#GamerGate
Posted: Mon Sep 08, 2014 2:23 am
So, #GamerGate is a thing that's going on right now and, frankly, I find it refreshing. I've long had a problem with game journalism's leftist slant and I'm glad to see that people who I'd think are being served by that slant are equally annoyed.
For those not aware of what's happening, I'll briefly recap (my understanding of it): Zoe Quinn is an independent developer and was outed by her ex-boyfriend for sleeping around with a bunch of people including, most important to the drama, her boss and a writer for Kotaku.
This revelation is also tangled up with pretty much anything YouTuber Anita Sarkeesian says any time ever. Anita Sarkeesian, if you do not know, is a feminist gamer who ran a successful Kickstarter campaign to produce videos demonstrating why games are, for the most part, misogynistic, sexist, and whatever else box of genital-gazing toys the left are playing with these days.
What do Zoe and Anita have to do with one another? Well, they've allegedly come under vicious attack online for their views. It has gotten so bad, reportedly, that Ms. Sarkeesian as stated she needed to move out of her home.
Of course this does nothing to elaborate on Ms. Sarkeesian's own less-than-clean background as it relates to gaming, or the voices who accuse her of willfully misrepresenting games and gamers to her own financial benefit. Really, to talk about the legitimate criticism that can be leveled at her would require much more space than I'm willing to give it. And a short Google search will turn up volumes by people inclined to go into detail.
There is no excuse for harassment. But neither is there for lying.
Anyway...
This then gets tangled up with the cozy nature game development has with game journalism, nepotism, and the reluctance for game journalism to come clean about its relationships with developers (Patricia Hernandez of Kotaku has published positive reviews of Anna Anthropy's games, despite the fact that they are close friends who have lived together in the past. Ben Kuchera of Polygon published an article about Zoe Quinn's claims that she was harassed, despite the fact that he gives money to her on a monthly basis through Patreon.). Rather than do that some have instead decided to lash out at gamers with the familiar labels (sexist, bigoted, misogynists - who are all likely white, male neckbeards).
The problem is, many gamers didn't find the criticisms unwarranted and thus #notyourshield was born. Gamers, in whose name these "journalists" acted (gays, trans, ummmm gay trans?), spoke up and declared that they wanted no part of their shenanigans.
They wanted nothing to do with the #SJW - the Social Justice Warriors of gaming journalism. Want to know how to identify an SJW? Google whoever gave Gone Home good press. That's likely a SJW.
Imagine my surprise when I discovered that all kinds of people thought the glowing response to Gone Home was tripe! I thought my review was the lone voice of sanity in the wilderness.
So, why is all of this good?
Gamers want diversity of opinion. They want to hear all voices, as long at those voices don't berate them for disagreeing to certain ideological agendas. Further, I think gamers don't have a problem with biases so long as those biases are acknowledged and whatever is being talked about is treated fairly. The problem with games journalism (and journalism in general) is that, I believe, the people in it truly to not think they're biased. When you live in an environment where everyone agrees with you (See: Media in New York) it's the dissenting voice that looks out of touch.
I think now is a great time for Christ Centered Gamer to press its brand and expand its reach. What we what about games here is fair but with a point of view. We're not playing at being unbiased. We wear our bias on our sleeve and we're a stronger outlet for gaming news and reviews for it.
I'd really like to see CCG partner with larger media outlets and provide coverage to a multi-billion dollar industry whose customers want transparency and true diversity in reviews and news.
For those not aware of what's happening, I'll briefly recap (my understanding of it): Zoe Quinn is an independent developer and was outed by her ex-boyfriend for sleeping around with a bunch of people including, most important to the drama, her boss and a writer for Kotaku.
This revelation is also tangled up with pretty much anything YouTuber Anita Sarkeesian says any time ever. Anita Sarkeesian, if you do not know, is a feminist gamer who ran a successful Kickstarter campaign to produce videos demonstrating why games are, for the most part, misogynistic, sexist, and whatever else box of genital-gazing toys the left are playing with these days.
What do Zoe and Anita have to do with one another? Well, they've allegedly come under vicious attack online for their views. It has gotten so bad, reportedly, that Ms. Sarkeesian as stated she needed to move out of her home.
Of course this does nothing to elaborate on Ms. Sarkeesian's own less-than-clean background as it relates to gaming, or the voices who accuse her of willfully misrepresenting games and gamers to her own financial benefit. Really, to talk about the legitimate criticism that can be leveled at her would require much more space than I'm willing to give it. And a short Google search will turn up volumes by people inclined to go into detail.
There is no excuse for harassment. But neither is there for lying.
Anyway...
This then gets tangled up with the cozy nature game development has with game journalism, nepotism, and the reluctance for game journalism to come clean about its relationships with developers (Patricia Hernandez of Kotaku has published positive reviews of Anna Anthropy's games, despite the fact that they are close friends who have lived together in the past. Ben Kuchera of Polygon published an article about Zoe Quinn's claims that she was harassed, despite the fact that he gives money to her on a monthly basis through Patreon.). Rather than do that some have instead decided to lash out at gamers with the familiar labels (sexist, bigoted, misogynists - who are all likely white, male neckbeards).
The problem is, many gamers didn't find the criticisms unwarranted and thus #notyourshield was born. Gamers, in whose name these "journalists" acted (gays, trans, ummmm gay trans?), spoke up and declared that they wanted no part of their shenanigans.
They wanted nothing to do with the #SJW - the Social Justice Warriors of gaming journalism. Want to know how to identify an SJW? Google whoever gave Gone Home good press. That's likely a SJW.
Imagine my surprise when I discovered that all kinds of people thought the glowing response to Gone Home was tripe! I thought my review was the lone voice of sanity in the wilderness.
So, why is all of this good?
Gamers want diversity of opinion. They want to hear all voices, as long at those voices don't berate them for disagreeing to certain ideological agendas. Further, I think gamers don't have a problem with biases so long as those biases are acknowledged and whatever is being talked about is treated fairly. The problem with games journalism (and journalism in general) is that, I believe, the people in it truly to not think they're biased. When you live in an environment where everyone agrees with you (See: Media in New York) it's the dissenting voice that looks out of touch.
I think now is a great time for Christ Centered Gamer to press its brand and expand its reach. What we what about games here is fair but with a point of view. We're not playing at being unbiased. We wear our bias on our sleeve and we're a stronger outlet for gaming news and reviews for it.
I'd really like to see CCG partner with larger media outlets and provide coverage to a multi-billion dollar industry whose customers want transparency and true diversity in reviews and news.