Deepfreeze32 wrote:I don't know that you would, as that would likely just mean third party developers would just not bother making a version for the Switch at all. And after the Wii U, Nintendo needs all the third party support they can muster; deliberately souring that relationship by demanding "censored" (don't lie, you know that's how it would be spun by gamers at large) versions would only serve to drive them away. The other possibility is that we get lesser versions of the game for the Nintendo console. Call of Duty: World at War on Wii didn't have the Nazi Zombies mode. That's like half the draw of that game. If that happens again (Nintendo port loses features and is objectively the inferior version) I don't think gamers are going to stand for it.
Like I said: I can imagine the outrage. Also like I said, I personally wouldn't care.

I'm more likely to play a game (or recommend it) if the violence and sex is toned down or censored. Censorship is not a four letter word for me, so I wouldn't have to lie; I'd probably nod in agreement and give them a toast. XD Ninty has always shot for being a mostly family friendly company; I'm not only OK with that, I appreciate it. I can admit that I'm not the typical gamer, but...meh.
However, there are problems with the theory. For one, a large portion of the modified games for both Wii and Wii U were done for resource, power and user input reasons, not Nintendo demanding censorship. Games designed for a standard control scheme don't port easily to motion controls, especially when those controls had fewer buttons.
BUT...the main reason inferior versions (most of the time, anyway) were created is because both of the consoles were significantly weaker than their counterparts. Particularly in the instance of Call of Duty, since I don't even think adding a zombies mode to that would have allowed it to fit on a regular DVD. O_o Between the lack of a Blu-Ray (or HD DVD) drive and half the processing power, a lot of game companies couldn't make one game that went across all platforms; the Wii/U required special attention. This isn't theory, but well documented fact.
Keep in mind, the Wii got a port of Dead Space that was just as gross as the 'real version', and the Resident Evil series was remade for it (after being a huge seller on the Gamecube). Not including the terrible Silent Hill games and dozens of assorted sleazy M-rated titles, those games are legitimately scary; "mature" by the gamers definition. Any arguments that the Wii U failed because Nintendo wanted cleaner versions of games have a lot of mountains to leap on their way to logical success.
Spin the argument around however, and question whether weaker hardware will cause the same effect...well, that's a legitimate concern, and something I'm far more worried about than claims of censorship.
ImperialR wrote:*Cough* *Cough* Mortal Kombat on SNES *Cough* Sweat instead of blood *Cough* Nintendo has had a back record with censoring.
Twenty+ years ago, amigo. And again, I applaud them for it. XD I'm sorry if it ticked off a group of bloodthirsty teens, I guess. I was more of a Street Fighter guy though; only change there was the blood was turned into yellowish vomit. Only reason kid Chozon was allowed to play it.
Deepfreeze32 wrote:Doom on the SNES.
I didn't know this was a thing. Crazy, what the SNES hardware could support. O_o However, while Nintendo asked (and was promptly ignored) that all religious references be removed, the violence was only changed because of--yet again--hardware limitations. And only slightly.