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Re: Shell we get this puppy started?

Posted: Tue Jun 26, 2012 10:17 pm
by ArchAngel
Here's my sheet so far. How is it looking? (still need to do skill points)
Not sure where to put the +2 wisdom from lyncanthropy. Just add it to the wisdom mod?

Is there a limit to the amount of money we can put down on equipment?

Re: Shell we get this puppy started?

Posted: Wed Jun 27, 2012 12:34 am
by fathom123
ArchAngel wrote:Here's my sheet so far. How is it looking? (still need to do skill points)
Not sure where to put the +2 wisdom from lyncanthropy. Just add it to the wisdom mod?

Is there a limit to the amount of money we can put down on equipment?
So far so good. Be sure to add your strength mod to your damage on your weps. They should say 1d8+4.

You do add the wisdom score to your modifier which will make it a +3. In addition, when you do change you can add the following modifiers to your stats: Str +2, Dex +4, Con +4. If you forget to add the modifiers when in combat, you can not add them after the fact to benefit a roll.

I'll allow the breast plate. We can say the last full moon was four days prior. If you are wearing armor when you change, the armor has a 40% chance of being damaged by the transformation and if you are not in a place that is familiar when you change, you will not remember where you dropped it (unless you succeed at the DC 20 will save, then you retain your mind and memories). EDIT: The transformation is so violent that you do not have control over your body during this time, so regardless if you win the will save, if you forget to remove your armor it will still have the same 40% chance of being damaged. The will save represents your control after the change.

In addition to the will saves, you must make an additional will save for every 30 in game minutes you remain in that form (your wisdom modifier [3] x 10 minutes). After you change back, you can not voluntarily change form until the next day or take 1 point temporary constitution damage (to reflect the strain it has on your physical body). The constitution damage will be restored after 3 days. The damage still applies if you are forced to change at the sight of a full moon. If there are three attempts, the result is doubled (IE 2 constitution instead of 1 for a total of 3 constitution for 3 attempts in one 24 hour period). The same at 4 attempts (4 instead 2 for a total of 7 constitution at 4 attempts in 1 24 hour period), and so on. In addition to the constitution damage, the amount of recovery time remains the same per point (2 days rest per point lost). If in the 24 hours you do not rest and you transform, it will count as the same day and apply the constitution damage.

I'm trying to balance game play, if I'm adding too much let me know. I've never played with someone gaming as a lycanthrope before so I want it to be awesome for you but balanced for the other players as well.

EDIT: I noticed that there is a +3 level adjustment for Lycanthropy as well. This means you will not be able to be a level 2 fighter until level 5. The racial hit dice and additional skills can be applied accordingly with each level adjustment (so you don't start with all of the racial hit dice, but you progress in the levels as if you were to level in Lycanthrope as a class). This means at level 2 you are a first level fighter 1 level werewolf. At second 1 fighter/1 werewolf. 3rd, 1 fighter/2 werewolf. 4th 1 fighter/3 werewolf. 5th 2 fighter/3 werewolf. If I'm off on this, someone let me know but I'm pretty sure that's how level adjustments work. With the increased penalties I added (constitution damage and potential armor dammage/losing) I will make it a +2 LA instead of +3. This seems like a lot now, but if you progress as I'm thinking, by level 10 or so you should be able to change into a werewolf and have next to no penalties making you super powerful. It's early days with your character however.

Re: Shell we get this puppy started?

Posted: Wed Jun 27, 2012 1:01 am
by ArchAngel
That sounds cool. I like it. We'll play through, and I'm open to working with whatever change you want to make to keep it from getting overpowered or nerfed.
If you're more comfortable, I can move down to light armor. Would light armor take the same penalties as the breastplate?
Maybe some other issues with being a werewolf too, like horses don't like me (in any form) so I can't ride or I have penalties when rolling for riding, I take damage when changing back to human, lawful characters are naturally hostile to me, etc.

Would removing armor take a standard action round, or is it something I need to remember before I transform?
Also, when taking off armor, would I be able to just store in in my backpack? (so I don't need to do Armor checks, but just worry about weight)
I don't know how items work in dnd.


EDIT: I'm not sure what you mean by Level Adjustment, or what it's supposed to be. What would the difference be between a Level 1 Werewolf and a Level 3 werewolf, and if you prefer, my character can always "become" a werewolf later on in the narrative.


EDIT 2: Oh, wouldn't my wisdom be +4 instead of +3, since I have a +2 from my abilities and +2 from lycanthropy.

Re: Shell we get this puppy started?

Posted: Wed Jun 27, 2012 1:24 am
by fathom123
http://www.d20srd.org/srd/equipment/arm ... nningArmor

This table shows the time in game it takes to remove various armors.

You may want to consider your character to be a monk. Monks use wisdom as one of their primary stats. If you drop that 18 into wisdom, with your +2 form lycanthrope you will be at 20 (+5 for your will saves). Not to mention that when you gain the ability to control when you transform, you will be a viscous whirlwind of death and destruction.

Re: Shell we get this puppy started?

Posted: Wed Jun 27, 2012 2:00 am
by fathom123
ArchAngel wrote: EDIT: I'm not sure what you mean by Level Adjustment, or what it's supposed to be. What would the difference be between a Level 1 Werewolf and a Level 3 werewolf, and if you prefer, my character can always "become" a werewolf later on in the narrative.


EDIT 2: Oh, wouldn't my wisdom be +4 instead of +3, since I have a +2 from my abilities and +2 from lycanthropy.
The difference between a level 1 and 3 is the amount of hit dice and skill points your receive form your racial ability. You typically gain an aditional hit dice with every level you gain to add to your HP. The Level Adjustment reflects in game mechanics how many levels it will take before you can balance out with the rest of the party.

http://www.d20srd.org/srd/monsters/intr ... Adjustment

The way I stated you level up has altered the ECL you are at. Without the alterations you would start with an ECL of 5 meaning you would be effectively a 5th level character (your hit dice as a fighter, your hit dice as a warewolf + the Level adjustment). The abilities you gain form being a werewolf have a cost to them and that cost is reflected in how many levels it takes for you to advance in a class level. For a werewolf, it takes three levels before you gain another class level. I modified the leveling so you do not start with all of the hit dice because if you did, you would be unstoppable to any first level encounter. You still need a level of vulnerability so the quest presents a challenge. Otherwise it seems pointless to create encounters because you would tear through them with ease.

Let me put this in game terms. You start the game with Dammage reduction 10/silver. That means for every hit you take you subtract 10 from the damage while in lycantropic form, THAT'S INSANE! If someone hits you with a silver weapon, then you take full damage. How many people realistically carry silver weapons unless they are rich or lycanthrope hunters.

Not to mention you gain the ability of scent meaning that even as a fighter you can track people without the need for the tracking feat only given to rangers or scouts. You can use this ability in hybrid or human form.

You have a natural armor of +2 which you add to whatever armor you have!

You have low light vision (humans do not have low light vision naturally, meaning you can see twice as far as normal in star light, torch light, or candle light).

You gain an aditional +2 to wisdom when humans do not gain any bonuses. So basically you get the free feat, the free extra skill points for being human and a +2 wisdom increase without a stat penalty. Usually if you chose a race, dwarves for example, you gain a +2 to con but you take a -2 to your charisma. It's a trade off that you don't have.

In adition, when you change, you get super buff! (Str +2, Dex +4, Con +4)!!!

In addition you gain IRON WILL as a free feat. That gives you a +2 on will saves.

To put things into perspective, when you gain a level as a fighter you get free bonus feats. Everyone else only gets a feat at 1st, 3rd, 6th, and 9th. You start with 4 feats. By feat standards alone you are effectively level 3 as a fighter, not to mention the feats you do have you would not be able to get as a fighter (scent is not a feat you can choose).

You don't gain another class level until level because you ARE SUPER AWESOME FROM LEVEL 1 THROUGH 5!!!!!!!!!!!*head explodes form the awesomeness*

You would only have a +3 because you are currently at wis of 14 giving you a +2 bonus. A 16 would give you a +3 to your wisdom modifier giving you an extra +1 to your will save (which by the way, you should be at +5 BECAUSE YOU HAVE AN ADDITIONAL +2 FROM IRON WILL*head explodes again*). Now if you drop that 18 into will, YOU WOULD BE AN ANIMAL OF DESTRUCTION! This means your DC 20 will save will give you A +7 BONUS to your ROLL!!!!! You would basically live as a werewolf all the time and if anyone says anything bad about you would destroy them with your powerfull awesomeness and they couldnt do anything about it because you DONT TAKE DAMAGE UNLESS THEY DO OVER 10 POINTS OF DAMAGE *head explodes again.*

I'm running out of heads here.

I hope this explains it.

Re: Shell we get this puppy started?

Posted: Wed Jun 27, 2012 2:20 am
by fathom123
Also, if my GM was in control, you would not be allowed to be a lycanthrope unless we were starting as level 4 characters. You would then be a level 1 fighter and a level 3 lycanthrope.

That's what he did when I played a domovoi. The most awesome short person you could ever play in D&D. To put it lightly I BROKE THE GAME WITH HOW AWESOME HE WAS. Granted he is a pro DM and handled my munchkin self with little to no effort. Quite impressive really. He could, on the fly, adjust the stats of all his encounters in his head without a blink. Great guy really!

Domovoi
+4 Dex
+2 Con
+4 Int
+6 Wis
+6 Cha
–2 Str


• Small Size (Gives and additional +1 to armor btw!)
• 20’ Movement
• Low-light Vision
• +2 Natural Armor bonus to AC
• Level Adjustment +2
• 2HD Fey (fire), which grants skill points, Feats,
BAB, & Base Save Bonuses.
• Slippery – +2 Racial bonus to Escape Artist &
Grapple checks
• Spell-Like Abilities. Cast at 3
rd
level.
at will: Produce Flame, Pyrotechnics (smoke only)
3/day: Flaming Sphere

Yea, pretty awesome as a rogue. Imagine my hide checks with an 18 natural dex and then add +4 making my starting Dex a 23 at level 5 because I gained an additional stat point at level 4. That's a +6 to my skill checks involving dex and then I add my ranks in the skill. It comes out to a +10 or something ridiculous like that to hide, move silently, etc.

I've munchkind it up in my time.

Re: Shell we get this puppy started?

Posted: Wed Jun 27, 2012 4:12 am
by ccgr
[dice]0[/dice]

Re: Shell we get this puppy started?

Posted: Wed Jun 27, 2012 4:14 am
by ccgr
so dice rolls now work you can choose your style or text in the user control panel, the bbcode button only works in this forum section

What should the subforum be called?

Re: Shell we get this puppy started?

Posted: Wed Jun 27, 2012 6:23 am
by fathom123
the game will be called "redemption of Agronon"

[roll=test]1d20[/roll]

Thank you for installing the dice roller and setting up the sub forum!!

How does the dice roller work? I'm used to the code I made above, but I don't think it works.

Re: Shell we get this puppy started?

Posted: Wed Jun 27, 2012 6:26 am
by fathom123
[dice]0[/dice]

Re: Shell we get this puppy started?

Posted: Wed Jun 27, 2012 7:05 am
by ArchAngel
I suppose I chose to be a fighter over a monk for pure RP purposes; it's just not an interesting class for me. An atheist monk might be...

You make good points about lycanthropy at early levels. Of course I love the idea about being a total avatar of destruction and power, but I can proceed as a plain fighter until then. And once we get to a high enough level where you feel comfortable, I can get bit and and start down the transformation path, having to build up the appropriate stats and feats over level ups.
Otherwise, would I get partial stat bonuses from lycanthrophy as a I level up, and slowly gain werewolf skills per level? (like, would I get +3 wisdom until I complete all 3 levels of lycanthropy, where after I will get +4?)

Test attack (2d8+4):[dice]0[/dice]

Yeah, I saw that table about donning armor, but I didn't get what a minute or a round means in terms of us playing here. If we do one post a day, does it take me a whole day to take off my armor?

EDIT: just cuz.

Re: Shell we get this puppy started?

Posted: Wed Jun 27, 2012 12:51 pm
by ccgr

Re: Shell we get this puppy started?

Posted: Wed Jun 27, 2012 1:14 pm
by ArcticFox
When is the official start date?

I started my character but haven't finished. Been preparing for a business trip out of town but I should be able to get online and finish setting up even while I'm away.

Re: Shell we get this puppy started?

Posted: Wed Jun 27, 2012 2:21 pm
by fathom123
If everyone could be finished with their character by today that would be awesome. I will be posting the initial storyline on the forum and if you feel up to it you may begin your character introductions and interact with each other.

EDIT: CCGR, YOU ROCK! Thank you for making this happen!

Also, it says i need special permissions to read the content of the forum.

Re: Shell we get this puppy started?

Posted: Wed Jun 27, 2012 2:25 pm
by ArcticFox
I'll do my best, but most of this evening I'll be up in the air. On the off chance the plane offers wifi, though.... :mrgreen:

Edit: Gonna see how much of this I can get away with here at the office :mrgreen:

This is my sheet in progress

Rolling for starting age 15 + [dice]0[/dice]

Rolling for starting Height 4'10" + [dice]1[/dice]

Rolling for starting weight 120lbs. + height x [dice]2[/dice]

Ok so at first I rolled my abilities here but since there's no way to single out individual dice for re-rolling, I'll use a little utility I wrote in Java here and use that for my sheet. (My real dice are at home.)

Hmm so I've tried to edit the rolls out a couple times and they keep coming back. Bug report!
[dice]3[/dice]
[dice]4[/dice]
[dice]5[/dice]
[dice]6[/dice]
[dice]7[/dice]
[dice]8[/dice]
[dice]9[/dice]