Note: This offline port of the online game is confirmably missing the Battle Mode, Co-op, Ranking, Guild, and Capsule modes from the now-defunct Online version. Collaboration skins and related features from other Capcom franchises are also not included. Finally, the ESRB rating for this game is very deceptive, please see the moral section for more details.
Megaman X DIVE used to be a freemium game where you could acquire many collectibles with real-world money. It was shut down but was turned into a game that now allows getting all those collectibles for a one-time cost of buying the game without needing to be always online. The execution of this is good but marred by some nasty issues.
Megaman X DIVE (the original online version) was a gacha game. Gacha comes from a type of Japanese capsule toy machine where, in exchange for real money, one could get items of varying rarity. The in-game format allows unlocking new characters, costumes, and other in-game collectibles, both with in-game money and by paying real-world currency. This offline port reworks these mechanics so you only pay for the game once, but can now earn all items with in-game money only with no online connection needed.
The story is very simple. You were playing the Mega Man X series one day when you got sucked into the gaming world. You find out it's called 'Deep Log" and that the canon is all jumbled up, forcing you to assume the role of the series characters to fix it. Given the game itself is pretty upfront about being a Megaman nostalgia fest, it's basic but it works.
The gameplay is mostly modeled after the side-scrolling mechanics of the Megaman franchise but with a few changes. While the basic blaster and blade (on your default starting character) have unlimited ammo, they have charge timers that decrease with repeated use, forcing the player to switch up weapons every so often to avoid running out the charge meters till they reset. The game intermissions allow upgrading these weapons to have greater duration and effect. Other characters can be unlocked via playing missions to earn various unlock criteria. The basic campaign goes through a series of side-scrolling levels culled from the Megaman franchise. Mostly cribbing from Mega Man X, it does incorporate levels based on other Megaman properties as well. Unlockable challenge levels provide extra stages to play for other rewards as well.
The actual gameplay loop involves making it to the end of most levels in a series of worlds. Each one rewards you a set amount for their completion and can be repeated. At the end of each world is a boss of some sort, typically culled from a boss that featured in one of the canonical games. The story for this is pretty thin to be honest, mostly just serving as a massive amount of cut-and-paste nostalgia to earn stuff to unlock items and other things the original gacha version had, just you are given what you need to unlock items far more generously than the original gacha version of this game.
Graphically, the game uses a cel-shaded 3D mixed with 2D side-scroller appearance. True to the series themes, this is crossed with futuristic-looking backdrops and settings. The overall aesthetic is colorful and distinctive, though it's also obvious the game leans heavily on nostalgia, with all levels heavily remixing assets from prior titles in the aforementioned style with very little original content.
The sounds and music are generally culled from prior Megaman titles, though now all the music is rendered via "techno funk" remix style. To be blunt, some are great-sounding remixes, like the "Operation" Megaman Battle Network Theme. Some just sound off, like the X vs. Zero Mega Man X5 remix. Overall, most of the music is okay at worst, though the fact we get very few non-remixed tracks is disappointing.
Stability-wise, this runs fine on Windows. I was unable to make it run in Linux, but it can run on the Steam Deck (currently rated playable on Steam Deck). The only issue with the Deck is the mouse control in intermission mode is now remapped to the touch controls instead of the mouse, but that can work well given the mobile-style interface is generally unchanged. As noted in the controls section, this can be further tweaked with custom control remapping.
Morally, this game has some serious red flags.
Violence is typical side-scroll destruction of malicious robots and similar beings. While explicitly set in a digital world against nigh all non-sentient life, it still involves using various futuristic weapons against robots, albeit there is no blood or gore.
Language is fairly clean for the most part. Didn't notice very much if any foul language at all. That said, outside of the essentials, there is a lot of Engrish in stuff like the music play menu and some enemy names, so it's not easy to tell if there is much to object to. A lot of the vocal lines in Japanese are not translated either, but most are generic lines with easily guessable context.
In the sexuality department, Capcom lies. Their official website claims this is rated E for Everyone (as of the time of this writing). In reality, it's closer to a hard Teen rating.
For starters, for a series where female robots look feminine but without overtly sexual traits outside of basic feminine body shapes, the game's alternate skins and even some of the original characters are quite sexual looking. Despite most having chests that resemble plated mail in the more normal-looking female skins, there is a lot of jiggle physics in the chest regions. The alternate skins are usually sexy swimwear, dominatrix-style outfits (complete with whipping animations), or some other costume where lots of crotch and chest is on display, and the bodies resemble less androids with feminine body shapes and more fully human bodies with as much skin as they can show as possible. A few characters admittedly are humans in the source canon, but this sexualized depiction extends to the characters who were confirmable (conservatively depicted) female androids as well.
One of the more creepy skins for Classic Roll was thankfully censored (her swimsuit skin was made way more innocent because it looked a bit too sexual for her childlike appearance originally), but the sheer amount of creep factor from the other ladies is still bad. The male characters don't look sexual at all either for the most part. They look quite normal generally.
Some Halloween skins lean rather hard into the ghosts and demons style themes, but aside from those it's generally cosmetic. This otherwise follows the franchise tradition of being a fairly hard sci-fi world.
Morally and ethically, there isn't too much to complain about. The plot is basically about fixing the Mega Man universe to resemble its canon depictions, that's it. One thing to note is the Megaman Volnutt skin default animation does depict a criminal act (he destroys a vending machine and then runs from the police sirens), but this is based on something from the source game he hails from.
Overall, unless you are a super die-hard Megaman fan, I find this hard to recommend. Technically, the janky controls and hit-and-miss musical choices are not fun, though the gacha aspect is now finely balanced to acquire all collectibles ingame without spending real money. On the moral front, as both a Megaman fan and a Christian the sheer amount of sexuality slathered on this game is very offputting. If you can look past all the flaws, only get this if you hate freemium games and are a serious Megaman fan.