Making Dreams Come True
Posted: Tue Mar 26, 2013 12:43 pm
http://www.familyfriendlygaming.com/New ... 0True.html
Text of the article for those whose browsers have problems with the site:
"Cordova, TN - March 26, in the year of our Lord 2013 - On a daily basis I make dreams come true. A small independent developer is starving for attention. They have a dream of making a video game. They make their dream game. At that point their dream turns into a nightmare. They are so proud of their product, yet they do not have the mechanism in place to get the word out about their game. They go around trying to find someone in the media to make their dreams come true. Rejection is the usual response from a variety of different sources.
Video game media is a dog eat dog world. Too often there are backroom deals, and back scratching mentality. Many in the video game media will ask: “What are you going to do for me?” These small independent developers don't have deep pockets to buy their way onto websites, and into gaming magazines. Most of them have day jobs to finance their dreams. Unless you fit into a certain privileged status the ESA is also an exercise in futility. This is where many small independent video game developers find themselves. Nobody gives them any love, and few have the time to deal with them.
That is where I come into play. I help many of these small independent game developers get some video game media attention. I have given many of them a shot by playing their games, and working on reviews. It does not always work out for them though. Some have not wanted to accept any constructive criticism. Others did not realize glaring problems with their games. When it works though, it is a beautiful thing. I have lost track of how many iTunes gift cards I have received in thanks for reviewing their product. Want to know the real kicker? I asked nothing of them – aside from the game of course. It is always nice to experience such thankfulness.
What saddens me is for every dream I help come true, there are four or five others waiting. Every so often I have to clean out my waiting queue because it gets too large to even contemplate. I feel bad because I know these are dreams that I am ignoring. There is only so much time in the day, and I have been provided a finite amount of resources. To everyone I have not been able to help – I am truly and deeply sorry.
- Paul Bury
- Family Friendly Gaming"
Here are my questions ( on top of your normal thoughts
)
Does it adequately convey the regret of not being able to help more?
Is it too back patting? If so how would that be diminished?
Does it give a good behind the scenes glimpse?
Text of the article for those whose browsers have problems with the site:
"Cordova, TN - March 26, in the year of our Lord 2013 - On a daily basis I make dreams come true. A small independent developer is starving for attention. They have a dream of making a video game. They make their dream game. At that point their dream turns into a nightmare. They are so proud of their product, yet they do not have the mechanism in place to get the word out about their game. They go around trying to find someone in the media to make their dreams come true. Rejection is the usual response from a variety of different sources.
Video game media is a dog eat dog world. Too often there are backroom deals, and back scratching mentality. Many in the video game media will ask: “What are you going to do for me?” These small independent developers don't have deep pockets to buy their way onto websites, and into gaming magazines. Most of them have day jobs to finance their dreams. Unless you fit into a certain privileged status the ESA is also an exercise in futility. This is where many small independent video game developers find themselves. Nobody gives them any love, and few have the time to deal with them.
That is where I come into play. I help many of these small independent game developers get some video game media attention. I have given many of them a shot by playing their games, and working on reviews. It does not always work out for them though. Some have not wanted to accept any constructive criticism. Others did not realize glaring problems with their games. When it works though, it is a beautiful thing. I have lost track of how many iTunes gift cards I have received in thanks for reviewing their product. Want to know the real kicker? I asked nothing of them – aside from the game of course. It is always nice to experience such thankfulness.
What saddens me is for every dream I help come true, there are four or five others waiting. Every so often I have to clean out my waiting queue because it gets too large to even contemplate. I feel bad because I know these are dreams that I am ignoring. There is only so much time in the day, and I have been provided a finite amount of resources. To everyone I have not been able to help – I am truly and deeply sorry.
- Paul Bury
- Family Friendly Gaming"
Here are my questions ( on top of your normal thoughts

Does it adequately convey the regret of not being able to help more?
Is it too back patting? If so how would that be diminished?
Does it give a good behind the scenes glimpse?