DEEPEST FEAR in FYNG Showcase
Posted: Fri Dec 13, 2024 12:55 am
DEEPEST FEAR
Gameplay Sneak-Peak Offers Up Immersive FPS Horror Action + Terrifying Creatures that Spawn from Water Sources in Flooded Deep Sea Facility
Exclusive gameplay revealed in GameStar’s Find Your Next Game Showcase offers a sneak-peek at DEEPEST FEAR™, the upcoming metroidvania sci-fi horror shooter, inspired by retro-future cinema of the 80s, like Aliens, The Abyss + The Thing
London, UK, December 12, 2024 — The team at Variable State just shared a sneak-peek at gameplay, for their upcoming Sci-Fi Horror First-Person Shooter DEEPEST FEAR™. Following up on the game’s world premiere in the PC Gaming Show last week, the footage revealed in GameStar’s Find Your Next Game Shwocase demonstrates the nightmarish claustrophobia of this immersive horror indie; the protagonist, Dr. Danni Carroll, faces down monstrous creatures spontaneously emerging from water sources, as she explores a flooded deep-sea facility.
For gamers eager for updates on DEEPEST FEAR™, the Variable State team has launched a dedicated newsletter, which will provide development updates— and the game is available to wishlist on Steam.
DEEPEST FEAR™ is a sci-fi horror shooter, combining Metroidvania level design in the context of a classic FPS immersive sim, where the game’s setting is a puzzle to unravel and where creativity and improvisation are your greatest assets.
Inspirations | Retro-Future Cinema
Channeling the spirit of iconic and subversive 1980s horror action films such as The Abyss, The Thing, The Fly, and Total Recall, and more broadly the cinematic canons of James Cameron, John Carpenter, David Cronenberg, and Paul Verhoven, DEEPEST FEAR™ aims to stay true to a vision of visceral horror, vivid characterisation, and confrontational storytelling.
Fear the Water
The immersive sim brings to life a new kind of terror as water itself becomes a living threat, with real-time fluid simulation allowing nightmarish entities to emerge from any water source or submerged space within the hermetic confines of the Neptune facility.
Using real time fluid simulation, fight otherworldly entities which manifest spontaneously from any water source, all while the environment around you can flood and take in water at any moment, sweeping you away with unpredictable currents, plunging you into the suffocating depths.
Story of Survival
As Dr. Danni Carroll, players are thrust into the labyrinthine depths of Neptune, a mysterious retro-futuristic facility hiding dark secrets and dangerous truths.
With survival on the line, players must harness their wits and an arsenal of tools to uncover the mysteries surrounding a project masterminded by Danni’s estranged father.
Fight your way to the heart of a sinister project and uncover a mystery both deeply personal and terrifying in its implications.
Creative Team
Featuring an original cinematic score by the BAFTA-winning composer and studio co-director, Lyndon Holland, and the award-winning writing talent behind Virginia and Last Stop, DEEPEST FEAR™ combines the cinematic storytelling the studio is known for with visceral first person shooter and horror gameplay.
For more details, visit DeepestFearGame.com, subscribe to the DEEPEST FEAR™ mailing list, and follow @DeepestFear on Steam, X (Twitter), Bluesky, YouTube, TikTok, Reddit, Twitch, Instagram, and Facebook.
About Variable State
Variable State is the award-winning game studio owned by Jonathan Burroughs, Terry Kenny and Lyndon Holland.
Virginia is the studio's debut game, released in 2016 and published by 505 Games. The game was nominated for multiple awards, including 4 Independent Games Festival awards and 3 BAFTA awards. Virginia won the Writers' Guild Award for Best Writing in a Video Game. Virginia's composer and studio co-owner, Lyndon Holland, won the 2017 British Academy Games Award for Music. Last Stop is the studio's second game and was published by Annapurna Interactive in 2021. POLARIS, the studio’s third game, will be self-published, with a release date yet to be announced.
Gameplay Sneak-Peak Offers Up Immersive FPS Horror Action + Terrifying Creatures that Spawn from Water Sources in Flooded Deep Sea Facility
Exclusive gameplay revealed in GameStar’s Find Your Next Game Showcase offers a sneak-peek at DEEPEST FEAR™, the upcoming metroidvania sci-fi horror shooter, inspired by retro-future cinema of the 80s, like Aliens, The Abyss + The Thing
London, UK, December 12, 2024 — The team at Variable State just shared a sneak-peek at gameplay, for their upcoming Sci-Fi Horror First-Person Shooter DEEPEST FEAR™. Following up on the game’s world premiere in the PC Gaming Show last week, the footage revealed in GameStar’s Find Your Next Game Shwocase demonstrates the nightmarish claustrophobia of this immersive horror indie; the protagonist, Dr. Danni Carroll, faces down monstrous creatures spontaneously emerging from water sources, as she explores a flooded deep-sea facility.
For gamers eager for updates on DEEPEST FEAR™, the Variable State team has launched a dedicated newsletter, which will provide development updates— and the game is available to wishlist on Steam.
DEEPEST FEAR™ is a sci-fi horror shooter, combining Metroidvania level design in the context of a classic FPS immersive sim, where the game’s setting is a puzzle to unravel and where creativity and improvisation are your greatest assets.
Inspirations | Retro-Future Cinema
Channeling the spirit of iconic and subversive 1980s horror action films such as The Abyss, The Thing, The Fly, and Total Recall, and more broadly the cinematic canons of James Cameron, John Carpenter, David Cronenberg, and Paul Verhoven, DEEPEST FEAR™ aims to stay true to a vision of visceral horror, vivid characterisation, and confrontational storytelling.
Fear the Water
The immersive sim brings to life a new kind of terror as water itself becomes a living threat, with real-time fluid simulation allowing nightmarish entities to emerge from any water source or submerged space within the hermetic confines of the Neptune facility.
Using real time fluid simulation, fight otherworldly entities which manifest spontaneously from any water source, all while the environment around you can flood and take in water at any moment, sweeping you away with unpredictable currents, plunging you into the suffocating depths.
Story of Survival
As Dr. Danni Carroll, players are thrust into the labyrinthine depths of Neptune, a mysterious retro-futuristic facility hiding dark secrets and dangerous truths.
With survival on the line, players must harness their wits and an arsenal of tools to uncover the mysteries surrounding a project masterminded by Danni’s estranged father.
Fight your way to the heart of a sinister project and uncover a mystery both deeply personal and terrifying in its implications.
Creative Team
Featuring an original cinematic score by the BAFTA-winning composer and studio co-director, Lyndon Holland, and the award-winning writing talent behind Virginia and Last Stop, DEEPEST FEAR™ combines the cinematic storytelling the studio is known for with visceral first person shooter and horror gameplay.
For more details, visit DeepestFearGame.com, subscribe to the DEEPEST FEAR™ mailing list, and follow @DeepestFear on Steam, X (Twitter), Bluesky, YouTube, TikTok, Reddit, Twitch, Instagram, and Facebook.
About Variable State
Variable State is the award-winning game studio owned by Jonathan Burroughs, Terry Kenny and Lyndon Holland.
Virginia is the studio's debut game, released in 2016 and published by 505 Games. The game was nominated for multiple awards, including 4 Independent Games Festival awards and 3 BAFTA awards. Virginia won the Writers' Guild Award for Best Writing in a Video Game. Virginia's composer and studio co-owner, Lyndon Holland, won the 2017 British Academy Games Award for Music. Last Stop is the studio's second game and was published by Annapurna Interactive in 2021. POLARIS, the studio’s third game, will be self-published, with a release date yet to be announced.