Rebuild a Life Rocked by Addiction in ‘30 Days: A Sobriety Simulator’, Arriving on Steam November 3rd, Partnering with Safe in Our World
‘30 Days: A Sobriety Simulator’ is a life sim/visual novel hybrid which takes players through the first month of sobriety in a challenging cyberpunk future. Explore themes of addiction, growth, and recovery in this moving portrait, coming to Steam November 3rd.
[October 22nd 2025]: Face the challenges of the first thirty days clean in 30 Days: A Sobriety Simulator, a hybrid visual novel/life sim from Not Right Now Studios. Returning to their hometown after a near-death overdose on good dream drug Stardust, the customizable protagonist slowly works to rebuild their life, trying to balance their job, relationships, and endless desire to escape back into fantasy and hallucination.
Players focus on managing their Resolve to stay sober; every day, they start with a new reserve of strength, but the stresses and demands of life in a not-so-perfect future are constantly pushing towards relapse. Impatient bosses, difficult work repairing old connections, and reminders of loss and trauma make every day a battle. If players slip into relapse in the night, they face psychedelic mini-games, demonstrating the intense hallucinogenic power of Stardust, and its false promises of a refuge from life’s miseries and disappointments.
30 Days: A Sobriety Simulator is proud to be partnering with Safe in Our World, a mental-health charity for gamers and lovers of games, which raises awareness of the modern mental-health crisis and helps provide resources and support for people struggling with depression, anxiety, addiction, and other issues. The game includes many of these resources, with phone-numbers and websites that players can use to find help, as well as supporting Safe in Our World’s missions of raising awareness and reducing stigma.
“We are thrilled to partner with Not Right Now Studios on a game that dives into the nuanced and often stigmatized topic of addiction and substance use.” Says Sky Tunley-Stainton, Partnerships & Training manager at Safe in Our World. “Safe In Our World's mission is to eliminate the stigma surrounding mental health, and video games like '30 Days: A Sobriety Simulator' offer a unique medium through which to address issues, inspire understanding, and offer support. In-game signposting to real-life resources is a valuable step toward this goal.”
The game arrives on Steam on November 7th, offering players the chance to explore these themes as part of an honest and empathetic story.
Watch the trailer for 30 Days: A Sobriety Simulator below:
Key features of 30 Days: A Sobriety Simulator include:
Deep Emotional Connections. Dozens of unique characters with different storylines and paths of influence depending on your choices. Some people from your past life, and some new people; who will you build with, and who will you let go?
Branching Pathways. Random events and different decisions make every playthrough a different experience. Become close to different characters, or make different choices about how to manage your Resolve every day. Face different challenges, and make new discoveries every time about the path to sobriety and healing.
Two Roads. Work slowly and steadily to rebuild your life, or experience the false promises of relapse; dizzying minigames under the influence of Stardust, escape and fantasy; but every relapse pulls you further and further from the world, and you risk losing yourself entirely.
Tender Storyline. As you grapple more and more with returning to your old life, discover the roots of the Spencer’s addiction; pain and loss from their childhood, and how Stardust has already ripped their family apart, including the death of their father.
Find Hope. Partnering with Safe in Our World, 30 Days provides resources and support for players and their families and friends who might be suffering from mental health challenges, including anxiety, depression, trauma, and addiction.
30 Days: A Sobriety Simulator is launching its Steam page on November 3rd. Players can also follow the game on Twitter and YouTube.
About Not Right Now Studios
Founded by Tate Pollock, a Game Director and Writer with a PhD in Addiction Neuroscience, Not Right Now Studios is a small indie development studio focusing on character-driven, emotionally intimate games which offer an honest look at mental health issues. 30 Days: A Sobriety Simulator is their first major release, arriving on Steam November 3rd.
About 30 Days: A Sobriety Simulator
The first title of Not Right Now Studios, 30 Days: A Sobriety Simulator is a hybrid visual novel/life sim exploring themes of addiction, trauma, loss, and recovery in a cyberpunk future. The announcement for the game - and the Steam page - will arrive on Steam November 3rd.
30 Days: A Sobriety Simulator, Partnering with Safe in Our World Charity, To Launch Steam Page
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