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Dying Light: The Beast — Part 2: Out in the Wild

Posted: Thu Sep 04, 2025 4:27 pm
by IBJamon
Dying Light: The Beast — Part 2: Out in the Wild

Wrocław, Poland – September 4, 2025 – We’re excited to share the next chapter in our road to launch - a short new video offering a glimpse into Kyle’s emotional struggles, the stunning open world of Castor Woods, parkour and traversal, as well as intense, physical combat - showcasing what makes the gameplay of Dying Light: The Beast truly immersive and exciting.

And speaking of parkour and combat - to make Dying Light: The Beast the most realistic, challenging, and exciting game in the series, we focused on core gameplay mechanics appreciated by players. What has changed?

Parkour - immersive, grounded, realistic

Players can go anywhere and climb anything, with grounded and realistic movement.
In-game physics tweaked for correct jump height/length; floatiness removed.
Total freedom to find multiple paths encourages exploration.
Stamina does not limit climbing, but observation is needed to reach hard spots.
No helpers - parkour is a skill to master for survival and escaping zombies.
Over 100 new animations for Kyle Crane, including 17 unique edge climbing moves.

Combat - physical, brutal, creative

Weapon strikes analyzed precisely; swing/stop timings balanced for impact.
The new physics engine applies hit impulses accurately; realistic reactions with active ragdoll + short animations.
Human enemies use advanced AI and cover mechanics, with up to 22 strategies for positioning.
Player feedback emphasized: Kyle stabilizes recoil quickly, melee hits feel heavy.
Damage model allows destruction of at least 12 enemy body parts; visible wounds doubled compared to previous games.

But that's not all! Watch the dev diary with Kacper Kowalczuk - Technical Game Director, Marcin Bahryn-Kamiński - Senior Animator, and Tymon Smektała - Dying Light Franchise Director, who share even more juicy details.

Want to dive deeper into the making of Dying Light: The Beast and uncover untold stories from the team behind it? Let us know by replying to this email to arrange an interview with our developers.

To help us create unforgettable experiences for all Dying Light players, we invite them to join the conversation on Discord, Facebook, X, Instagram, and YouTube - we’ll be waiting!

For more information about the Dying Light franchise and Techland, head to www.dyinglightgame.com.



About Techland

Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wrocław and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development.

We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players.