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Game Info:

EVE Online
Developer: CCP Games
Publisher: CCP Games
Release date: May 6th, 2003
Available on: PC
Genre: MMO, Sci-fi, Real-time space simulator
Rating: PEGI 12+, ESRB: T
Multiplayer only
Monthly fee (varies): the new expansions are included in the monthly subscription and play-time is buyable also with in-game money.

EVE ONLINE is a massive sci-fi MMO that offers a single universe with well over ten thousand  people online simultaneously. Released back in 2003 and developed by an Iceland-based company, CCP, EVE has established a firm base in the MMO field by offering player-driven content and constant large-scale updates to the game, occurring as often as every half-a-year. This has created a mediocre sized but an exceptionally loyal EVE fan base, when compared to the rest of the MMO scene. 

As Earth had been robbed of its resources, human civilization sought out to inhabit space. A gigantic wormhole was enslaved to reach outer space through a gate called EVE, which collapsed in the middle of the colonization process. The explorers were cut off from their home planet and a dark age began. From this era of development and establishment, four player-based nations rose: Amarr, a theocratic nation, enslaving less technologically advanced human nations including the tribal nations of Minmatar, who later managed to unite and succeeded in fighting for independence from their abusing overlords.  In a similar manner the democratic Gallente Federation had a major scale conflict with the totalitarian government of Caldari, whom they shared their home system with. This creates an on-going conflict where the Gallente and Minmatar are at war with the Caldari and Amarr.

The vast sandbox of EVE is divided into solar systems, which are connected through star-gates. Each system consists of stations, asteroid belts, planets, and other celestial objects. The systems are characterized by a security status, which vaguely defines which fields are most suitable for PvP (player versus player) and which for PvE (player versus environment). High security space is guarded by non-player controlled starships and turrets, which seek to prevent any player conflict within their borders. Low security space offers minimal security (mostly turrets at the star-gates) and null security really means what it says: the law of the strongest truly applies. In the cold expanses of the EVE space, war and profit are the key words.  Players are constantly under danger, as even in high security space a juicy cargo ship will quickly get jumped on by suiciding pirates and the cargo will be quickly snatched by the supporting fleet. There are no discrete player classes; one can become a trader, excelling at making profit by hauling cargo to the highest bidder or by finding a good money hole in the player-driven consumer markets. Manufacturers will be producing goods out of raw materials provided by the miners, who are constantly harassed by pirates seeking for easy prey from the asteroid belts. Players in factional warfare will be engaged in smaller scale PvP-combat, pirates and guns for hire perform skirmish missions all over the EVE space, and null sec (security status 0.0) space offers the grandeur of battles with possibly thousands of players engaged in a single combat, where the massive player-run coalitions fight for control. 

Highlights:
Strong Points: New content regularly and an established and unique MMO sandbox concept
Weak Points: Cruel and unforgiving, no realistic options for casual game play and at times stressful
Moral Warnings: Questionable approach to faith, player harassing relatively common and even to a certain extent sanctioned by the developer

Player skill development happens in real-time, meaning that skill points are gained at a rate per real-life hour, with an initial speed boost in the creation of a fresh player character. A dedicated EVE player will spend an equal amount of time shuffling through Excel spreadsheets to maximize income, checking mobile apps on how their character is developing, going through kill-boards for the latest PvP news and forums for the hottest ways to customize your ship as in the actual game universe itself.

EVE is by no means a flight simulator. The view is isometric with kind of bulky controls for controlling your ship and each pilot controls a ship of size ranging from small agile frigates to massive capital class ships with fearsome firepower.  The main flight controls are the general direction of your ship and the speed and active modules you’re currently using. However, knowing the rules of engagement and game mechanics are essential for a successful EVE pilot. Often a clever person flying a nimble ship can turn the tide of the battle against a clumsy battleship relying on sheer mass and expensive modules. New EVE players will inevitably learn this the hard way: never fly anything you can’t afford to lose. The insurance even at its more expensive stages will be of little comfort if and when your precious new big ship goes pop. The atmosphere of flying in space is supported by a rather peaceful ambient background music while the sound effects are rather minimalistic, offering just vague explosions and rumble. An in-station virtual world is going to be added to EVE in the near future.

For a sci-fi fan EVE is a promised land. Beautiful nebulas, grand scale galactic battles, virtual space drama – it’s all there. It is by no means a casual game. Whatever you do, it’ll be time consuming, and prominent players often set out long-term goals on how to make profit or advance their goals in e.g. PvP-combat. EVE players actually appear to take great pride in the steep learning curve of the game; many newbies will find the hospitability of EVE truly as cold as real space. Nowhere is safe – except when hiding inside space stations, which will effectively reduce the gameplay experience into a mere chat-room visit. CCP actually promotes the sandbox elements as far as allowing almost any kind of player behavior. Some pirates will take great pride in driving “carebears” (a nickname for a lowly PvE-grinder) out of their minds by attacking them for no purpose and causing them to lose precious ships and cargo over and over again. Others will find themselves KoS’d (kill-on-sight) no matter where they go in the EVE universe just because they messed with the wrong people. Sometimes the only remaining solution for somebody stuck in a situation like this is to start a-fresh with a new character or move to an alternative character. People who’ve got scammed out of their money in a bad trade will get little comfort or mostly gloating of others in the public chat. Only the most extreme griefing and harassing will result in official action – and that’s the way the EVE community likes it.

Score Breakdown:
Higher is better
(10/10 is perfect)

Game Score - 86%
Gameplay - 19/20
Graphics - 8/10
Sound - 8/10
Stability - 4/5
Controls - 4/5

Morality Score - 70%
Violence - 8/10
Language - 6/10
Sexual Content - 8/10
Occult/Supernatural - 9/10
Cultural/Moral/Ethical - 4/10

Moral choices in EVE are genuine and very personal, in contrast to pre-scripted games where the player is usually forced to choose to either be the bad or the good guy. Since you're interacting with real people, you'll have to ask yourself: will I attack this seemingly harmless miner I stumbled across? He might be a newbie, boasting in satisfaction as he just got his first higher tier ship with a cargo full of goodies, or he might as well be a bait, ready and equipped with a warp scrambler that'll deny your escape as a support fleet would arrive to take you down. Will you gloat at a PvE-player in general chat, who just had his really expensive customized battleship blown to pieces because he hadn't grasped the utter basics of Rules of Engagement in PvP-combat or will you give him a friendly word of advice in private, hoping he'll learn from the mistake? Sadly I was not able to find a Christian community within EVE, just a few inactive corporations. Christianity in general is presented in a controversial light, although no direct accusations are made. Amarr could be seen as a wrongful image of Christianity, as the theocratic nation is ruled according to a cruel monotheistic hierarchy - a sad view that some people link to Christ. Some missions involve pirate cults and religious fanatics, which can e.g. believe in salvation of EVE through killing everything that moves. This is the general atmosphere in the game: science and power are the keys to salvation, while faith or belief in the supernatural represents madness, oppression and slavery. However, due to the cruelty and spiritual darkness of the EVE world, it could be seen as an excellent opportunity for evangelization by expressing Christ's love and thus shining His light (Philippians 2: 14-15). Selflessness and even simple acts of kindness like helpfulness towards newbies in EVE is scarce, and such a Christ-like attitude would probably be noticed.

In general I would go as far as saying that EVE players are rather cold and driven by either profit or pride in combat. It could be that extreme sandbox aspects bring out the worst in us – with exceptions of course. When there is actual loss involved in a player kill, it does give a certain type of pleasure if analyzed deep down in the human mind. The feeling is totally different from being shot in an online FPS with a relatively short respawn timer or dying in a MMORPG where loss might only indicate slight reduction in item durability or experience gain. Wrong decision at the wrong time might result in waking up in a clone pod way across the galaxy as a result of death, while the successful attackers will blast tens of hours of work spent on a space ship to EVE dust.  For this very reason EVE is also a very stressful experience at times. It may feel as tedious as an actual job, where each second counts between life and death. For people looking for fun and relaxed PvE-action EVE is probably not the best choice. The missions are rather repetitive, unimaginative and there is not much of entertaining PvE-content to play with a group of friends. However, with enough imagination, a group of friends might establish a well profiting company through an opportunity nobody else saw or was able to benefit from. Innovation within the EVE mechanics is the key to victory.  The much praised flexible economic system gives players free hands on developing effective business strategies, which has not gone unnoticed by real-life business executives and economic analysts (Reference 1). The immersive depth of the game is a two-edged sword: while it is highly intriguing, it may cause one to stumble and sin, and we are called to cast aside such activities (Matthew 5: 29-30).

EVE offers a trial period, which is barely enough to scratch the surface. Many will find it too hard, some will find it too cold, and others will fall in love with it. It is definitely a unique experience, but it requires a good bunch of dedication to play properly. For a person looking for a different kind of MMO, EVE is a good place to start looking. I would advice casual gamers to think twice - it is definitely not a game for kids or anybody with a fragile mind. As a Christian I would encourage asking yourself: would this pastime prove out to be an unnecessary burden (Matthew 11: 28-30)?

Reference 1

 
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Game Info:

Dungeon Defenders
Developed by: Trendy Entertainment
Released: October 19th, 2011
ESRB Rating: E 10+
Available On: PC, PSN, XBLA, iOS, Android
Genre: Tower Defense, RPG
Single/Multiplayer 4 players
Price: $15

Thank you GamersGate for sending us this game to review!

While their parents are out saving the land of Etheria, the adolescent apprentice, squire, huntress, and monk are left by themselves to protect the castle and crystals from invading monsters.  Dungeon Defenders is primarily a tower defense game, but it does have RPG elements too.  The main goal is to protect the Eternia crystals from being destroyed by hordes of enemies that come in growing waves.  Your characters will gain experience for each kill they or their defenses make.  When you level up, you can increase attributes for your character like power, health, spell casting rate, or speed. You can also increase your defense attributes such as health damage, attack rate, number of detonations, and area of effect.

Each hero offers unique fighting styles and defenses.  The squire is a warrior who fights with a sword or an axe.  His defenses include blockades, turrets, and spinning blade barricades. The silent monk fights with staves, and his defenses are auras that can slow down, electrify, drain strength, or cause enemies to fight each other.  The monk can also cast healing auras that can heal team mates.  The apprentice is your typical mage that uses a staff to fire balls of energy at foes.  The apprentice’s defenses also shoot balls of energy, fire, and electricity.  He can use barricades to protect his towers. The Deadly Strike tower is very powerful, but slow with a 4.5 second wait per shot.  When you have a swarm of eight hundred monsters heading your way, you can’t afford to wait that long.  Lastly, the huntress attacks with crossbows and firearms.  These are nice, but you have to stop and reload them frequently.  The huntress’ defense mainly consist of traps that can blind, stun, or do fire damage to enemies.  Her Ethereal Spike Trap is powerful, but it only harms one enemy at a time per detonation.  It’s very powerful against bosses and ogres.  

Highlights:

Strong Points: Unique art style; good voice acting and story; a decent variety of character classes and abilities.  
Weak Points: Some of the levels are unbalanced, and the last level is hard to beat by yourself. 
Moral Warnings: Lots of violence but minimal gore; magic use; the huntress is sexualized and walks around in low cut shorts revealing her butt crack.

There’s a wide variety of enemies and they usually have immunity to a random element.  Be sure to use a variety of traps to make sure all of your bases are covered, as some enemies will attack up-close with weapons, and others attack from a distance with bows and arrows.  Others will jump or fly and avoid all of your traps, but as tempting as it is to jump into the fray and slay hordes of enemies, your primary goal is to protect your crystal at all costs and let the defenses do their job.  

You know your defenses are well placed when they take a beating or get destroyed.  When there’s a lot of damage to a defensive unit, it’s better to upgrade than to repair it.  Everything in this game is upgradable if you have enough Mana to pay for it.  Your armor, weapons and pets are all upgradable and can give your hero and defenses added bonuses along with upgrading their attack damage and attack rates.  Pets are great to have, as they will help you attack enemies close by.

If you get your game through GamersGate, you will receive a nice dragon pet that can be upgraded sixteen times.  Steam users can get Team Fortress 2 pets and the huntress can equip a Portal gun.  There has been some free Halloween DLC that offers costumes and customized maps for the ranked server environment.

Score Breakdown:
Higher is better
(10/10 is perfect)

Game Score - 90%
Gameplay - 17/20
Graphics - 9/10
Sound - 9/10
Stability - 5/5
Controls - 5/5

Morality Score - 73%
Violence - 6.5/10
Language - 10/10
Sexual Content - 6.5/10
Occult/Supernatural - 3.5/10
Cultural/Moral/Ethical - 10/10

Multiplayer is where it’s at in this game.  Single player is great for leveling up and getting to know the classes, but having various units work together is a beautiful thing.  You can play on ranked servers or open ones.  Ranked servers require you to create a new character that will be played on vanilla servers that will not allow hacks or cheating.  Open servers let you use your single player characters and will support various game modifications.  You can connect to these servers using Gamespy or Steam.  Cross platform support is limited, but available.  I had no problems finding an active server or game to join.

The game ran fine for me; the only hiccup I experienced was getting my characters transferred over from my Gamersgate install to my Steam install.  The website instructions were incorrect.  You have to put the .dun file in the steamapps/common/dungeon defenders/Binaries/Win32 folder.

Other than that character transfer issue, my overall game experience has been a positive one.  While Dungeon Defenders is rated E 10+, it does have some moral issues worth noting.  Obviously there’s a lot of hacking and slashing of your foes.  Fortunately, there isn’t much blood or gore involved.  Magic does not have to be used by the player, but certain enemies use it to summon skeletons.  The huntress character is a bit sexualized by shaking her butt when your select her.  It doesn’t stop there: if you play as the huntress, her default outfit constantly shows her butt crack.  Some of the new DLC outfits cover her up better.

Whether you like strategy, RPG, or tower defense games, Dungeon Defenders is a solid buy.  The price is a reasonable $15, and there is a demo available if you want to give it a try.  If you get frustrated with the single player campaign, try multiplayer; it’s much more fun! 

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Game Info:

Deus Ex: Human Revolution: The Missing Link
Developed by: Eidos Montreal, Nixxes Software
Published by: Square Enix
Release Date: October 18th, 2011
Available on: PC, PS3, Xbox 360
ESRB Rating: M
Genre: FPS/RPG
Single-player
MSRP: $15

Thank you Square-Enix for sending us this game to review!

The Missing Link, the first piece of DLC for Deus Ex: Human Revolution, does exactly what its name implies: fills in the gaps left in the endgame of HR's plot. While Deus Ex: Human Revolution left Adam stowed away on a ship in search of a team of kidnapped scientists, The Missing Link starts with Adam being discovered and brutally interrogated by Bell Tower agents.  After these agents leave, Adam is mysteriously released from his room and has to find his way off of this barge.  

You don't know who set you free or why, but apparently you do have a friend on the ship.  Everyone else still wants you dead, so you better rely on stealth to take out your first couple of guards to get their weapons. Basically you start this DLC with a blank slate.  You have no weapons, and all of your augmentations have been reset to factory defaults.  Thankfully, you do have some praxis points to allocate to get you started and I would strongly recommend boosting your hacking skills, especially robot domination.

Highlights:

Strong Points: Exciting extended ending that picks up where you left off from in Deus Ex: Human Revolution.  While there’s a boss, he can be defeated stealthily or non-lethally. 
Weak Points: While I enjoyed every minute of it, there’s only 5 hours of extended game play here.  
Moral Warnings: You can take down your enemies non-lethally or lethally; some swearing including F-bombs.  

In order to get more upgrade points, you’ll have to gain experience by hacking, defeating enemies, and completing objectives.  Exploring is key, and you are rewarded for it by experience and some good loot.  The game world is also surprisingly big and I often relied on the convenient signs to find my way around.  However, you discover it’s more than a barge, and you eventually gain access to a secret underwater base.  I don’t want to give away too many spoilers here.  

While the game map is a decent size, everything else is scaled back in this expansion.  I only came across one optional side quest and there are only ten Steam achievements to earn.  You also get roughly five hours of game play compared to the twenty five provided by the main game.   

Everything else has pretty much the same look and feel as the regular game.  The visuals are stunning and the voice acting is top notch.  Adam Jensen’s responses can be suave or snarky, and can be laced with swearing at times.  

Score Breakdown:
Higher is better
(10/10 is perfect)

Game Score - 88%
Gameplay - 15/20
Graphics - 10/10
Sound - 9/10
Stability - 5/5
Controls -5/5

Morality Score - 60%
Violence - 4.5/10
Language - 1/10
Sexual Content - 6/10
Occult/Supernatural - 10/10
Cultural/Moral/Ethical - 8.5/10

I love playing stealthily and as non-lethal as possible.  I was pleasantly surprised to find many air vents and cable ducts to explore and utilize, and while there is a final boss, you don’t have to be a power house to take him down.  

I still love how this is a game of choices.  You can choose how to take down your foes by using bullets, stun guns, or hack their turrets and robots against them. But be warned, some of the story decisions you have to make in this game are just plain brutal.  Without going into details, you have to determine who will live and who will die as a situation arises where you apparently cannot save everyone.  To make the decision even harder, you communicate with people on each side of the fence so it’s a personal blow either way.

Overall, the story is captivating and the character development is awesome.  In true Deus Ex fashion, it leaves you with just as many questions unanswered as answered.  If you've played Human Revolution, you'll know what kind of moral content to expect.  It’s a great ride, but I’m not sure it’s worth $15.00.  That’s almost half of what I paid for a fraction of the game play.  But if you see this DLC on sale, I’d recommend picking it up if you enjoyed Human Revolution.  

 
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Game Info:

BioShock 2
Developed By: 2K Games
Published By: 2K Games
Release Date: Feb 9th, 2010
Available on: PC, Xbox 360, PS3
ESRB Rating: Mature
Genre: FPS
MSRP: $10 

Since the fall of Andrew Ryan, the underwater city of Rapture is deteriorating and is being ruled by Sophia Lamb who has tried to kill you; and if that isn’t bad enough, she has also taken away your daughter.  I’m not sure if Eleanor is really your daughter or just a Little Sister you were given to protect as a Big Daddy.  That’s right, in BioShock 2, you play as a Big Daddy who protects Little Sisters responsible for gathering Adam from corpses.  Big Daddy’s are bound both physically and emotionally to their little sisters.  Separation will result in insanity or a coma.  To put it bluntly, your life depends on saving Eleanor.    

You’re not the only Big Daddy around, and you will have to defeat other protective Big Daddy’s to adopt their Little Sisters to gather Adam for you.  Adam is used as currency to add and upgrade your plasmid powers and gene tonic slots.  The plasmids haven’t changed much since the original BioShock.  The plasmid powers include the ability to throw fire, shoot lightning bolts from your hands, or send swarms of bees to attack your enemies.  The most common enemies are the crazy splicers that used to be human before they got hooked on Eve.  Eve is available in vending machines, and it’s used for recharging your plasmid power; think of it as mana for magic.  

Your health can be replenished by eating food, drinking alcohol (too much makes you dizzy), using first aid kits, or using a healing machine.  Healing machines cost less to use if you hack it first.  Hacking is a vital skill that can score you some free goods as well as injure enemies that try to use the device you hacked.  The hacking concept is pretty simple to grasp but takes some practice to master.  When you’re hacking a machine, you’ll see a needle going back and forth and you have to stop it on a green or a blue zone.  If you stop it on a white zone you’ll get zapped and will have to start over.  If it lands on a red zone, prepare for a fight, because the security bots are heading your way!  

Highlights:

Strong Points: Excellent story told through audio diaries found in the city of Rapture.
Weak Points: Multiplayer is still active, but you have to wait a little bit to gather enough people to play.
Moral Warnings: Lots of swearing and violence; very disturbing portrayal of little girls that you can either rescue or kill.

There are lots of weapons at your disposal including various guns, rocket launchers, and your built in arm drill.  All of the weapons need ammunition of some sort, and you can buy them in vending machines.  If you look around hard enough you can find ammo, health, and eve scattered around the world.  

Like Bioshock, the story of Bioshock 2 is told through audio diaries left in various parts of the levels.  The diaries are left by both major and minor characters in the game.  Sometimes the information left behind is trivial while other times you’ll discover key codes for pass code protected doors.   

The diaries will discuss relationships between the characters and everyday life in Rapture.  Some of the messages have foul language or go into details about Rapture’s red light district.  The language and the violence in this game did not bother me as much as some of the choices available for you to make.

Score Breakdown:
Higher is better
(10/10 is perfect)

Game Score - 90%
Gameplay - 16/20
Graphics - 10/10
Sound - 9/10
Stability - 5/5
Controls 5/5

Morality Score - 57%
Violence - 1/10
Language - 5/10
Sexual Content - 7/10
Occult/Supernatural - 8.5/10
Cultural/Moral/Ethical - 7/10

While I like the option to save or spare lives of characters who may or may not have deserved it, I still can’t get over the option to kill Little Sisters.  This by no means a vibrant or cheerful atmosphere since there is a lot of death and lunacy in Rapture.  When the Little Sisters gather Adam from corpses, you can choose to restore them to their human form, or kill them for more Adam.  I could not bring myself to kill any of them, but they do plead for their life if you decide to go that route.   

There are multiple endings that you can earn depending on the decisions you make when it comes to sparing the lives of the Little Sisters or humans (not splicers) you encounter.  The good ending did pull at my heart strings and put a lump in my throat watching it.  While all of the endings are good, getting to that point may not be worth the disturbing content you have to wade through.  

Without giving away too many spoilers, there is a point in the game where you play as a Little Sister and I was amazed at how they portrayed the world of Rapture in their eyes.  When you play as a Big daddy the world is wet, falling apart and you see corpses and raving lunatics everywhere.  It’s not a pretty sight.  However, Little Sisters see the world as beautiful, with bright colors, sun beams and flower pedals floating in the air serenely.  While they gather Adam from a corpses, they see the world as it truly is for those few moments.  It’s rather interesting how they are vulnerable physically and mentally while doing that task.

Protecting the Little Sisters is a task, since when they draw Adam, splicers swarm and try to attack them.  This is such a key element of the game that there are multiplayer modes involving protecting the Little Sisters.  Some of the multiplayer modes are team based while others are last man standing.  After a couple of years there are still people playing this game, but you may have to wait for enough people to queue up before a match will start.  The civil war mode seemed to be the most popular and it was the only mode I was able play since the others lacked players and interest.  The civil war mode is a team based battle between splicers favoring Andrew Ryan or Sophia Lamb.   

The multiplayer character development is rather unique.  You can choose your character’s occupation, hat, weapon, and plasmid load out.  As you play, you gather experience and can level your character up to forty.  There are some free DLC packs and some paid for ones that offer a couple of new characters, outfits, and a higher level fifty cap.  One major disappointment here is that this game was shipped with some of the DLC already on the disc, and you have to pay to unlock it.  I can understand charging for new content, but to charge for content that’s already on the disc when you take it home is unacceptable in my book.

DLC aside, the single and multiplayer campaigns will give you your money’s worth.  I was happy with my choices in this game and was touched by the ending.  The violence and the option to harm the Little Sisters still leaves a bad taste in my mouth though.  This game definitely earns it’s mature rating.  

 
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Game Info:

Franky Fox Academy
Developed By: Freddy Hines
Release Date: 8/18/2011
Available On: PC
ESRB Rating: N/R
MSRP: $9.95

System Requirements
Windows XP Service Pack 3, Windows Vista Service Pack 1, or Windows 7
Graphics card that supports DirectX 9.0c and Shader Model 1.1
32 MB of hard disk drive space
Memory: 512MB

Thank you Freddie Hines for sending us this game to review!

Franky Fox has a big test tomorrow, and he needs your help to do an all night cram session. The built in topics include Math (addition, multiplication, fractions), The Bible (12 Apostles and New Testament books), Countries in North and South America, US Presidents, and US state capitals.  The topics are customizable, allowing you to remove and create your own using the website’s easy to use topic generator.

The gameplay is fast paced, and most of the game modes are time based.  The most common game mode is a grid with correct and incorrect answers.  You must select all of the correct answers to complete the level.  If you take too long, swarms of flies or frogs will touch Franky, causing him to lose a life.  If he has one of his three lives left, he can resume the level.  If you select a wrong answer, Franky will slow down for a few seconds, making him an easy target for the big bugs and toads hopping around the squares.  

Highlights:

Strong Points: A fun learning game; easily customizable; great price.
Weak Points: No full screen mode. Some of the enemies are tough to avoid.
Moral Warnings: You may get hit with snowballs.

Although Franky starts off defenseless, you can find and use weapons and abilities to make his life easier.  You can collect gym shoes that allow him to cross over to the other side of the puzzle through the edges.  For example, if you go all the way to the bottom and keep going, you’ll be back on the top.  When I mention weapons, I don’t mean deadly guns that require a license to own.  Franky can make bad guys disappear by hitting them with his trusty pop cap gun.

The snowball levels are hard since you’re outnumbered and have no tactical advantage.  The goal in the snowball levels is to hit four different targets with the correct answer while dodging snowballs.  Before you can throw a snowball, you have to power up your throw to get enough oomph into it.  If you hit an incorrect target, you’ll have to start over.  

Score Breakdown:
Higher is better
(10/10 is perfect)

Game Score - 82%
Gameplay - 16/20
Graphics - 8/10
Sound - 7/10
Stability - 5/5
Controls 5/5

Morality Score - 96%
Violence - 8/10
Language - 10/10
Sexual Content - 10/10
Occult/Supernatural - 10/10
Cultural/Moral/Ethical - 10/10

The last game mode is the time attack round, where you have to quickly answer all of the questions correctly in fifteen seconds or less.  If you get one wrong, you guessed it, you’ll have to start all over.

Not only does this game show you your personal best scores, but it will also show you where you rank online as well.  When you create your own custom modules, you have the option of keeping them private or sharing them with other players online.  

For $10, this game is fun and has endless possibilities for being a great study tool.  It’s appropriate for students of all ages and parents rusty on their geography.  Not that I would know….. *blush*.

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About Us:

Christ Centered Gamer looks at video games from two view points. We analyze games on a secular level which will break down a game based on its graphics, sound, stability and overall gaming experience. If you’re concerned about the family friendliness of a game, we have a separate moral score which looks at violence, language, sexual content, occult references and other ethical issues.

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