Ask the Mormon
- delve
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There a convenient internet rulebook, or what?

http://www.helioviewer.org" onclick="window.open(this.href);return false;
//TODO: Insert witty one-liner here
- ArcticFox
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I think there's one for Dark Heresy
"He who takes offense when no offense is intended is a fool, and he who takes offense when offense is intended is a greater fool."
—Brigham Young
"Don't take refuge in the false security of consensus."
—Christopher Hitchens
—Brigham Young
"Don't take refuge in the false security of consensus."
—Christopher Hitchens
- Emwok
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- ArcticFox
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Wazat?
"He who takes offense when no offense is intended is a fool, and he who takes offense when offense is intended is a greater fool."
—Brigham Young
"Don't take refuge in the false security of consensus."
—Christopher Hitchens
—Brigham Young
"Don't take refuge in the false security of consensus."
—Christopher Hitchens
- Sstavix
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Color me intrigued as well....ArcticFox wrote:Woo! That's one...
- Emwok
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Spoiler:
- Chozon1
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Sometimes the only effective way to express something is with an inarticulate grunt?

- ArcticFox
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Surprisingly often...
"He who takes offense when no offense is intended is a fool, and he who takes offense when offense is intended is a greater fool."
—Brigham Young
"Don't take refuge in the false security of consensus."
—Christopher Hitchens
—Brigham Young
"Don't take refuge in the false security of consensus."
—Christopher Hitchens
- Emwok
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If you pulled together a team to fight a zombie apocalypse, what skills would you find important for team members to have?
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- Sstavix
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I'm going to fire up a tabletop campaign for my wife, my daughter and a couple other ids in the neighborhood. Any recommendations for running a D&D campaign for younger players?
- ArcticFox
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Survival (Including foraging, hunting, navigation)Emwok wrote:If you pulled together a team to fight a zombie apocalypse, what skills would you find important for team members to have?
Marksmanship
Medical (Beyond just first aid)
Leadership
Depending on the age bracket of your players, you'll want to tell a story they can understand and relate to. Younger players will want a simple adventure where you go out, slay the dragon, grab the treasure, save the realm. Older players will want plot twists and a little intrigue. (Why DOES the hermit wizard care what happens to the town, and why is he so eager to have the adventurers bring him back the dragon's left eye?) Adult players will appreciate a continuing story arc that spans several sessions.Sstavix wrote:I'm going to fire up a tabletop campaign for my wife, my daughter and a couple other ids in the neighborhood. Any recommendations for running a D&D campaign for younger players?
And... Take frequent 5 minute breaks... About every 2 hours or so for adults, more frequent for younger players. It's hard to sit still without being obnoxious for very long, even for grownups.
"He who takes offense when no offense is intended is a fool, and he who takes offense when offense is intended is a greater fool."
—Brigham Young
"Don't take refuge in the false security of consensus."
—Christopher Hitchens
—Brigham Young
"Don't take refuge in the false security of consensus."
—Christopher Hitchens
- Emwok
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Favorite super hero?
Spoiler:
- ArcticFox
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"He who takes offense when no offense is intended is a fool, and he who takes offense when offense is intended is a greater fool."
—Brigham Young
"Don't take refuge in the false security of consensus."
—Christopher Hitchens
—Brigham Young
"Don't take refuge in the false security of consensus."
—Christopher Hitchens
- Emwok
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Nice. Right now I'm into The Flash. I'm sure that will change once I've seen The man of Steel.
Flying monkeys or fluting pigs?
Flying monkeys or fluting pigs?
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- Chozon1
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What are your thoughts on "The death of Superman"?
