Tales Around The Hearth

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fathom123
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Hey there Arch!

So I hope to help sort out all of your questions.

Right now you are considered a dual class character. Werewolf 2/Fighter 3.

What you gain are the following:

-Two fighter bonus feats of your choice.
http://www.d20srd.org/srd/feats.htm#fighterBonusFeats

-One feat of your choosing (this can be any feat so long as you have the prerequisites to qualify for the feat)

-You gain four more hit dice. These hit dice are a d10. According to the rules on players playing as Lycanthropes, you're supposed to add the base creature's hit dice to your own. I will allow this only in hybrid form (so you become stronger as a lycanthrope). This means as a werewolf in hybrid form you gain an additional 2d8 in hit points (for your two levels in werewolf).

-Also, in hybrid form, you gain damage reduction 5/silver weapons. This means if someone strikes you and does 10 damage, you only take 5 damage unless the weapon is made of silver, then it does full damage.

-Your base attack bonus is now a +5

-Your will and reflex saves are +1
-Your fortitude save is a +4

-You gain 8 skill points for your levels in fighter.
-You gain 8 skill points for your levels in werewolf.

The skills for werewolf are Hide, Listen, Move Silently, Spot, Survival (as per the base animal, wolf).

I will also allow you to cross class your skills without penalty. This means you can put up to the max rank for your level into these skills. Your current max rank is 8.

-You gain one stat bonus of your choosing (str, dex, con, int, wis, cha). This occurs at 4th level.

I think that's it. Let me know if you have any other questions.

Thanks!
Jeremiah 20:9-But if I say, "I will not mention him or speak any more in his name," his word is in my heart like a fire, a fire shut up in my bones. I am weary of holding it in; indeed, I cannot.
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fathom123
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CCGR-

There are no dice involved with your stat point. You just at one to your stats (Str, Con, Dex, Int, Wis, Cha).

Here are three options for your consideration:

Option 1 (CCGR ONLY)
Spoiler:
You change your 18 in dex to a 19. This will not do anything for you now, but at 8th level you will progress to a level 20 which will give you a +5 instead of a +4 as your bonus.

The only other stat for rogues I would want to beef up would be your intelligence since your INT score really matters regarding skill points which is what rogues rely on.

I noticed your INT is 10. I will allow you to change one of your higher scores for the 10 this one time only if you like. What that means is if you take that 14 you have in strength and swap it for the 10, you lose your +2 damage bonus the stat applies however since you are using ranged combat anyway, your strength doesn't apply to your damage. This will allow you to gain an additional 8 skill points to spend which can be crucial for your success as a rogue.
Option 2 (CCGR ONLY)
Spoiler:
The other option is to take that 15 you have in charisma and switch it for your intelligence. Then add your extra stat point to your intelligence taking your intelligence from a 15 to a 16 and your stat modifier from a +2 to a +3. This means you gain 12 skill points to add to your skill set but lose the bonus you gain to charisma.
Option 3, the super secret option of destiny. (CCGR ONLY)
Spoiler:
Ok, only because I'm a nice GM and I want you to play the character you want here's another option you may choose. You move your 10 in intelligence to your strength. You move the 14 from your strength to your charisma. You move the 15 from your charisma to your intelligence. You add your stat to your intelligence so you gain additional skill points, you only take a -1 penalty to your charisma bonus, and you have a crazy skilled out dex monkey that can do epic skill based stuff.
Let me know what you think.
Jeremiah 20:9-But if I say, "I will not mention him or speak any more in his name," his word is in my heart like a fire, a fire shut up in my bones. I am weary of holding it in; indeed, I cannot.
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fathom123
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Hey everyone!

So here's the deal. If you look at your character and realize you wanted to be something different then I'm open to hear from you. If you think that instead of a fighter you wanted to be a barbarian, I'll hear you out. If you wanted to do something different with your character entirely or create a new character, I will be happy to consider it.

The only catch is if it would be game breaking or central to the plot.
Jeremiah 20:9-But if I say, "I will not mention him or speak any more in his name," his word is in my heart like a fire, a fire shut up in my bones. I am weary of holding it in; indeed, I cannot.
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ArchAngel
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Thanks, that cleared things up.
But since I'm only a lvl 3 fighter, don't I only get BAB +3, Fort Save +3, and one bonus fighter feat?

Hit Die roll:
[dice]0[/dice]

Also, for the Weapon Focus feat, is it fine to specify it for Swords, or does it have to be more specific, like Long Sword or Short Sword?
Also, do I add my constitution mod for the hit die roll?
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fathom123
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Dual classing can be a bit confusing so yes, I believe you are correct regarding the saves and BAB.

Weapon focus is for weapon specific. So it would be short sword or long sword or great sword etc. You can also do weapon focus (claws) for your hybrid form if you want.
Jeremiah 20:9-But if I say, "I will not mention him or speak any more in his name," his word is in my heart like a fire, a fire shut up in my bones. I am weary of holding it in; indeed, I cannot.
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ArchAngel
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Good stuff, I'm getting close to finishing my sheet.

Also, sorry, I edited in one last question in my last post:
Does the CON mod add in to my hit die roll?

So, my last roll totaled to 21 points. Since my Con mod is +3, do I add 33 hit points for my char?
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fathom123
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Your bonus for your con is added to your HP for each level. So after you roll you hit dice you would add an additional 12 hp on the end of it (+3 hp x 4 levels).
Jeremiah 20:9-But if I say, "I will not mention him or speak any more in his name," his word is in my heart like a fire, a fire shut up in my bones. I am weary of holding it in; indeed, I cannot.
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ArchAngel
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Cool! In that case, ccgr, you can add +4 to your hitpoints, since you have +1 on your CON mod.
Also, you might want to get your sheet link back in your sig. :)

Alright, I updated my char sheet, including a second part to my backstory. I don't know how much you wanted me to give away about my fate, but I put a good portion of it there.
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fathom123
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Anyone heard from DF32 or TS?
Jeremiah 20:9-But if I say, "I will not mention him or speak any more in his name," his word is in my heart like a fire, a fire shut up in my bones. I am weary of holding it in; indeed, I cannot.
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ArchAngel
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DF has been on here a little, but I haven't see TS for a while.
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ccgr
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I P M'd DF and TS.

I chose option #3 so how many skill points do I get now?

http://www.myth-weavers.com/sheetview.p ... tid=416089" onclick="window.open(this.href);return false;
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fathom123
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CCGR
Spoiler:
First, change your Int to 16 so you get a +3 for your int modifier. Remember, you get an additional point to apply to your stats. The +1 to Int seems to be the best choice at this moment.

Once you do that, you will have 44 points to spend. Not bad eh? Remember, you can't have more than 8 ranks in one skill (your level +3), so you'll have to spread those points out. The cool thing is you will have many skills maxed out for your level. Your bonus from your stats don't count as ranks, a rank is one point you assign to a skill. For example, you have a dex modifier of +4 and you put 8 ranks into tumble your tumble check would be +12! That's pretty great for any skill.

Plus, since your intelligence modifier is +3, you get to know 3 additional languages. Feel free to pick what you like, the options are vast but some of the common are: Elvish, Dwarvin, Goblin, Orcish, Undercommon (the language most used by criminals), Dwarven battle sign (this is like a complicated form of sign language, if someone else in the party knows it, then you can communicate without actually speaking), Giant, Draconic, Gnomish, and many more.
Jeremiah 20:9-But if I say, "I will not mention him or speak any more in his name," his word is in my heart like a fire, a fire shut up in my bones. I am weary of holding it in; indeed, I cannot.
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fathom123
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Hey guys,

The two year gap is an awesome opportunity to add to your character's story. What did they do in these two years?

For example, Guy:

For the last two years he's been a gladiator. Has he tried to escape? Was he successful and ended up getting captured later? Who is this underground cell? Are any of you involved with it? Does he have an arch enemy? Is there a reoccuring theme? Are there ghosts that visit? You know, anything you want to add and if it's too out there, I will be happy to add my imput.

Oh, and you guys can read both back stories I posed on the part 2 thread. The second post is Arch's intro and for him only at this point. I will do an intro for each of you as soon as I know if there is any back story I need to consider.

The more you give me, the more I have to work with.
Jeremiah 20:9-But if I say, "I will not mention him or speak any more in his name," his word is in my heart like a fire, a fire shut up in my bones. I am weary of holding it in; indeed, I cannot.
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ArchAngel
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Super cool! I love it!
Should I wait for other intros before we get started?
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fathom123
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Arch-you can start as long as your character sheet is ready. Just use spoiler tags until I give the ok for others to be included.

Everyone-when you're ready to go, I will set the scene like I did with krat, and we will go from there.

Just let me know.
Jeremiah 20:9-But if I say, "I will not mention him or speak any more in his name," his word is in my heart like a fire, a fire shut up in my bones. I am weary of holding it in; indeed, I cannot.
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