Minishoot' Adventures: The classic Zelda-inspired Top-Down Bullet-Hell Metroidvania is Out Now on Consoles

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Minishoot’ Adventures is Out Now on Nintendo Switch 1 & 2, PlayStation 5 and Xbox consoles

Discover this Top-Down Bullet-Hell Metroidvania where Open-Ended Exploration meets with Juicy Game Feel

Toulouse (France), March 3, 2026 - The 2-person French studio SoulGame and French publisher Seaven Studio are proud to announce that their classic Zelda-inspired metroidvania bullet-hell Minishoot' Adventures (eShop. PlayStation 5. Xbox, Steam, trailer, press kit) is Out Today on Nintendo Switch 1 & 2, PlayStation 5, Xbox One and Series S/X. The title received great reception on its original launch on Steam with more than 3500 reviews, 98% of them positive from players and also a metascore of 87.

Minishoot' Adventures takes the straightforward frantic joy and game feel of shoot em ups and combines them with the exciting feeling of going on an adventure, like in the first Legend of Zelda. Fly into a charming handcrafted world and live an adventure that mixes up open exploration with crispy twin-stick shooter action. Fight your way from the shiny overworld to the deepest caves, improve your ship and overcome the dungeons' bosses to rescue your friends!

In the developers own words: “We designed a map that would be enticing to discover, similar to a Metroidvania, with lots of connections, shortcuts, secrets, and skills that when unlocked, allow to unfold more paths to explore. All the while facing challenging bullet hell style combat with clean and polished visuals. The ability to drive around the world using a mini spaceship as a living character, allows for fluid navigation overall, making the exploration and backtracking a pleasure instead of a chore. We put all our love for Zelda 1 and shoot'em ups into Minishoot', we hope you'll find it interesting!”

About the Story

The Unchosen has returned… Minions have emerged from the underworld, your village has been destroyed, and all your friends are now trapped in corrupted crystal… Embark on a journey to save the world in this bullet-filled adventure, born from our desire to mix the joy of open-ended exploration with a top-down shooter's juicy game feel.

Main Features

ENGAGE WITH TIGHT COMBAT: Take control of a swift and responsive spaceship, and shoot your way through handcrafted encounters supported by a crystal clear esthetic and crispy game feel. Overcome bosses in intense Bullet Hell battles, with difficulty options for both newcomers and veterans.

VENTURE ON YOUR OWN: Plunge into an entirely handcrafted world built with many interconnections to explore on your own. Lush caverns, ancient temples and sunken cities await you with their unique treasures, challenges and secrets.

RECLAIM THE STOLEN POWERS: Finding the Primordial Powers will improve your combat and exploration abilities while also opening up the map bit by bit as you unlock new paths and reveal shortcuts.

IMPROVE YOUR SHIP: Upgrade your ship by leveling up, finding various items and buying equipment. Don't forget to rescue your adorable friends; each of them will help you in their own way!

DIFFICULTY ADAPTABLE FOR ALL PLAYERS: Whether you like chill exploration or hardcore Bullet Hell, we got you covered with 3 difficulty modes, aiming assistance, auto fire and more accessibility options.

ABOUT SOULGAME

SoulGame is a small independent game studio founded by two French guys who played too many video games in their childhood and decided they had to make their own. They like to create all sorts of quirky and charming universes that we fill with joyful and moving experiences. Each one of them, and their respective roles are:

Séverin Larose: Game designer, coder, animator, composer

Adrien Sele: Artist and UI/UX designer

ABOUT SEAVEN STUDIO

Seaven Studio, is a small publishing and porting studio with a team of less than 10 people led by industry veteran Olivier Penot. Based in France and founded in 2013, they help indies bringing their games to consoles – any engine! Unity, Unreal Engine, Construct, Monogame, GameMaker, Godot, C++ engine… Name it, they can find a solution.