jester747 wrote:I mean, you're not boring to fight. You actually know when to attack or defend, and recognize when the enemy lets their guard down. 90% of players don't have that.
Appreciate that feedback. I better understand what you mean now.
I think most people start out not having a clue what they're doing. I started to take a more philosophical approach to fighting games a while back. I look beyond the screen to see what's going on beneath the surface. I look for the mind games, etc.
I'm not great at executing them, but my analytical side usually has an idea of what needs to happen.
As for my playstyle, I once was very rushdown-oriented. I'd never let up, figuring that the best defense was a relentless offense. That works. Lots of really good players have that as their basic style.
But more recently, I've changed my style to something more suited toward my personality: a punishing game. If my defense annoys or otherwise renders careless my opponent, mistakes start taking place. The second a weakness is exposed, I step in and destroy.
The best players need to have a strong understanding of control, both short and long range, baiting, punishing, and so on. Just as important is skill in technical execution. Basically, there's a reason the best of the best are what they are.
And there's a reason I'm not one of them. Not yet, anyway.
It takes a ton of work. With enough dedication and practice, anyone can get there, but it's no small thing.
Given my analytical (yet abstract) nature, I'm able to pick up the theoretical side of fighting games fairly easy, but my lack of dedication shows in my subpar execution (if I actually trained and had a clue how to use the characters in MvC2 rather than simply acting with generic concepts, my punishment style would be many times more potent). My lack of practice and experience shows that I can't see all the angles. And, against really good opponents, I'll get completely locked down and have no idea how to get out.
See... look at this can of worms you just opened! It's when I start to look at fighting games as competition rather than a simple pastime that I get all hyped up and longwinded.
