Search
[{{{type}}}] {{{reason}}}
{{/data.error.root_cause}}{{{_source.title}}} {{#_source.showPrice}} {{{_source.displayPrice}}} {{/_source.showPrice}}
{{#_source.showLink}} {{/_source.showLink}} {{#_source.showDate}}{{{_source.displayDate}}}
{{/_source.showDate}}{{{_source.description}}}
{{#_source.additionalInfo}}{{#_source.additionalFields}} {{#title}} {{{label}}}: {{{title}}} {{/title}} {{/_source.additionalFields}}
{{/_source.additionalInfo}}- Details
- Category: Switch
- Daniel Cullen By
- Hits: 2086
Prinny® 2: Dawn of Operation Panties, Dood! (Switch)

Prinny® 2: Dawn of Operation Panties, Dood!
Developed By: Nippon Ichi Software, Engine Software
Published By: NIS America
Released: October 13, 2020
Available On: Nintendo Switch, PlayStation Portable
Genre: Action, Platformer
ESRB Rating: T (Fantasy Violence, Suggestive Themes, Language)
Number of Players: Singleplayer
Price: $19.99
I'd like to thank NIS America for the review key for this game.
Sequels must achieve two goals. They must refine their predecessor while bringing something new to the table. "Prinny® 2: Dawn of Operation Panties, Dood!" provides more of the same gameplay as the first PSP to Switch port, but does attempt to bring some new things to the table too, with mixed but mostly successful results.
The story is that someone stole, of all things, Demon Lord Etna's panties, and understandably, she's furious and orders her Prinnies to hunt down the thief and get them back. If this sounds like a rehash of the first game plot with a different end goal, it is, and in Disgaea fashion, this is viewed through the lens of parody like everything else.
The gameplay remains the same side-scroller action the first game port brought to the table. However, this time they added a few more combat moves to even the odds. The hub level where you can save the game also has unlockable extras that can provide new features if you can find certain items, including new game modes. That aside, this game follows the same formula as the first: beat a bunch of levels within a limit of 1000 lives.

Strong Points: Improved gameplay compared to the first title; clever use of 3D effects in some stages
Weak Points: Still more of the same; recycled plot; stiff jumping controls
Weak Points: Still more of the same; recycled plot; stiff jumping controls
Moral Warnings: PG-13 level language heard on occasion (like a**, b****d, b***h); crude sexual references to BDSM and women's undergarments; revealing clothing on several female characters including full exposure of undergarments; action-platformer violence with swords and guns, though free of blood and gore; implications of theft and possibility of committing selfish acts in the non-campaign bonus material; profound display of necromancy, the undead, demons, and the occult as the game is set in a satirical version of Hell
Graphically, not much has changed. It is a port of the isometric 3D Disgaea series graphics to a side-scroller. However, they did add some clever 3D background effects that have some stage interactivity that looks very distinctive this time around. Both the sprite work and 3D effects retain the cartoony anime style that makes the mainline Disgaea games stand out. The UI is still a direct port from the PSP version but looks slightly less blurred and grainy than the first game port.
The controls are still the same as the first game, being a side-scroller in which you play as a Prinny. However, this time they added a few more moves, like a combo system that can provide a brief burst of invincibility and a charge attack. There are unlockable bonuses, including Asagi mode, in which you play as a Prinny version of perennial wannabe series hero Asagi, who has specific gameplay quirks like various projectiles instead of the swords of the regular Prinny. No matter which game mode you play, the controls are easy to learn and the tutorial stages are still available to master them. The jumping controls are still a bit stiff as the last title as the only real demerit.
Music and sound effects are ports of Disgaea's orchestral and synth styled music to a side-scroller game like the first title. They are not overly remarkable but still sound crisp and pleasing to the ear. Voice acting is charming and pleasant, and often quite hilarious.
Stability is not bad at all. Load times are not overly long and the game itself has little if no glitches, save for a rare frame hitch or two at some intervals that I could count on one hand and couldn't reproduce. Otherwise, this is an excellent port of the original PSP title to the Switch format.
Morally, we've got a lot of concerning content.
Violence is cartoony looking in depiction but done in self-defense against both humanoid and non-humanoid characters. This does remain free of blood and gore. And, despite the multiple game modes and the changes in weapons between them, it gets no worse than this.
Language is a bit more crass and frequent than the previous title, with some PG-13 level profanity heard on occasion (like b****rd, b***h, and a**). Some Hell's (some are formal references to the Netherworld, the game setting) and damns (with some a reference to the setting, as you play as a condemned soul in a silly penguin suit) can be heard as well.

Higher is better
(10/10 is perfect)
Game Score - 82%
Gameplay - 17/20
Graphics - 8/10
Sound - 7/10
Stability - 5/5
Controls - 4/5
Morality Score - 50%
Violence - 7/10
Language - 6/10
Sexual Content - 3/10
Occult/Supernatural - 1/10
Cultural/Moral/Ethical - 8/10
Sexual content is a lot higher than the previous title, given the entire premise revolves around recovering the stolen undergarments of the character Etna, and there are lots of jokes involving "panties" and crude implications of sexual activity like BDSM. Some outfits for some characters are pretty revealing as well, only restrained by the art style in being merely this and not even worse at times.
Being a game set in the Disgaea universe, specifically set in a cartoony, satirical take on Hell/Purgatory (which the Netherworld is a mashup of), there is a profound supernatural and occult element. Zombies, demons, and other elements like necromancy are common themes. Your playable character is themselves a condemned human soul atoning for crimes in their human life while being encased in a silly penguin suit. That aside, only the other side gets to use occult and necromantic powers against you, but you still play as a condemned human soul in a Hell-like realm (if a very sardonic parody thereof).
Morally and ethically, the above aside, Prinnies are forced to do whatever they are ordered to do on pain of further torment if they refuse. By that standard, their attempts to capture a thief and self-defense are not, by themselves, unethical. They are forced to do some morally questionable acts in the process of obeying the orders to track down the thief (such as acquiring rare items to bait said thief in manners they admit would be done by theft if not obtained otherwise). Regardless, these implications of potential unethical acts don't go beyond that.
In gameplay terms, Prinny 2 is a much better experience than the first game port and worth your money if you wanted more action like the first title. Morally, it's got a lot of issues that would make it highly unsuitable for anyone except older teens bare minimum. If those themes are not an issue though, Prinny 2 is still a quite fun improvement on its predecessor and a worthy port to the Switch.