That_Helpful_Guy wrote:Alright...
Archer Fighting Style
Prime Shot
Acrobatics (Dex)
Athletics (Str)
Dungeoneering (Wis)
Endurance (Con)
Stealth (Dex)
This is sooooo different from 3.5...

Agreed. When my DM announced we were going to switch from 4e to 3.5, I thought I could use my existing character sheet. Didn't work out.
By the way, there are 2 skills I forgot to list:
Craft (Int) [Works the same as 3.5. It allows you to craft your own items or weapons. There are 4 schools, taken seperately: Alchemy (acid, antitoxins and a few useful items), Weaponsmithing, Bowsmithing and Armoursmithing (no explanation needed). All available as class skills for Martial classes, Alchemy for Arcane and all but Alchemy for Divine]
Innovate (Int) [Similar, but covers mechanical and redstone devices. Includes trapmaking. Can be used to lower Theivery DC with locks, closed doors etc. Available to all Martial classes]
Next for you, exploits/powers!
At-will powers: (as and when) choose 2:
Careful Attack
At-Will ♦ Martial, Weapon
Standard Action||Melee or Ranged weapon
Target: One creature
Attack: Dex + 2 vs. AC (ranged).
Hit: 1[W] damage (melee) or 1[W] damage (ranged).
Increase damage to 2[W] (melee) or 2[W] (ranged) at 21st level.
Nimble Strike
At-Will ♦ Martial, Weapon
Standard Action||Ranged weapon
Target: One creature
Special: Shift 1 square before or after you attack
Attack: Dex vs. AC
Hit: 1[W] + Dex damage.
Twin Strike
At-Will ♦ Martial, Weapon
Standard Action|| Melee or Ranged weapon
Targets: One or two creatures
Attack: Dex vs. AC (ranged), two attacks
Hit: 1[W] damage per attack.
Encounter Powers: (once per encounter) choose 1:
Evasive Strike
Encounter ♦ Martial, Weapon
Standard Action||Melee or Ranged weapon
Target: One creature
Special: You can shift a number of squares equal to 1 + your Wis either before or after the attack.
Attack: Dex vs. AC (ranged)
Hit: 2[W] + Dex damage (ranged).
Fox's Cunning
Encounter ♦ Martial, Weapon
Immediate Reaction||Melee or Ranged weapon
Trigger: An enemy makes a melee attack against you
Attack: You can shift 1 square, then make a basic attack against the enemy.
Special: Gain a power bonus to your basic attack roll equal to your Wis.
Two-Fanged Strike
Encounter ♦ Martial, Weapon
Standard Action||Melee or Ranged weapon
Requirement: Two melee weapons or a ranged weapon
Target: One creature
Attack: Dex vs. AC (ranged), two attacks
Hit: 1[W] + Dex damage (ranged) per attack. If both attacks hit, you deal extra damage equal to your Wis.
Daily Powers (I think you can get how often you can do these): choose 1:
Split the Tree (wha?)
Daily ♦ Martial, Weapon
Standard Action||Ranged weapon
Targets: Two creatures within 3 squares of each other
Attack: Dex vs. AC. Make two attack rolls, take the higher result, and apply it to both targets.
Hit: 2[W] + Dex damage.
Hunter's Bear Trap
Daily ♦ Martial, Weapon
Standard Action||Melee or Ranged weapon
Target: One creature
Attack: Str vs. AC (melee) or Dex vs. AC (ranged)
Hit: 2[W] + Str damage (melee) or 2[W] + Dex damage (ranged), and the target is slowed and takes ongoing 5 damage (save ends both).
Miss: Half damage, no ongoing damage, and the target is slowed until the end of your next turn
Since you chose Archer Fighting style, I have only displayed ranged exploits. There will likely be no point in this campaign where you are relieved of your bow, so yeah.
BTW: [W] means whatever damage your weapon does in 'one hit'. e.g. a weapon could normally do 2d4 damage. then 2[W] would be 4d4. In case anyone wanted to know