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Rally the Troops and Redefine Europe: Knights of the Crusades to Launch in 1.0 on September 6

Posted: Tue Aug 26, 2025 7:37 pm
by ccgr
Rally the Troops and Redefine Europe: Knights of the Crusades to Launch in 1.0 on September 6

The unique grand real-time strategy hybrid set during the era of the Crusades marshals the troops to exit Early Access!

[Canada, Toronto] May 5th, 2025 — Reverie World Studios, in partnership with indie.io, is proud to announce that their latest hybrid strategy game, Knights of the Crusades, is in the final stages of Early Access. After months of collecting, implementing, and otherwise acting on the feedback, suggestions, and ideas provided by the community, players will be able to experience a meteoric rise to power and glory: Starting as a minor knight with a warband and ambitions to join the First Crusade, they will be able to redefine history, building a military order and then a continental power capable of single-handedly changing the course of history.

https://store.steampowered.com/app/3440 ... _Crusades/

The Crusades were one of the pivotal events of European and Middle Eastern history, when kingdoms of Western Europe gripped by religious fervor invaded the Holy Land to bring it firmly under Christian rule, clashing with the Muslim powers that controlled it since the 7th century. The bloody conflicts continued for over two centuries, reshaping the political, religious, and economic landscape of the known world. Powerful figures rose to prominence from seemingly nothing, building mighty realms and military orders whose fate was never preordained. Players have the chance to enter the play as one such figure, either following a historical campaign at the helm of the Templar Order, the Emirate of Tripoli, or an order of their own making - or enter sandbox mode at the helm of one of 52 kingdoms with over 100 lords to choose from and alter the course of history.

Reverie Worlds Studio’s trademark approach to gameplay shines in Knights of the Crusades, combining real-time tactical combat with grand strategy and a non-linear, systems-driven campaign. Dynamic battles unfold as the warring sides clash, with swords, spears, arrows, and other staples of medieval warfare playing a critical role in the fight. Players need to adapt to the particular style of warfare demanded by the Middle Ages if they want to carve out a new domain - and pay attention to logistics, managing the needs of their armies to ensure they have adequate provisions and war materiel to implement their designs. A successful foothold can become a launching pad to establishing a new kingdom or sultanate - and from there, if the players are skilled enough, a new empire that will remake the world as it sees fit.

Knights of the Crusades allows players to experience the defining wars of the Middle Ages from any perspective they wish, be they pious knights descending upon Jerusalem at the call of the pope, Muslim rulers struggling against internal conflict and foreign invaders, or unaligned powers at the margins of the Crusades dealing with their own challenges. Early Access was key to ensuring that all perspectives were covered: Alongside a slew of balancing and quality-of-life improvements, Reverie World Studios worked hard to provide unique gameplay for realms that were not directly involved with the Crusades. Slavic and pagan powers add a unique twist on the gameplay, bringing their own advantages and challenges to the field that may very well turn out to be the black horses of the Crusades Era.

"The Crusades were never just about the Holy Land – they were fought across Spain, North Africa, and against Pagan and Slavic peoples in Europe. While parts of this, like the Reconquista or the Teutonic campaigns, are known, the full scope is often overlooked,” remarked Konstantine Fomenko, producer and design director for Reverie World Studios. “Knights of the Crusades lets players not only march on Jerusalem, but also crusade into the Baltic or push into non-Catholic realms – or take the other side and resist converting to Christianity. We went the extra mile to ensure every one of these cultures has its own unique units and cultural art, along with distinct gameplay mechanics that make each campaign feel authentic."



Planned features include expanded narrative campaigns, cultural overhauls for Muslim, Orthodox, Pagan, and Christian factions, diplomacy systems, and a full naval combat revamp. The team is also preparing to roll out full customization for player-created Holy Orders—including selectable heraldry, laws, and religious creeds—alongside new sandbox features like world map build timers and economic systems.

Knights of the Crusades is now available in Early Access on Steam and will release in 1.0 on September 6th. Join the community on Discord, and follow Reverie World Studios on X/Twitter to stay updated on the game’s progress!

ABOUT REVERIE WORLD STUDIOS

Reverie World Studios, founded in Toronto, Canada in 2007, boasts a completed next-gen game engine, six released titles, and a talented team ready to seize opportunities in the expanding interactive entertainment market. Drawing from diverse global talent, including North America, Europe, and Australia, the team behind the Kingdom Wars series operates in a multicultural environment, leveraging virtual office technology for over a decade to streamline operations. Inspired by Canada's game development successes, Reverie aims to excel as a leading exporter of interactive media, focusing on innovation and fostering a concentrated talent pool. With work on their seventh title nearing completion, Reverie is poised for expansion and continued excellence in game development.

For more information, visit the official Reverie World Studios website.

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