Bad Players (A Rant)
Posted: Wed Oct 23, 2013 7:34 pm
A lot of ink gets spilled about bad GMs. Not nearly enough is spend on bad players. Because if you just run the numbers there's bound to be far more bad players then there are bad GMs. There just is. But they're rarely talked about.
I'm a phenomenal player. I'm not tooting my own horn, or stroking my ego, I'm just stating fact. And I'll tell you why:
I make it very, very easy for the GM to engage me in the game and I'm perfectly okay not having the spotlight on me.
Most players I've met want the GM to drag them kicking and screaming to the good parts. They want to be stroked, coddled, and fawned over. They want to be convinced that your game is worth their time. They want the GM, in essence, to beg them to play and thank them for being gracious enough for attending when they deign to show.
In their minds the GM serves the players.
Screw that noise. The GM is doing 99% of the lifting the least you, as a player, can do is make the bar they need to reach to give you a good time low. Maybe not ankle low, but knee height. They are Atlas with the world on their shoulders, why do you want to trip them up?
For me the issue comes down to a single question: If you don't think you're going to have a good time, why are you even sitting here?
It's about trust and too many players, though they'll protest this, don't trust their GM. Their actions lay the truth bare. If you have a stick in your GMs face at the end of every session you don't trust him.
Why are you here? No one is forcing you to be at the table. Go play TOR or something else.
What really bothers me the most is that its these same players who insist they're amazing but then complain the loudest should they get their backside reddened a little.
Think about this: What is everyone's favorite movie from the original Star Wars trilogy? Most people would say The Empire Strikes Back. And we all know why. The good guys got smacked, and smacked hard.
I have yet to meet the player who would allow their GM to do that to them. I've specifically asked fans of Empire, and self-professed great players, that if they love that film so much, why wouldn't they want it to happen to them?
"Because it wouldn't be fun," is the usual response. But the real answer should have been, "Because I'm a crappy player."
So that's that. If you're a role-player, and you love The Empire Strikes Back, but you don't want it to happen to you, you're a crappy player. You do not understand that getting to the core of a character isn't observing their triumphs, but their defeats. And that going through these moments can be a lot of fun...
When looked at from a certain point of view.
I've played like that for as long as I can recall. I relish getting kicked in the teeth by a GM I trust isn't trying to kill me for the lulz. If I suspected the GM were like that I wouldn't be sitting at the table anyway. This is why I've had GMs say to me they've never had a player like me before. Because they don't have to worry about me.
Maybe I'm like this because I'm also a storyteller and a GM. I know the kinds of stories I love, and why I love them, and I know the kinds of games I want to run and the ideal players for them. Those players look a lot like me in temperament.
Maybe I am tooting my own horn but I would love to be Luke or Han in Empire. And I can't think of a GM who wouldn't love to run that game.
I'm a phenomenal player. I'm not tooting my own horn, or stroking my ego, I'm just stating fact. And I'll tell you why:
I make it very, very easy for the GM to engage me in the game and I'm perfectly okay not having the spotlight on me.
Most players I've met want the GM to drag them kicking and screaming to the good parts. They want to be stroked, coddled, and fawned over. They want to be convinced that your game is worth their time. They want the GM, in essence, to beg them to play and thank them for being gracious enough for attending when they deign to show.
In their minds the GM serves the players.
Screw that noise. The GM is doing 99% of the lifting the least you, as a player, can do is make the bar they need to reach to give you a good time low. Maybe not ankle low, but knee height. They are Atlas with the world on their shoulders, why do you want to trip them up?
For me the issue comes down to a single question: If you don't think you're going to have a good time, why are you even sitting here?
It's about trust and too many players, though they'll protest this, don't trust their GM. Their actions lay the truth bare. If you have a stick in your GMs face at the end of every session you don't trust him.
Why are you here? No one is forcing you to be at the table. Go play TOR or something else.
What really bothers me the most is that its these same players who insist they're amazing but then complain the loudest should they get their backside reddened a little.
Think about this: What is everyone's favorite movie from the original Star Wars trilogy? Most people would say The Empire Strikes Back. And we all know why. The good guys got smacked, and smacked hard.
I have yet to meet the player who would allow their GM to do that to them. I've specifically asked fans of Empire, and self-professed great players, that if they love that film so much, why wouldn't they want it to happen to them?
"Because it wouldn't be fun," is the usual response. But the real answer should have been, "Because I'm a crappy player."
So that's that. If you're a role-player, and you love The Empire Strikes Back, but you don't want it to happen to you, you're a crappy player. You do not understand that getting to the core of a character isn't observing their triumphs, but their defeats. And that going through these moments can be a lot of fun...
When looked at from a certain point of view.

I've played like that for as long as I can recall. I relish getting kicked in the teeth by a GM I trust isn't trying to kill me for the lulz. If I suspected the GM were like that I wouldn't be sitting at the table anyway. This is why I've had GMs say to me they've never had a player like me before. Because they don't have to worry about me.
Maybe I'm like this because I'm also a storyteller and a GM. I know the kinds of stories I love, and why I love them, and I know the kinds of games I want to run and the ideal players for them. Those players look a lot like me in temperament.
Maybe I am tooting my own horn but I would love to be Luke or Han in Empire. And I can't think of a GM who wouldn't love to run that game.