The far left door leads to Hallway 2. The south door
has an empty room, the bottom left door, has guards in it, the
upper left door has guards in it, the upper right door also has
guards in it. The bottom right door leads to Hallway 3. The
north door from Hallway 2 leads to a hallway as well. We will
call that Hallway 4. In Hallway 4 the first left door is an
empty roo, the second left is an empty room, and the north door
leads to an empty throne room. So the way to continue is in
Hallway 3. In Hallway 3, the first south has a dresser in it
which holds the contract(part of the quest items). The second
south door has a Maid in it. Bribe her with 50g to get some info,
and Palace Key-2. You need Palace Key-2 to complete this quest.
Okay so back to Hallway 3; the third south is an empty room, and
the far right is the Storeroom. Go into the Storeroom. Use the
mouse(Shift + Left Click) on the left wall to see a secret door.
Open that door for a dark secret room. Continue to the left for a
door that brings us to Hallway 5. The far right north room is
empty, the far left door has guards behind it, the left south door
has a dresser in it with a note inside(another of the quest items).
Back into Hallway 5; the middle south door has a Maid inside it.
Bribe her with a kiss. She will give you important info, and she
gives you Palace Key-1. Just like the other Palace Key, you need
this one. Back into Hallway 5; the left north door leads to
Hallway 6. There are two doors in Hallway 6; right leads to guards
and the north door leads to guards. Use your mouse(Shift + Left
Click) to open a secret door at coordinates Governor's Palace
(23, 20). Go through this door to enter a secret passage. It
goes around the rooms, and comes back around at coordinates
(13, 10). Walk through this secret door to enter Hallway 7.
There are three doors here, if you pick the wrong one, you can enter
the secret passage to make the guards go away. From Hallway 7;
the left door leads to guards, the south door leads to the main
man himself - the Governor. The room you want is the north door
which is the Governor's private room. The Governor's private
room has the diary of the Exkorden governor in it. Which is the
last of the quest items for this quest. If you are curious you
can say hello to the governor. He will tell you that you do not
belong there, and will call for guards. Anyways, head back to
Sanwyn, and give him the three items. He will give you experience
for each of them.
CERVIK'S QUEST
Cervik is in the building across from the palace. You do not need
a lockpick to open his house. Talk to him, and he will tell you
that he needs some Poison from the Red Spider's down the hole near
the teleporter. So head just outside of Exkorden, walk around the bar,
and behind the bar amongst the trees is a hole. Enter that hole.
Go to the south to meet two Collector's (level 45). Each Collector
will have one cure poison potion. I would recommend waiting for them
to respawn a couple of times(at least) to build up a stock of cure
poison potions. I personally stocked myself up to eight of the potions
before going deeper. After these two Collector's go to the left, and
then to the north. You will see a Collector (level 45) fighting a
Spider (level 45). Let the Collector do all the hard work for you,
then finish him off. At coordinates (113, 214) go to the left. Work
your way around, and through the Spider's (level 45) that come out.
At coordinates (116, 234) go to the left. Then go to the north, and
left; get to coordinates (198, 242). In the next room with multiple
path's take the lower right south; which is coordinates (105, 249).
You will notice some stones at coordinates (127, 246). At this point
you will start to meet some of the Red Spider's (level 45). Follow
the path around, and then take the upper of the two path's; which
is coordinates (147, 245). Then take the right path; at coordinates
(143, 219). You will enter a room with multiple path choices. You
need to take the upper right path; which is coordinates (131, 202).
It was at this point that the Red Spider's (level 45) had a Poison
Leaf on their bodies. Take one, and then bring it back to Cervik.
Cervik will give you a Security Potion, and experience of course.
UNDER THE LIBRARY
The library is the huge building on the left hand wall side of the
town of Exkorden. It is locked by order of the governor. Be sure
that roaming guard is nowhere near you when you try and pick the lock.
I would also recommend lagging out, or using a recall scroll when
finished with this quest. When you are leaving it is impossible to
see if the guard is nearby. Once inside, head to the far left. Go
into the first room and read the book on the farthest middle table.
In that name will be a color. Write that color down. Go back to the
main hallway, and go to the right. Do the same thing in the next
room. Read the book on the farthest middle table, and write down that
color as well. Do this all the way to the end. You will have five
different colors; and this changes and is random for each player.
For me it was Blue, Red, Yellow, Green, and Blue{thanks to Scoorg
for the tip on how to get the colors}. Since we are at the far
upper right of the Library, select the bookcase at coordinates
(12, 58). This will open a secret door. Walk through this door, and
then go down the ladder to enter Below the Library. Walk to the right,
and notice the colors on the floor. Walk across your first color,
and then enter the door to the right. There are two doors here; the
first door has a Statue (level 44) in it. The second door opens
to an empty room with another door. Take that room, and door for
a Statue (level 44). Please note the Statues are magical, and will
use freezing, and lightning on you. Once you dispose of the Statue,
enter his room, and take the other door for a dark hallway. Go down
the hallway for a door, and another dark hallway. Head to the left,
and you will be back in the main hallway again. Time to pick your
second color, and walk through it. Then take the door to the left.
You will be in a dark hallway with two doors. Near the south end
of this dark hallway is a Statue (level 44) waiting for you. Take
care of him. The first door to the south has a Statue (level 44)
in it. The second door to the south is empty. Take that empty
room and go south through it. You will be in a room with two doors.
The southern door has two Statues (level 44) in it; and an Orb
Spawner. The upper door continues the path in another empty room.
Once you pass through this empty room you will open the door into
a large lit room with two Statues (level 44) in it. Take care of
them, and then take the next door for another dark hallway. At
the end of this dark hallway is a door. Open it for a Statue
(level 44) waiting for you. Take care of him, and then head up
this hallway to a door that leads to the main hallway. Time to use
your third color, and then take the door to the left. You will be
in another dark hallway. Open the door at the end for a room with
two Statues (level 44). Open the next door for a Statue (level 44).
Let me give you a tip on these rooms too. Make sure that you go one
space into the next room to make sure that the Statues in the room
behind you do not respawn and come after you. Then open the door
to go into the third room for a Statue (level 44). Open the door
to the south for a dark hallway. Walk up the hallway for a door
that leads back to the main hallway. Time to use your fourth color.
You know the drill by now right? Take the door to the right. You
will be in a dark hallway. There are two doors in this dark hallway.
The first north door has two Statues (level 44). The other door
has two Statues (level 44), and a door to the north. You will then
be in another dark hallway. The door to your right has an empty
room. Then the door to the north has three Statues (level 44).
Take the southern far right door for a small room with one Statue
(level 44), and an Orb Spawner. Head back to the last dark hallway,
and head left for the main hallway. Time to use your fifth, and
final color. Take the door to the north. There is a dark hallway
with two Statues (level 44). Take care of them, and then take
the door to the right. Be sure and enter this room. Inside it is
a Big Statue (level 48). He can be tough, so you do not want the
two Statues respawning and complicating matters. Once you take care
of the Big Statue, search his body. He has the key to the library
on him. Now head back to the main hallway, and use the wrong color.
This will warp you back right near the ladder(entrance to Below the
Library). Take the ladder, and then go into the library to where
the locked bookcase is. Forgotten? Well the coordinates are:
(14, 75). Open the locked bookcase with the key you got from the
Big Statue for 'The knowledge of Ages by Ishtar'. You will get a
massive ammount of experience for doing this side quest.
SKELETON'S LAIR
The house near Ruby in Exkorden is where the Skeleton's Lair is
housed. If you touch the skeleton, it crumbles. No worries though,
because it will return. Go down the hole/ladder. Go through a
couple of doors until you reach a choice of three doors, straight,
right, and left. Take the left door, and kill the Skeleton (level
48). Stand in the next doorway for a room with seven Skeleton's
(level 48). Kill them as quickly as possible. Each of them has
a bowl of old blood on them. Grab those bowls, and get out of there,
as fast as you can. Head back to the room with three choices. Take
a left turn, and take what originally was straight. Go through some
rooms with Skeleton's (level 48) in them until you reach the room
with the green floor. You can use the bowl of old blood on the
skeleton's in this room to revive them. They become Raised Skeleton's
(level 48). The one seated in the upper far corner from the door
is the one with the green key. Take that green key back to the
original room with three choices, and take what was originally the
right choice. Go through a room for a room with two Skeleton's
(level 48), and two doors: a red door, and a green door. Go through
the green door. Go down the hallway, and ignore the first hallway
you meet. Instead go down and take the second hallway. Open the
second door on your character's right. The floor will be red. The
coordinates are (63, 244). Now take the red key back to the red
door, and go through that door. Go through the rooms until you
reach a choice of three rooms. The last room(bottom one) will have
a Skeleton (level 48). After you dispose of him, search his body.
On his body will be a cross. Head back to the beginning of this
level. Remember that skeleton up the ladder? Use a bowl of old
blood on him. He will raise, and tell you he was governor, and was
killed. He wants to rest in peace, and needs the cross to do so.
So give him the cross, and receive your reward of experience.
ZOMBIE LAIR
After you have given the dead governor some peace, walk through the
wall behind him. Go through the hole here to enter the Zombie Lair.
You will be facing Zombie's (level 48) in rooms, sometimes two.
There are two doors here, one to the south, and one to the east.
Head straight through the south door. Keep heading south through
doors until you reach a long hallway. Then walk through the wall
in the east through a fake wall. There will be three doors here.
Open the middle door for an orb. Head back to that hallway, and take
the last north door. Keep working your way north until a room takes
a turn to the west. Go through that door, then take the door to
the south. Now take the door to the west, and then north. You
should now be in a hallway with two easts, and a north. Take the
last east. Ignore the door to the north, and take the door to the
east. Prepare yourself because you are about ready to face four
Zombie's (level 48), and a Zombie Lord (level 50). The Zombie Lord
(level 50) is going to challenge you. Because of respawning, you
may want to take this out in the hallway a little bit. After beating
the Zombie Lord (level 50), get the key off of his body. Now head
back to the ladder at the beginning. Take the other door, and work
your way through a few rooms. Use your key on the locked door, and
read the diary to find out about the governor's murder and mistakes
the fake governor made. Also go to the other door in that hallway
for a room with two orbs in it.
FOREST TO BRANNINGTON
From the entrance of Exkorden, keeping walking down that main street.
At the end of the road is a door. Open it to enter the Forest. This
forest is the way to Brannington. You can only enter Brannington
when you are level 50 or higher. You can easily make it there before
level 50, however the guard will not let you in. There are a lot of
Forest Bears(level 54) in this forest. Surprisingly they are extremely
weak(in my humble opinion). To the right of where you enter the
Forest you will notice a NPC. Walk up to him for...
YOATIN'S QUEST
Meet Yoatin, the brother of Yoakin. Yoatin is not very brave, in
fact bears scare him. Which explains why he is not fulfilling the
quest that has been given to him. He needs to kill the bear that
killed the son of people in the next town. Guess what that means? You
get to hunt down this bear, and kill it for him. After doing that, he
wants you to bring him proof. As you face him, head towards your
character's left, and walk past Yoatin going into the trees. You will
face some Forest Bears (level 54). If they are a problem for you,
then you should level up before trying to do this quest. I was a
level 50 Arch Warrior, using my LW mod, and little else as mods.
Before long you will arrive at a cave entrance, coordinates
(100, 197). Time for some form of light. You will also be facing
Forest Bears (level 54) in the cave. You should be able to handle
two to three at once without a problem. If not, head back; it only
gets harder when you find the right bear. There are some twists and
turns in this cave, along with some dead ends. Here is a list of
coordinates that should guide you to the boss. At (56, 186) you go
left. Go right around (67, 197). Go south around (77, 201). It
will open up to a large cavern with quite a few Forest Bears (level
54); and a Forest Bear (level 58). I found the Forest Bear (level
58) at coordinates (86, 230). Take care of this boss, and then
search his body for a Bear's head. Take that head back to Yoatin.
He will give you a nice chunk of experience, and a belt of hunter.
ARISTOCRAT'S AMULET
From Yoatin, head to your character's right. At coordinates
(195, 23) you fill find a bonfire. Break out the marshmallows :)
Near the bonfire, at coordinates (195, 231) is an Aristocrat (level
59). He will tell you his tree hugger story of watching the local
wildlife near the lake, and somehow his Amulet got stolen by these
passive docile beasts. He promises to reward you for taking time out
of your busy schedule to return his Amulet to him. So head to the
northeast from him for a lake, and a dock going out into the lake.
Time to go underwater. Have your character walk off the dock, right
into the lake. Quite a few fast respawning Lake Beast's (level 45)
will happily greet you. Oooh we can't breath underwater like they
can. The good news is that each Lake Beast (level 45) has a small
vial of oxygen on them. Collect some, and definitely use one as
soon as your air runs out from the last one. Head straight into
the lake, and at the end wall take a right. At coordinates
(212, 22) you will find a cave with air inside it. Inside this
cave are some Cave Beast's (level 45). Okay so nobody has ever
blamed Ishtar of having original monster names. Go around the dark
part of the cave to some light, and head to the north (187, 8).
After that go to the left to get the Magical Lake Stone. Time to
head back underwater. Head back towards the dock, and find another
cave at coordinates (248, 69). Follow the path in this cave until
at the end you run across a fun little boss - a Lake Lord (level
57). Dispose of the Lake Lord, and use your Magical Lake Stone to
unlock the treasure chest. Open the treasure chest for the
Aristocrats Amulet. Hurry away from the chest before the Lake Lord
respawns. Head back to the Aristocrat, and give him his Amulet.
He will reward you with 1,000 gold, and a nice chunk of experience.
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CHANNELS
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0 : Announce - Announcements from management.
1 : Info - Requesting staff help, technical, and gameplay
questions.
2 : Gossip - Talk about Life, the Universe, Everything.
3 : Auction - Buy and sell stuff.
4 : Version 2 - Good old mercenaries.
5 : Clan - Public channel for clan related matters.
6 : Grats - Grats on leveling!
7 : Clan 2 - Channel only visible to members of your clan.
8 : Area - Channel only visible to people in your area.
9 : Mirror - Only visible to those in your area and mirror.
10 : Games - Discussion of computer games.
11 : Kill - Playerkiller related topics.
12 : ClanA - Channel only visible to clan members and allies.
31 : Staff - Staff members private channel.
32 : God - Ye false gods private channel
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SELFISH PLAYERS
You will most likely come across selfish players while playing Astonia 3.
One of the best places to run across some is in the level 38s pents. Here are
some ways to deal with them. They will falsely claim a right to be in an area
and no one else can be there. There is no such right. It is a lie used by
selfish players. Here are some tactics you can use to defeat them:
1. Put yourself in stealth mode. That way anyone trying to steal your
pents will have no idea which way you are going. Most players
ignore their perception(a mistake you can exploit); and if you have
built up your stealth; it is a brilliant tactic they can not
counter. Be warned you will not fight as well in stealth, but the
trade off is worth it.
2. Do not argue with them. They are most likely trying to bait you.
Their goal is to have negative karma given to you. Do not break
the rules in an argument with them. Use the /complain, and /ignore
commands. Do not return their rudeness, and threats with some of
your own. Rise above them, and you will defeat them.
3. You can always walk out, and change mirrors, and come back; if you
have the luxury of time. Hopefully you will run across nicer
people on that mirror in the pents.
4. Logically point out, you are not breaking any rules, and they are
the one not sharing. This will come from their false accusation
that you are not sharing with them.
5. Do not let them intimidate you. If they call in their clan to
harass you, and be rude to you; put them all on your ignore list.
I have defeated clans with members twice my level. The trick they
try is to call in a clan member with a level way higher than yours.
Use #1(stealth mode), and also stay in the same area as they are.
The product is the highest level person will be taking more pents
from their clan friend than you are being accused of doing. In
other words, they will be only doing more damage.
6. You can leave if you choose, but I advise against it. Your leaving
will only encourage them to be rude, insulting, and threatening to
the next person. Together all of us can beat them.
7. Stay strong and they will give up and leave. I have seen this
happen everytime; being stubborn pays off in this case. Do not
gloat. They will most likely throw out some parting insults. Let
it go. You defeated them. Pointing out that fact will only
encourage them to stay. Enjoy your victory in silence, and keep
penting(or going about your business).
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THANK YOU
=====================================================================
First and foremost I would like to thank my Savior and Lord Jesus
Christ. Without him nothing would be possible.
Secondly, I would like to thank my wife for all of her love and
support.
Third, I would like to thank my parents for all of their love and
discipline throughout the years.
Fourth, I would like to thank my brother.
Fifth, I would like to thank Intent Software for making this game.
Sixth, I would like to thank Eviloffender for assistance with which
dagger to use on the second Vampire Lord.
Seventh, I would like to thank you the reader. So many of you emailed
me asking for this FAQ to be completed, that I kept working on it for
ya'll.
Finally I would like to thank CJayC for creating this site, and
publishing me. God bless you CJayC.
Quote: "I am Biblically correct, not politically correct."
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LEGAL SECTION
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This FAQ is copyrighted by Family Friendly Gaming. Any use of anything in this FAQ
must acquire my express written consent, first and foremost. Nothing
from my FAQ(s) can be used without my written consent. This FAQ is
intended for people to use to help them get through the game, it is not
intended to make anyone any money at all. You can contact us at:
This email address is being protected from spambots. You need JavaScript enabled to view it.
I can also be found on some of the GameFAQs.com boards. I am Wyldcard.
Tell me what you think of my FAQ :o)
The only site(s) on the internet that are allowed to show this
FAQ/Walkthrough are:
www.CCGR.com
www.GameFAQs.com
www.FamilyFriendlyGaming.com
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RELATED LINKS:
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http://www.profitinside.com/news/easy-ways-to-make-money-in-astonia.html
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09.11.01 Day of the attack on the United States of America. The
thousands of lives that were murdered will not be forgotten. The
guilty parties will be brought to justice.
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