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{{/_source.additionalInfo}}- Details
- Category: Computer
- Cheryl Gress By
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Mount & Blade: With Fire and Sword

Mount & Blade : With Fire and Sword
Developed by: Taleworlds
Published by: Paradox Plaza
Release Date: May 3, 2011
ESRB rating: Teen
Genre: RPG Strategy
Single & Multiplayer
Price:$14.95
System Requirements
PC with 1GB of RAM
Graphics card with at least 128 MB memory
Windows 98/2000/ME/XP/Vista
900 MB of hard disk space
Thank you GamersGate for sending us this game to review!
Mount & Blade: With Fire and Sword is a story based stand-alone modifcation using the Mount & Blade: Warband engine. For those who enjoyed the original Mount and Blade, $15 can get you mutliplayer action and a good single player campaign. If you already own Warband you may want to read the rest of the review before buying the expansion.
The Mount & Blade series is known for its open-ended single-player campaign. Fire and Sword is now tied to a story but you can follow it at your own pace. When you start the game, you are attacked, rescued and given a rundown of the new factions available in this game. To begin the storyline, you will eventually have to align yourself with a faction. Until then, you can attack bandits, join them, pursue vassalage, become a merchant or a mercenary, or take on a Robin Hood role; it's entirely up to you. You can even pursue your right to rule and become the king and conquerer of Europe.
Quests can also be given to you by village elders, guild masters, Lords, their Ladies, and Kings. The quests vary from delivering a letter, cattle or other things, to defending a lady's honor, or even performing espionage, and many other tasks. When you complete quests, your relationship will improve with the person who assigned the task to you. Quests usually have to be completed within a certain time frame; however, they're usually pretty generous, unless you're being summoned for a military campaign. And to keep track of it all, there's a handy journal to record your quests.
Strengths: Very reasonable price for 30 hours of single-player and unlimited multiplayer enjoyment
Weaknesses: Too many features removed from Warband
Moral Warnings: Blood and violence though blood can be disabled; minor language; sexual references
If you decide to become a vassal for a king, he will usually reward you with a town's taxes for revenue. You will also have the option to make improvements to your town, such as adding a mill, a school, or by hiring people like priests, marshals and treasurers. Castles allow you to garrison an army and collect rent from people resting there. Unlike Warband, when you own a castle, you no longer have the option to host a banquet to improve relationships with lords or women. The option to marry has been removed as well. To go along with the "With Fire and Sword" novel, you're also limited to playing as a male character. You can play as a woman in multiplayer though.
Battles are inevitable but you don't have to fight alone, you can recruit a war party from taverns and villages. However, the party size depends on your charisma and leadership attributes. It's important to remember, there are disposable party members and hero party members. The hero party members will not die in battle; they will only get knocked unconscious. In Warband you can have these heroes become your vassals after you are king, but this not an option in Fire and Sword. These heroes have attributes, weapons, and armor that you can customize as they level up. It's pretty easy to adjust their skills and equipping them is pretty straight forward too. But you can't equip them with items that they don't have skills for. They also have personalities that like certain hero characters and despise others. If your party is mismatched, you'll get bickering and your morale will lower until someone eventually leaves. If a hero party leaves, you can get them back at a random tavern.
Battles are quite fun and don't get tiresome. The scenery and loot varies depending on who and where you are fighting. The enemies are challenging too, especially if you are out numbered. You issue battle commands and if you want you have the option to send your army to fight without you. If you're in a real pickle, you can leave a few men behind to help you escape, but that doesn't sit too well with some hero party members.

Higher is better
(10/10 is perfect)
Game Score 78%
Game Play 16/20
Sound 7/10
Graphics 7/10
Controls 5/5
Stability 4/5
Morality Score - 78%
Violence: 4.5/10
Language: 6.5/10
Sexual Content: 8/10
Occult/Supernatural: 10/10
Cultural/Ethical/Moral: 10/10
New to Fire and Sword are guns and grenades. I don’t like the guns since I find them very inaccurate and they take too long to reload. When you besiege a castle, you now have options for poisoning the well or bombing a wall. However, I was only able to successfully bomb a wall. When it comes to fighting the AI is relatively smarter. They still attack in swarms but they will block your attack with their guns, swords and shields.
Graphically this game hasn't changed too much. It's not up to par with most AAA titles but it gets the job done. There are new textures and buildings for the new Russian, Polish and Swedish empires. There are also two different camera views in this game. There's a world overview where you can see villages, castles, caravans and war parties moving. When you go into a battle, village, or castle you switch to a third-person mode. The graphics engine is a little dated but it's easy to look past that. The battle scenes look pretty good; the game considers the time of day, location, and weather conditions, so the battles have some variety. There are many character types and classes but similar class types look identical.
The background music is pleasant and adds the appropriate mood. Some of the music is carried over from the original game but there are some new tracks added for variety as well. The battle noises are very realistic and are well done. I like the way the party cheers after a victory but when you talk to people in the game, it's all text. I guess I'm spoiled by Oblivion.
