Amnesia: Collection Brings Horror to the Nintendo Switch Bring the horror with you.

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Amnesia: Collection Brings Horror to the Nintendo Switch Bring the horror with you.

Postby ccgr » Thu Sep 12, 2019 2:33 pm

Amnesia: Collection Brings Horror to the Nintendo Switch Bring the horror with you.



Helsingborg, Sweden - September 12, 2019 — As sudden as a monster appearing behind you – Amnesia: Collection is now out on Nintendo Switch! The Gatherers, Suitors and Manpigs now fit in your pocket, so you can bring the horror with you wherever you go. The Collection includes Amnesia: The Dark Descent, its expansion Amnesia: Justine, as well as Amnesia: A Machine for Pigs developed by The Chinese Room.

Amnesia: The Dark Descent is a horror icon that revolutionized the genre and helped kick-start the Let's Play phenomenon. The story takes you deep into a decaying castle, plagued by unimaginable horrors – as well as your own memories you would rather forget.

Justine tells an unforgiving story of altruism and egoism, deciding between life and death. You can save everyone, but be careful: one wrong move, and it's your life that's on the line.

A Machine for Pigs takes you to the last hours of 1899 – last hours before the century of war, technology and revolution. Under the streets of London a hellish machine is waking up: a machine for pigs, the creation of madness and grief, set to change the world as it is.

Amnesia: Collection is fully optimized to play on Nintendo Switch, in both handheld and TV mode. The game is available starting September 12th, priced at 29.99 USD.

About Frictional Games

Frictional Games is an independent game developer, known for gripping horror themes and narrative experiences. The company started out in 2007, shipping the Penumbra series in the following years. It rose to fame with the 2010 title Amnesia: The Dark Descent, spawning a new era of horror gameplay videos. In 2015 SOMA continued the tradition of existential horror and intricate narration.

In a decade Frictional Games has grown from a 3-man company to employing 25 people, half of whom are working from a central hub in Malmö, Sweden, and the rest scattered across Europe. Two games are underway in a new two-project model; a horror experience is in production, and a narrative game is currently in pre-production.

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