I have a game that I will describe below. Of course I want players, but I also have a need for people who can help with making the game playable on Roll20 (character sheets, etc.), finishing production of some of the manuals and resources, and making a website to allow others to enjoy the game.
I have dumped more than 15 years of my own efforts into this thing and have had a lot of players and a decent amount of help over the years. It is time for me to recruit help to get this thing into the modern age of the internet.

For a description, read the following excerpt from my post on the Roll20 site:
The game I am proposing is my own game system (Allies of Majesty). It has enjoyed over 15 years in development, active playing, and refining. It is in its 5th rules version. It has a nearly 80 page (still not fully finished) Player's Manual. It has seen more than 150 different players over the course of that time. My point in saying all this is simply to put to rest any concerns that this is an overnight impulse rather than a developed, playable game...
... at this time I am most interested in a group of people who would like the challenge of taking a foreign rules system and making it work as smoothly as possible in Roll20. Below, I will offer a basic Game Description and a basic Rules and Style Description. I won't get into too much detail as all you really need to know at this point is if the game piques your interest and you have the Roll20 skills I lack. While I am a skilled game designer, I am not skilled in scripting, program writing, whatever...I don't even know the correct term for sure let alone how to do it.
While the game is Christian based and I prefer a PG-13 (at worst) gaming environment, you don't at all have to be a Christian to play and certainly don't have to be one to help me make it work in Roll20.
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Game Description:
The players each have characters that are angels. These angels are not naked babies or pale women with flowing robes or androgynous men with roman-style armor. These angels are of a description more like when man has his eyes opened to the spirit realm in biblical accounts. They have multiple sets of wings, and have the face of a lion, eagle, ox, man, or even multiple faces.
Because the characters are usually influencing events in the natural realm, but not usually directly manifesting in the natural realm, roleplay is often less involved or straight-forward than in traditional RPGs. Players that are able to be creative with the abilities to, when appropriate, manifest physically, but not visibly; visibly to some and not to others; manifest physically and disguised as a human or animal; speak so that a human can hear with his spirit's ears, but not physical ears; etc.; these players will find roleplay significantly more fun and intriguing.
As I said, you do not need to be a Christian to enjoy this game. You probably should not try, however, if you are offended by biblical principles or the idea of roleplaying an angel that is committed to embodying those principles. The game is designed to reflect these principles to its very core. This is intended to reflect how the spirit realm, as described in the Bible, is full of symbolism and its principles are reflected in even its smallest details. I make use of numerology quite a bit, relying more on numbers such as 3, 7, 12, 40, 144 or multiples of these. Even the central dice system depends on rolling 7D12's.
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Rules and Style Description:
As I stated just above, I have my own rules system that is not based on D20 or any other game system I am aware of. (With all the games out there, I am sure there are some games that resemble my rules in one way or another. I am not claiming total originality. Hard to claim these days. No need to challenge me on such a claim.) I have even managed, over the course of my progressive rules versions, to make what used to feel like "magic user" classes to feel more unique and realistic of beings in a biblical spirit realm.
When conflict ensues, it feels almost like a tabletop strategy game. You are each still controlling a single character with personalized stats and abilities, but measurement, ranges, dice-rolling, and strategic ability usage add to the feeling of a tabletop strategy. Due to this, the game can sometimes feel like conflicts sandwiched in between story and roleplay unless the Host (this game's title for the GM) is skilled at progressing detailed rules-based combat simultaneously with storytelling.
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It is the dice system and the rules-based, strategic combat that pose the greatest challenges to making this work in Roll20.
That pretty much sums it up. If interested, reply to this thread and/or feel free to email me at diastellofamily@gmail.com. While I welcome opinions and comments within the thread, please try not to fully derail its intended purpose of recruiting interested parties.