Hidden gem - genre bending horror thriller - Concierge -

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THE KEYS ARE YOURS SURREALIST HORROR PUZZLE EXPERIENCE “CONCIERGE” OPENS ITS DOORS ON STEAM SEPTEMBER 17

New Gameplay Trailer Unlocks Never-Before-Seen Puzzles, Rooms, and Unreliable Realities

São Paulo, Brazil – August 6, 2025 – The wait is almost over. CONCIERGE, the cryptic genre-bending suspense game from Brazilian duo KODINO Artes and publisher Digital Tribe Games, will officially open its doors on September 17, 2025 on Steam. To mark the occasion, an original new gameplay trailer has just been released — offering the most revealing look yet at the nonlinear game’s arcane settings and twisted mechanics.



Wishlist on Steam
https://store.steampowered.com/app/3073240

STRANDED IN A PLACE THAT TIME FORGOT

CONCIERGE is a disorienting descent into an uncanny hotel and its six abstruse realities, governed by its own tone, mechanics, and madness. Armed only with a dying camcorder and a distorted sense of self, players must navigate broken timelines, elusive guests, and puzzles that defy classification. Some speak in riddles. Others don't speak at all.

The newly revealed trailer teases fresh footage from multiple game worlds, revealing a deeper glimpse into the asynchronous narrative and the increasingly unstable mindspace where it all takes place.

New sights include:

The mysterious workings of a decrepit hotel, its hidden visages and unreliable concierge


An eclectic appetizer of strange puzzles and abstract gameplay


A cacophonous survival game of auditory hallucinations and stalking shadows


"We wanted to make Concierge truly unpredictable and mysterious in a fundamental sense — not something for people who know exactly what they want in a game", said Yan Boente, co-creator at KODINO Artes. "How surprising can a game be if you know, before you even buy it, what the structure of the story is, how you interact with the mechanics, how everything works? We want players to walk a blurred line between anxiety and curiosity, and to explore this abstract, disorienting world out of a sense of intrigue, not obligation."

WHAT IS CONCIERGE?

Blending the psychological unease of analog horror with experimental game design and a heavy dose of melancholic surrealism, CONCIERGE follows in the unsettling footsteps of titles like Who’s Lila?, Yume Nikki, and Iron Lung. It’s a game where genre is just another illusion — and your perception may be the key to the final puzzle.

KEY FEATURES

Six Rooms, Six Guests, Six Realities – Each game world remakes the rules, requiring you to relearn how to think, perceive and play.


The Parasonik Camcorder – This analog device captures more than light — it reveals secrets. Anywhere you point, a new enigma awaits discovery. Seeing is achieving.


Nonlinear Progression – There are multiple possible paths to the inevitable end. As in life, much of what can be seen (or read) is optional. Any way forward is correct.


Puzzle as Performance – Each room is a dramatic act, filled with symbols, contradictions, and a hidden chapter of your story. Or, it could all just be a coincidence.

No Tutorials. Trust Your Intuition – CONCIERGE demands your full attention, and handsomely rewards your curiosity - for the player is at the heart of its story.

Wishlist CONCIERGE now on Steam to check in when the doors open September 17

For more information follow CONCIERGE on Mastodon, Bluesky, X and Youtube.

There’s a room waiting for you. But only if you are ready to see yourself in it

ABOUT DIGITAL TRIBE GAMES
Digital Tribe Games seeks to partner with creative, bold, hardworking, and innovative indie artists to bring compelling content and experiences to market. Our development partners span the globe, uniting diverse insight and perspectives within our “Digital Tribe” universe. We take great pride in our track record of working with Indies from developing countries to complete and successfully launch their games to global audiences.

About KODINO Artes
KODINO Artes is a two-person independent game studio based in Brazil, founded by developers and multimedia storytellers Yan Boente and Lucas Gerosa. CONCIERGE, their debut collaboration, is the culmination of years spent exploring the intersections of surrealistic suspense, non-linear storytelling, intuitive game mechanics and various cinematic concepts. Inspired by analog horror, outsider art, and the liminal landscapes of David Lynch and Andrei Tarkovski, the game reflects their commitment to building strange, intimate worlds that resist easy interpretation — where players must learn not just how to play, but how to perceive.

Together, Yan and Lucas craft experiences that live in the margins — of genres, of sanity, of reality — and invite players to join them in the discomfort of the unknown.