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micah211 wrote: Fri Apr 07, 2017 12:05 pm I started playing Skyrim a few days ago. It's blown my opinion of RPGs out of the water.
I LOVE SKYRIM.

Skyrim?
I'm glad. XD Told you so. Though I'll warn you, there are few other RPG's in the market that can match a TES (The Elder Scrolls) title; you're not going to be able to avoid making comparisons to its glory.

But to be completely honest, Bethesda games are a drug to me; I cannot play them. They become my life. And not in a kidding sort of way, but a serious 'I'm not doing anything but playing this game for eight hours a day' unhealthy sort of way. *shrugs* It's not a warning, just the sad reason I haven't played Skyrim. XD

Is sad times. They are probably the best open-world RPG's available. Morrowind (two iterations back) is my favorite RPG ever; I put in several hundreds of hours, blown away by the amazing immersion of the world and the mind-blowing size of the map. I could actually go back and replay everything in that game now, and have just as much fun.

Bethesda catches a lot of flack...but TES is a stunningly awesome series. That is what I think of Skyrim. XD Plus, vikings and dragons. It probably can't be beaten.
Deepfreeze32 wrote: Yeah, I'm a black coffee drinker myself. I just need caffeine, and I need it quick. XD

So Persona 5's ambient music in the background is soft and slow, but I love it.

For example, this is the music that plays as you explore the first dungeon:

What do you think?
I tried caffeine candy once. It actually worked better than coffee, and I managed to get a super good deal on five pounds of it. I don't remember what happened to it, but that may have been because I ate too much in one sitting.

No complaints. Better than plenty of other backgrounds musics I've heard over the years. And it sorta gives an exploration feel. I like it.
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The main composer of Persona 5 (And most of the SMT series music I've shown you), Shoji Meguro, is a fantastic composer. I'd put him on the same level as Nobuo Uematsu in terms of awesome scores composed. And I don't say that lightly.

When you want to use a program, but it keeps crashing on you?
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RAAAAAAAAAAAAAAGE.

*twitch*

In that case...victory is not getting the program to run. Victory...is vengeance.

I don't know why, but programs that for all intents and purposes should work absolutely fine, and refuse for 'reasons', make me legitimately angry. O_o I have to walk away for a half an hour before fixing it. XD
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I got a drawing tablet from monoprice on the recommendation of a friend. I cannot get the bloody thing to work properly. @_@

Some more background music from Persona 5. This one is aptly titled "Tension" as it plays during intense scenes in the game.



Thoughts?
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I feel ashamed of abusing a sneak trick... but it's in the game sooooo

Your prefered TES class?
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Deepfreeze32 wrote: I got a drawing tablet from monoprice on the recommendation of a friend. I cannot get the bloody thing to work properly. @_@

Some more background music from Persona 5. This one is aptly titled "Tension" as it plays during intense scenes in the game.

Thoughts?
Have you tried threatening it in pseudo-Russian?

I liked it. It's legitimately unsettling. XD
micah211 wrote: I feel ashamed of abusing a sneak trick... but it's in the game sooooo

Your prefered TES class?
As long as you aren't using console commands, I don't think it counts as cheating. :P "Oh, I just found the most powerful long sword in the game...and now I have two!"

Custom. You can probably build any end-character from any starting class, but I always built mine custom. Depends on which race I picked, but I usually went for an acrobatic fighter with some basic mage skills, the idea being I have access to healing and manipulation spells (don't remember what they are called in the game. Water-walk and such. I refuse to get into Tamrielien water, and it makes traveling much easier) early game, and increasing my skills in stuff I use constantly (melee attacks, acrobatics, healing spells) to level faster.

Now that I've said that, I don't know what the leveling system is like in Skyrim, so that may just be gibberish. XD
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The leveling is just like that. I'm not sure about water-walking though. You gain level from doing just about anything, even eating those wondrous sweet rolls the Empire has lying around.

Favorite flavor of lemonade
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They change spells from iteration to iteration. It looks like water-walk isn't in Skyrim, for the most part. Which is sad times, as I have the feeling they haven't removed the terrifying water creatures. -_- I used to enchant a pair of shoes with it so I'd never have to swim. XD Made thieving easier too; it's hard for guards to catch you when they're swimming and you're not. >_>

Blue raspberry. Though most any flavor will make me happy. <3
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Can't remember if I've shared these music pieces with you before, but it's one of my favorite parts of Persona 5.

So one of the things about the game is that you steal the distorted desires of people in this alternate reality called The Metaverse to change their hearts. Each dungeon (called a Palace) is a manifestation of someone's extremely twisted desires. There's a cool mechanic that involves security levels. Basically, if you sneak up on enemies and kill them without being spotted or running away, you decrease the alert level (to a minimum and starting value of 0). If you are spotted, the alert level increases. There are also some traps (one palace has security cameras that will increase alert level if you walk in their field of view) that do this as well. If the alert level reaches 100, you are kicked out for the day.

Those desires I mention will manifest in the most secure part of the palace as treasure (The first palace is a castle, and the treasure manifests in the throne room at the top of the castle). The treasure will be intangible mist at first, but finding it is the most important thing. Once you have found the treasure and secured a route to it, you leave a "calling card" for the victim in the real world. This is also usually in public (For example, posted on the school announcement board for a teacher). The calling card makes the victim's unconscious make the treasure tangible. The palace security level goes up to 99, and then you get to rush for the treasure while this song plays:



Once you've got to the treasure, it's boss time!

The boss music is also awesome:



Also, each boss has a unique mechanic associated with them that you can send a party member off to do. For example, the first boss has a crown on his head (Which also happens to be the treasure for that palace), so you send a character off to knock it off of his head (which makes him super vulnerable). This special mechanic might take a few rounds (knocking the crown off takes 3 or 4), but it is usually worth it (The exception is the boss of the 3rd Palace, which I HIGHLY advise not doing as it will waste precious items).

Anyway, since Tuesday I've logged 35 hours and counting in Persona 5. No, I didn't spend 11 of those on Saturday alone... >_>
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The only water enemies are slaughter-fish and and mudcrabs, nothing to worry about.

Favorite scientist?
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Deepfreeze32 wrote: Can't remember if I've shared these music pieces with you before, but it's one of my favorite parts of Persona 5.

So one of the things about the game is that you steal the distorted desires of people in this alternate reality called The Metaverse to change their hearts. Each dungeon (called a Palace) is a manifestation of someone's extremely twisted desires. There's a cool mechanic that involves security levels. Basically, if you sneak up on enemies and kill them without being spotted or running away, you decrease the alert level (to a minimum and starting value of 0). If you are spotted, the alert level increases. There are also some traps (one palace has security cameras that will increase alert level if you walk in their field of view) that do this as well. If the alert level reaches 100, you are kicked out for the day.

Those desires I mention will manifest in the most secure part of the palace as treasure (The first palace is a castle, and the treasure manifests in the throne room at the top of the castle). The treasure will be intangible mist at first, but finding it is the most important thing. Once you have found the treasure and secured a route to it, you leave a "calling card" for the victim in the real world. This is also usually in public (For example, posted on the school announcement board for a teacher). The calling card makes the victim's unconscious make the treasure tangible. The palace security level goes up to 99, and then you get to rush for the treasure while this song plays:



Once you've got to the treasure, it's boss time!

The boss music is also awesome:



Also, each boss has a unique mechanic associated with them that you can send a party member off to do. For example, the first boss has a crown on his head (Which also happens to be the treasure for that palace), so you send a character off to knock it off of his head (which makes him super vulnerable). This special mechanic might take a few rounds (knocking the crown off takes 3 or 4), but it is usually worth it (The exception is the boss of the 3rd Palace, which I HIGHLY advise not doing as it will waste precious items).

Anyway, since Tuesday I've logged 35 hours and counting in Persona 5. No, I didn't spend 11 of those on Saturday alone... >_>
That is what Saturday's are for. :P You mean people have used them for something else over the years?

I liked those songs (especially the first) a lot, and that sounds like a very interesting (and fun) mechanic.

Kinda reminds me of a much deeper Twilight Princess, where what you do in the shadow realm changes the light realm. But more complex and challenging.
micah211 wrote:The only water enemies are slaughter-fish and and mudcrabs, nothing to worry about.

Favorite scientist?
When you are terrified of water creatures--real world or otherwise--slaughterfish are a living nightmare. O_o Oh, and there's one mission in Oblivion where you have to dive into the water and hunt them down. That was panic inducing...and oh heavens, there was an underwater wizards dungeon with a slaughterfish the size of a horse. I had to reload a game save when I found it, just to psych myself up to actually facing it. XD I used invisibility potions and strength potions to drop it in a few hits. I may have been squealing in suppressed screams the whole time.

Mudcrabs aren't that bad though. XD There was one in Morrowind that was quite the salesman; better than any you'd find in cities.

Probably Isaac Newton. A lot of scientists, especially modern ones, have their minds so closed to the spiritual realm that even questioning it can lead to mockery. Not even just the random evolution vs. deliberate creation theories. There are scientists that have been laughed out of their jobs for even admitting they believed in God.

Newty, on the other hand, only saw science as a way of broadening our knowledge and wonder of God's creation. He actually wrote spiritual books, and I believe it was only from the encouragement of a few friends that he 'bothered' to write down his theories of gravitation.

There was another, actually still alive, scientist that I liked a lot, but I can't remember his/her name. Which bothers me, but that's what you get from reading science fiction all the time. Too many scientists names in my head. XD
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War of Mordor?
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I guess it is kinda similar to that, I never played Twilight Princess though. I just beat the fourth palace, which puts a really interesting twist on the whole thing.

One interesting thing in Persona 5 is how it handles DLC. Namely, the DLC is mostly cosmetic (There's a few Personas you can get, but they are mostly just there as callbacks to previous games and aren't imbalanced), and includes costumes from Persona 1, 2, 3, 4 (and its spin offs), Raidou Kuzunoha vs The Soulless Army (I showed you the battle music from that game a while back), Shin Megami Tensei If... (A game I would not blame you for having not heard of, if only because it was never released outside of Japan), and Catherine. I don't think Catherine would really be up your alley, lol.

What is also interesting is that the battle music changes depending on the costume the main character is wearing. So while I don't think you'd really like Catherine, I am interested to hear what you think of the battle music they selected for the Catherine costumes:



Thoughts?
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micah211 wrote:War of Mordor?
Assuming you mean the games, the problem is that I am a deeply, deeply ingrained LOTR fan. Since like...the day I was born. Maybe a week after. I grew having the tales read to me, and it was a huge deal when I finally got old enough to own and read my own copy.

As such, the fact that the series screws up so much LOTR lore intrinsically bothers me to the point that I literally could not play it even if I wanted to. :P
Deepfreeze32 wrote: I guess it is kinda similar to that, I never played Twilight Princess though. I just beat the fourth palace, which puts a really interesting twist on the whole thing.

One interesting thing in Persona 5 is how it handles DLC. Namely, the DLC is mostly cosmetic (There's a few Personas you can get, but they are mostly just there as callbacks to previous games and aren't imbalanced), and includes costumes from Persona 1, 2, 3, 4 (and its spin offs), Raidou Kuzunoha vs The Soulless Army (I showed you the battle music from that game a while back), Shin Megami Tensei If... (A game I would not blame you for having not heard of, if only because it was never released outside of Japan), and Catherine. I don't think Catherine would really be up your alley, lol.

What is also interesting is that the battle music changes depending on the costume the main character is wearing. So while I don't think you'd really like Catherine, I am interested to hear what you think of the battle music they selected for the Catherine costumes:

Thoughts?
I actually wish more games would do that. I'd pay for that DLC model in all seriousness. Especially if it was a Ninty game.

Liked the song too. It's perfect for battle scenes.
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The Matterfall game I've been waiting 2 years for that hasn't had an update?
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