Dungeons & Dragons 5th Edition... We've Played It!
Posted: Sat Oct 11, 2014 2:46 pm
My gaming club has completed the first gaming session using 5th Edition. We're running the module "Hoard of the Dragon Queen" and our campaign page is here, for those interested.
How did it go?
Very well! The players loved it. This new rules set is simple, quick, dynamic and fun. The players especially liked how quickly and easily combat flows, with fights not taking forever. Also, there were so many ways for the characters to co-operate, support each other and perform combinations, that nobody got bored or found themselves with nothing to do during a fight.
For example, the very first battle of the game consisted of a group of kobolds harassing some villagers during an attack on the town. There were more kobolds than PCs, so one character cast an illusion of a small, tasty looking child off to the side to distract some of the kobolds. The illusion wasn't too convincing, so another character added the sound of the child crying to the illusion. This got the kobolds' attention and the enemy party split as some went for the easy prey. The rest of the adventurers then rushed in and slew the kobolds easily.
In another example, one character was brought down by a swarm of rats while another was trying to set up an area of effect spell. This would have killed the incapacitated character so someone else was able to grab him and pull him out of the way in time for the area of effect spell to land, wiping out most of the rats.
In yet another example of teamwork, the party encountered two cultists and an acolyte. The bard was able to magically charm the acolyte and the other players used persuasion skill to convince the two cultists all was well. This enabled the party to capture these enemies for interrogation back in the keep.
5th Edition promotes teamwork like no other edition of D&D I've ever seen, and in fact it's deadly enough that players who refuse to work together won't live long.
This grizzled, 26-year veteran Dungeons & Dragons grognard gives 5th Edition D&D 2 thumbs up and a 5-star rating. Well done, Wizards of the Coast. Well done.
How did it go?
Very well! The players loved it. This new rules set is simple, quick, dynamic and fun. The players especially liked how quickly and easily combat flows, with fights not taking forever. Also, there were so many ways for the characters to co-operate, support each other and perform combinations, that nobody got bored or found themselves with nothing to do during a fight.
For example, the very first battle of the game consisted of a group of kobolds harassing some villagers during an attack on the town. There were more kobolds than PCs, so one character cast an illusion of a small, tasty looking child off to the side to distract some of the kobolds. The illusion wasn't too convincing, so another character added the sound of the child crying to the illusion. This got the kobolds' attention and the enemy party split as some went for the easy prey. The rest of the adventurers then rushed in and slew the kobolds easily.
In another example, one character was brought down by a swarm of rats while another was trying to set up an area of effect spell. This would have killed the incapacitated character so someone else was able to grab him and pull him out of the way in time for the area of effect spell to land, wiping out most of the rats.
In yet another example of teamwork, the party encountered two cultists and an acolyte. The bard was able to magically charm the acolyte and the other players used persuasion skill to convince the two cultists all was well. This enabled the party to capture these enemies for interrogation back in the keep.
5th Edition promotes teamwork like no other edition of D&D I've ever seen, and in fact it's deadly enough that players who refuse to work together won't live long.
This grizzled, 26-year veteran Dungeons & Dragons grognard gives 5th Edition D&D 2 thumbs up and a 5-star rating. Well done, Wizards of the Coast. Well done.