ROA: Part 1, The Lone Tower

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fathom123
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ironwizard wrote:((Perfect! Should be about the 5th or 6th mug...))
((I hate to say it, but how many mugs does he drink?))
Jeremiah 20:9-But if I say, "I will not mention him or speak any more in his name," his word is in my heart like a fire, a fire shut up in my bones. I am weary of holding it in; indeed, I cannot.
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((Depending on what Ironwizard's response is, this post may be a little different))

The next morning, Father Michael comes downstairs to find the unconsious body of a dwarf lying on one of his couches. The smell of ale ((or druid wine)) lurking on his breath. He then looks over at the coat rack who then picks up the dwarf and takes him to a guest room. The road must have been hard on this one.

He prepares a few items for the journey ahead. Those traveling are going to need as big of an edge as they can get.

The smell of breakfast fills the air. Each of you hears a knock on your door, when answered, you notice a coat rack standing in the hallway who then goes to the next door, announcing breakfast.
Jeremiah 20:9-But if I say, "I will not mention him or speak any more in his name," his word is in my heart like a fire, a fire shut up in my bones. I am weary of holding it in; indeed, I cannot.
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CrimsonRose wakes up to a gentle knock on her door. She rubs her eyes, quickly makes her bed and answer it to see a coat rack with a nice fur coat on it. She tries it on and it's so soft and warm, she's relieved that she doesn't have to hunt just yet. She realizes there's plenty of room for training and growth before taking on a pack of wolves or a wild bear. The coat rack tells her that breakfast will be ready soon. She says Thank you and put the coat into her room. Wait a second, that coat rack just spoke to me and I talked to it in return, I'm never going to get used to this place. Before heading down for breakfast CrimsonRose sneaks in a quick shower and makes herself presentable. She's not used to smelling like honey after a nice shower but it's not a bad change. She wonders if the guys will smell the same or if they'll get a manlier fragrance applied to them.
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Minather slowly rubs his eyes after answering the coat rack. He puts on his robes and heads downstairs.

((Since I'm assuming the same table we had dinner at is where the food is, he's sitting there))

He sits down at the table and looks around to see the room in better light.
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Kratimos hears the knock and opens the door. A coat rack stands before him, bows shortly, and scurries down the hall.
He's left at the door in his undergarment, with a quizzical look on his face and a raised eyebrow. Kratimos decided to just accept it and turns around to get dressed. He's out in a little bit and waiting at the table with CrimsonRose and Minather, but chooses not to sit next to either.
Pew Pew Pew. Science.

RoA: Kratimos/Lycan
UnHuman: Tim
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The knock on the door does not awaken Guy, who was already staring at the ceiling, wrestling with his fear. He hates being afraid, because it isn't battle that frightens him. No enemy, wound, challenge or even defeat frighten him. His terror is of failure. Long ago he realized why those of his order learn not to fear death... it is because in death, one cannot regret his failure.

He answers the door and tries not to laugh out loud at the absurdity of being roused for breakfast by a coat rack, and manages a simple "thank you" before closing the door and shrugging. "Druids."

He arrives at the table and sees everyone who's already arrived sitting as spread out as possible. He hopes this will subside as the party beings to learn to work together. Otherwise...

"Did anyone hear a commotion down here last night?" he asks, taking the empty seat opposite Minather.
"He who takes offense when no offense is intended is a fool, and he who takes offense when offense is intended is a greater fool."
—Brigham Young

"Don't take refuge in the false security of consensus."
—Christopher Hitchens
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Father Michael, already at his meal with a fork in one hand and a scroll in the next. On the scroll it appears to be a map of sorts, with which he occasionally makes an agreeing sound.

Without looking up from his map he says, "You must mean the unconscious dwarf I found in here this morning. He made quite a ruckus last night. In any case, I'm sure he'll sleep through breakfast due to the amount of drink he consumed."

He continues to eat and examine the scroll for a little while longer. He then sets his fork down and stands up. He rolls up the scroll and puts it into a tube.

He then hands the tube to Guy. "This is a general map of the area showing where the tower is located. It would be best if you all left shortly after breakfast. The journey itself will be rough. It must be made on foot and the trails are overgrown and in places, completely eroded away. The Scourge has yet to be sighted up here but keep a sharp eye out for them or any other nuisances you may encounter. Near the door, you'll find a pack for each of you. Inside you will have a cloak capable of keeping you warm, some animal lard to rub on your lips and skin to prevent them from becoming blistered by the cold winds, a signal whistle, and two torches. This should help you on your journey."

Father Michael closes his eyes and lifts his hands up. He prays a blessing over the party.

((+1 to attack and skill checks for the next 24 hours in game))
Jeremiah 20:9-But if I say, "I will not mention him or speak any more in his name," his word is in my heart like a fire, a fire shut up in my bones. I am weary of holding it in; indeed, I cannot.
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Kratimos sits at the table and eats his breakfast quietly. Far less barbaric than last night, but his bites are still quite larger than is polite. He kept an ear open listening to the cleric explain the mission to Guy. He'd have to glean as much as he can, because if there is one thing Kratimos wouldn't do, it's taking orders from that paladin kid. He's put too many young paladins like him into the ground to know those headstrong children fresh out the order, willing to hunt evil to the ends of the earth and die for the Light, know too little about evil, the world, death or the light. Children is exactly what they are, sheltered by the walls of their Orders, and Kratimos hated it whenever he has to sever the head of the next new paladin seeking to do the will of their Order and expunge desecrators like him. They died never knowing whose will they truly served.

Kratimos rubbed his head and shook it, as if trying dislodge something in his head. The druidic wine didn't wear off over the night and the cloudiness that lingered on put him in a foul mood.

"This buzz just won't go away." Kratimos muttered to himself, but loud enough for others to hear. "Father, what's in that tree beer? I thought it'd pass by now."
Pew Pew Pew. Science.

RoA: Kratimos/Lycan
UnHuman: Tim
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((Oh yeah, it was from the tap. Where else would I have gotten it from? :P ))

As the morning dawns, Kagor groans and rolls out of bed. Thunk! "Ah, me 'ead! Tha' was some good brew!" He rubs his head and looks at his surroundings. " 'owed I get 'ere? Time to get some answers," he mumbles before gathering his belongings (I assume they are in the room)) and heads downstairs.

((It's cool for me to wake up? [albeit a little groggy and hungover]))
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Kratimos watches as the dwarf stumbles down the stairs and towards the table. He can see he's suffering the same grog, but it looks like to a far more severe degree. Kratimos laughs at the fraternal "hangover."
"Mornin', sunshine. Enjoy the brew much?"
Pew Pew Pew. Science.

RoA: Kratimos/Lycan
UnHuman: Tim
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IronWizard
Spoiler:
Hate to say it bro. You have to suffer the same fate Archangel did.

Wisdom Damage
[dice]0[/dice]

Fort Save vs Poison (DC 13)

[dice]1[/dice]
[dice]2[/dice]
[dice]3[/dice]

Any roll that does not make a DC 13 will result in a 12 hour catatonic stupor. The wisdom damage can not be healed through rest.

See: Druid Wine link below
http://www.obsidianportal.com/campaigns ... druid-wine
Father Michael looks at Kratimos. "That sir is another potent gift from the druids to myself. It allows me to work days and nights without needing rest. I have been working to find a solution to overthrow the Scourge for months now with little to know sleep thanks to that drink. It, however, is powerful and will leave lasting effects if abused."

TruthSeeker
Spoiler:
If it's ok with you, I'll say that the druid you met that took you in was one of the druids who are friends with Father Michael. The same druids that gave him the home within the great tree and the druid wine. On your character will be a vial that counteracts the negative effects the wine has on the other party members. It's up to you whether you want to help them or not. In doing so, you will restore the wisdom they lost. The antidote is only good for that purpose only.
Seeing everyone getting ready to take to the road, Father Michael makes his way to the door. When everyone joins him, you notice a table with a few items on it. He calls each of you over to him, out of hearing distance from the others.

((If you pass a DC 13 listen check, you can read the other people's spoilers. If not, they remain secret.))

Kagor
Spoiler:
"For you sir, four vials of dwarven holy water from the great halls of Mordain to the north. They will repel darkness if you need to use it as a weapon. Or, it can be a handy beverage considering dwarven holy water is considered the best ale around."
Kratimos
Spoiler:
"Never forget your roots. Inside of you there is nobility and honor beyond anything a man or an order can give to you. Never forget the burning fire that exists inside you, the code you live by, and opportunity to rise above the expectations of others and most importantly the expectations you place on yourself. I found this relic on my journeys. I never could understand why I kept it until now. The Lord has given it to me so that one day I can give it to you." He hands you a wolves tooth and on it is carved an ancient holy symbol, the symbol of the savior. You recognize it as Thesian in orgin. It has the writing πάντοτε ζητεῖν τὴν ἀλήθειαν on it.
Crimson
Spoiler:
"To give you that extra edge." He hands a fine set of thieves tools, the carving on them is beautiful and itricate. The handles are made of ivory. The bag has her name embroidered into the leather case. ((These are mastercraft theives tools, they give a +1 to skill checks))
Guy
Spoiler:
"This was a weapon that was given me by an old friend. He said that one day, I may find someone who will be worthy to bear it. You are not what your think your father thinks of you. You have destiny. This dagger will help you step into it." He hands you a dagger with a seal stamped on it. Attached are silk ribbons with honorable inscriptions written on it. One name stands out from among the rest. Your great grandfather's.
Minather
Spoiler:
"I gave you yours last night. Understand that our paths are intertwined more than you understand. You will soon see. I hope then, we'll have a similar outlook on what you seek."
Jeremiah 20:9-But if I say, "I will not mention him or speak any more in his name," his word is in my heart like a fire, a fire shut up in my bones. I am weary of holding it in; indeed, I cannot.
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Listen Check: [dice]0[/dice]

Guy merely stands in stunned silence at his gift, unaware of anything happening around him for the moment.
"He who takes offense when no offense is intended is a fool, and he who takes offense when offense is intended is a greater fool."
—Brigham Young

"Don't take refuge in the false security of consensus."
—Christopher Hitchens
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[dice]0[/dice]

listen check.


Thank you so much Father Michael, I will take good care of them and put them to good use
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@fathom
Spoiler:
Um... Ouch? How can I cure the WIS damage?

Also
[dice]0[/dice]
Listen Check
"Uggghhh.... What was in tha' brew? I've never had such a pounding, and I be in the Dwarf Clergy!"

"Oy! Thank ye! And um, who be ye? I must have missed yer name last night."
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Minather, after having received his item from Father Michael, asks quite seriously Any recommendations for this particular venture? while holding his spellbook up.

Listen check:
[dice]0[/dice]
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