The Mystery of Veggie Island is a kids game on the PC. It takes the
characters from the world renown Veggie Tales series, and puts them in a
PC adventure. The story starts out as you are on a Cub Sprouts Outing
to an Island. Watch the intro scene with the canoe landing on the
island, and your Cub Sprout Leader Bob the Tomato telling you to collect
your three badges.
One of the unique things about this game is the parental controls.
Parents can limit the length of time their kids play this game. This
revolutionary concept is in the Settings Menu, and works with a Parental
Move the mouse cursor to the bottom of the screen to access the map,
your backpack, or the Stop Menu.
You play the role of Junior Asparagus.
Shape Fitting Puzzles. In the Shape Fitting Puzzles concentrates on the
edges. Right and left edges. Normally only one or two pieces will have
a right edge, or a left edge. Use this to guide you through the
4. Climbing Tree
6. Camp Grounds
12. Front Yard
15. Secret Room
16. Art Room
17. Telescope Room
19. Side Yard
20. Pirate Ship's Cove
21. Pirate Ship
22. Captain's Quarters
23. Find Mr. Nezzer
24. Saving Mr. Nezzer
In the beginning listen to Bob the Tomato(your Cub Sprout Leader) tell
you that you need to get your three merit badges before leaving the
island. Move the cursor to the right of the screen, and left click it.
This will move you to the next screen.
There are three squirrels in the trees above you on this screen. Larry
the Cucumber tells you that they need help getting their acorns.
Prepare for a little mini game. Click on the acorn sign to start the
mini game. Three squirrels will come out of the holes in the trees
above you at different times. Move the move left or right to line
yourself up with a squirrel. Click the left button to notch an acorn in
your shooter. Click the left button again to release the acorn. Only
give each squirrel one acorn at a time. I made sure each squirrel got
two acorns and then I had beaten the mini game. After you complete this
game you will now be eligible for the Aiming Badge. Move the move to
the right of the screen, and select it. This will bring you to the...
The meadow has a couple points of interest. There is a path to the
middle, and a path to the right, and a big tree on the far right. Click
on all three butterflies for a SILLY SONG. Remember this tree, later in
the game it will be important. Take the middle path. This will bring
you to the...
Larry the Cucumber will explain this mini game to you. This is a
climbing tree. Click on the branches to jump up to them. Be careful of
the angry chipmunks who throw acorns at you. Left click on branches,
and once you are on one, click on the next one. This is the best
strategy to avoid being hit by the chipmunks. Do not stop until you are
on the next one to the top. At the top of the tree Socrates the parent
will fly to you, and talk to you. He will also drop a key. Pick up the
key, and it will automatically go into your backpack. Click on Socrates
after getting the key, and he will take you down to the Meadow. You are
now eligible for the Climbing Badge. This time from the Meadow take the
far right path for the...
Larry the Cucumber will be there, and so is Jean(or Claud) one of the
Peas. They will ask you for help with identifying the frogs. Welcome
to the Lily Pad frog mini game. Left Click on the first lily pad in
front of your character for a SILLY SONG. You click one space in front
of your character as to which lily pad you want to move to. You get
behind a frog and guide it towards the large lily pad on the right. Get
three different kinds of frogs on the large lily pad(note the game stops
once you get three on the lily pad). Do not worry if you send a frog
into the water. Once you do that, you will get the Flint Stone. You are
now eligible for the Fire Badge.
You are now eligible for your three Cub Sprout Merit Badges. Head back
to Bob the Tomato at the Camp Grounds(first screen you started the game
on). Once you enter the screen Bob the Tomato will congratulate you on
each badge(done one at a time). Once he finished; Larry the Cucumber
comes by and admits to losing the canoe, and how your entire Cub Sprout
Team is trapped on this island. You are given the task of finding
another boat. Move your mouse cursor to the far left of this screen,
and select it for the...
Left Click on the Star Fish on the Beach for another SILLY SONG. Larry
the Cucumber will give you a fishing mini game here to fish back all of
their stuff that was with the canoe. Click on the fishing rod to start
the mini game. Move the mouse left of right to position Junior
Asparagus. Click on the mouse, and move the mouse back to throw the
line farther. Be careful of the ducks, they will get in your way.
Donuts and hamburgers are a nice bonus to get, but not one of the items
you need to fish out. The Ukulele is a bonus item. Be sure and get it.
This opens up the Camp Fire Silly Songs that you have been acquiring.
The other items you need to get are: Tire, Hairbrush, Bob's Fishing Hat,
Fan, Binoculars, Cheese, and Sombrero. Once you have all these
items(you only get to keep the Ukulele), then the mini game is
completed. Move your mouse cursor to the upper left hand side of the
screen to enter the...
The first thing you will notice on the docks is the very nice boat
sitting on the docks. Click on the boat, and Laura will come over and
talk to you. Your mission has now changed, you now have to find the
owner of the boat. You can click on the boat for interesting different
effects if you feel like it(example motor runs, the horn honks). Move
your cursor to the far left part of the screen to go to the...
Rocks are falling, and you can only jump so high at once. Socrates the
parrot explains this screen to you. There are also ledges that are
unstable. The best way to traverse this Cliff is to start right above
you, and then move upwards and to the left. Then once you are as high
as you can go on the left, start moving upwards and to the right. This
will bring you almost to the top. Take the two ledges above you and a
little to the left to reach the top of the cliff. Now open your
backpack and select the flint stone. Use the flint stone on the unlit
lantern. This will light the way, and allow you move into the...
Once you are in the cave you will notice a path to the left. There is a
pirate ship back there. Ignore that path for now. Instead click on the
right wall for Junior to shoot the wall apart. Behind this wall is a
door. Use your key on this door. You will automatically go through to
be in the...
This is a nice little Basement with a couple of items of interest.
First off, click on the alarm clock near the mouse to get the mouse to
move the crate in front of the door. Also very important, click on the
trap door right in front of you. This opens up the tree in the Meadows.
Shortcut BABY!! Okay, head out the door that the mouse cleared for you.
Welcome to the...
Talk to Mr Nezzer, and he will admit he owns the boat. He will only
help you, and your friends if you collect all of the pieces of his
treasure map for him. Pick up the piece of the Pirate Map. Click on
the bush to the right of the stairs for a SILLY SONG. Move your cursor
to the front door of the house. This will bring you into the...
Once in the Foyer, click on the Umbrella to have it give you a piece of
the Pirates Map. One of thing of note is if you keep clicking on the
umbrella, it will have different colors on it. Also of note is the
mouse hole on the wall. Click on it multiple times for different mice
to come out, and do different things. Move your mouse cursor to the
room in the backgrounds. Enter this to be in the...
First thing to do in the Library is click on the Knight's Shield. It
will open a pathway to a secret room on the left wall. This also stops
the knight's shield from moving around and irritating you. Now select
the crocodile for another SILLY SONG. Click on the bookcase behind the
crocodile for a Concise Encyclopedia of Science. Open this book for a
piece of the Pirate's Map. On the left hand side bookcase is a book
with three Silly Songs in it. These are not the Silly Songs you are
collecting. Now move your mouse cursor to the secret room entrance.
You will now be in the...
First thing to do in this room is to turn the light on. Once you do
that, then click on the mouse hole on the right hand side wall for
another SILLY SONG. Click on the bottom of the cuckoo clock thingee for
a small shape fitting puzzle. Fit all the shapes into the design. Once
you complete this puzzle, then the little guy comes out of the clock,
and will give you a piece of the Pirate's Map. Turn the light out, and
leave this room. Head back to the Foyer. Now head upstairs, you will
be in the...
This room has two vases you can interact with, and a couple of
paintings. They do interesting things, but nothing that furthers our
cause. There is nothing for the quest in this room. Okay this is a
Simon Says type of mini game. The tiles will sound off, and you have to
select the same ones, in the same order. Once you do you advance to the
next room. Enter this room to be in the...
This is a very cool room. Okay first off, click on the telephone to
receive another SILLY SONG. Click on the cabinet to the back, and then
click on the television. There are different Silly Song music videos
that play on the television. Turn the TV off, and on to get new songs.
You can move the telescope around, but it had no bearings on the quest.
Okay, now select the dresser on the left side of the room(near the
door). A mouse will pop out, and give you a piece of the Pirate's Map.
Then click on the rug in front of you. You will fall through into the
basement with another piece of the Pirate's Map. Grab up this piece.
Head back to the Front Yard.
In the Front Yard there is now a bunny on the lower left hand side of
the screen. Click on the bunny to start the Bunnies Mini Game. This
game is similar to the Lily Pad Mini Game. The main difference is you
hop diagonally. The goal is to get all of the bunnies back into the
hole. Once you get all of be bunnies back in the hole, a piece of the
Pirate's Map will appear. Grab it up, and now move your mouse to the
right hand side of the screen. This will bring you to the...
Notice the shed to the right of the screen. We do not have the key
right now, so we can not get into it. There is a gopher sitting beside
the shed. Click on her, for the Gopher mini game. You need to press
the mouse left click button to throw the baby gophers at the Mama
gopher. After throwing seven to the Mama Gopher then you will get the
key to the Shed. Now head to the Shed. Click on the Spider to get
another SILLY SONG. Grab the Rope from the Shed. Now head back to the
Cave. This time take the left hand path for the...
PIRATE SHIP'S COVE
Welcome to the Pirate Ship's Cove. You need to use the rope on the
Pirate Ship in order to get on the Pirate's Ship. Watch Junior swing
across from the stairs to the...
Once on the Pirate Ship you can interact with a few things(like the
frog, and the wheel), but none of them further the quest. You may
notice the door into the Captain's Quarters, but it is locked. Move
your mouse cursor to the left hand side. Junior will walk up the
stairs, on top of the Captain's Quarters, and he will fall through the
ceiling into the...
Once in the Captain's Quarters, go ahead and click on the Quill Pen on
the desk. This will give you, your final SILLY SONG. That is the last
secret SILLY SONG. You can open the treasure chest. It will have
something different in it, quite a few different times. Click on the
painting in the background. It will release another shape fitting mini
game. Same as before. This one has an interesting twist to it. Do the
pieces, and make the puzzle complete. Nothing happens. Click on the
red arrow, and then click on the painting again to do the puzzle mini
game a second time. The puzzle will be different. Do the second
puzzle, and it will open up with the last piece of the Pirate's Map.
Time to give Mr. Nezzer the Pirate's Map.
FIND MR. NEZZER
Leave the Captain's Quarters by opening the door. Head back to the
front yard. Mr. Nezzer is gone. He left a note on his shovel that he
stepped out. Head to the Side Yard to find Mr. Nezzer standing near the
Shed. Talk to him. He will take the treasure map, and be all excited
that he knows where the treasure finally is. He decides to break the
bargain he made, and take everyone off the island. As he walks off, he
falls into a hole. Go down into the hole.
SAVING MR. NEZZER
Mr. Nezzer fell into a hole after breaking his deal with you about the
boat. Be the bigger Vegetable, and go into the hole after him. Once
you do, you will see he is stuck in a cage on the other side of a huge
machine. Right in front of you is a lever. Select it, and a puzzle
will appear. Once you complete it, the green light will turn on. There
are three lights, and three puzzles. Once you complete all three
puzzles, then the machine will suck you up into it, and spit you out
right in front of Mr. Nezzer. You will then automatically free him.
Now that Mr. Nezzer is free, he will have a change of heart. You did
save his life after all. So he will gladly take you and your friends
off the island. Bob the Tomato, and Larry the Cucumber are here now
too. You can talk to all of them if you like. Bring up the Treasure
Map, and then click on the 'X' that marks the spot. Now everyone will
be standing around with an 'X' on the ground. Click on this 'X', and
the treasure chest will be dug up. Congratulations you beat the game,
enjoy the ending.
The Treasure Chest is dug up, and then it is opened. Inside is an
antique Plunger. You know the kind used to dynamite things. Well
everyone talks about it, and Larry the Cucumber presses it. Nothing
happens at first, and then finally the wall from the Cliff blows off,
sinking Mr. Nezzer's Boat. No one is leaving the island now. Out of
the hole in the Cliff sails the Pirate Ship. Everyone has a way of
going home now. Enjoy the rest of the ending. One thing to note, once
you beat the game, they delete your character.
First and foremost I would like to thank my Savior and Lord Jesus
Christ. Without him nothing would be possible.
Secondly, I would like to thank my wife for all of her love and
Third, I would like to thank my parents for all of their love and
discipline throughout the years.
Fourth, I would like to thank my brother.
Fifth, I would like to thank Big Idea(www.bigidea.com) for making this
Sixth, I would like to thank you the reader, for reading this FAQ.
Finally I would like to thank CJayC for creating this site, and
publishing me. God bless you CJayC.
Quote: "I am Biblically correct, not politically correct."
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