lol, I know that struggle.
I went with my old standby: Hunter. Was so happy when I got the gunslinger subclass. Still haven't unlocked the last subclass, but I don't really intend to use it a ton. Gimme dat golden gun.
Ask a Question, Get Deep!
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But but...he's a ninja. :O Nightstalkers are the only class I play as hunter. <3 I do like the near invincibility of the arcstrider though. Miss the throwing knife.
What do you think of the new tower?
What do you think of the new tower?

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Not gonna lie, I was supremely happy when, after you beat Ghaul and watch the cutscenes/credits, you're dropped back in The Tower. Feels good, man.
I like the redesign, mostly, but it does feel like there's more running around to get to the various people. I guess I can't really complain because even the original Tower had that, but it kinda sucks if you are talking to someone and then need to run across the entire length of the map to get to the next person. XD
I like the redesign, mostly, but it does feel like there's more running around to get to the various people. I guess I can't really complain because even the original Tower had that, but it kinda sucks if you are talking to someone and then need to run across the entire length of the map to get to the next person. XD
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I cried. >_> Just a little.
And yeah, it's huge now. I kinda hope they put in some more fast travel spots for those times you just need to talk to a certain character. But I won't complain.
Have you done any of Cayde's treasure hunts? Or joined a clan? Those free engrams make for tasty snacks.
And yeah, it's huge now. I kinda hope they put in some more fast travel spots for those times you just need to talk to a certain character. But I won't complain.
Have you done any of Cayde's treasure hunts? Or joined a clan? Those free engrams make for tasty snacks.

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I haven't done the treasure hunt things, don't even know what they are. XD
But I am in a clan, admittedly it's one that friends formed, so we have a very small roster right now. And usually I'm the only person on, given that other people have had life smack them in the face.
But I am in a clan, admittedly it's one that friends formed, so we have a very small roster right now. And usually I'm the only person on, given that other people have had life smack them in the face.
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Weird. I thought they unlocked when you entered the tower. Ah well; forget I mentioned them. >_>
When does the Raid go live for PC?
Edit: Also, have you seen the Osiris trailer?
When does the Raid go live for PC?
Edit: Also, have you seen the Osiris trailer?

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Looks like the Leviathan raid drops tomorrow. I am not ready to do it. XD
And I just watched the trailer. I am hype. So ready for it.
And I just watched the trailer. I am hype. So ready for it.
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No one is ready for the Leviathan. Lot's of fat guys in pools. *shudders*
Library sales?
Library sales?

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Never actually been to one myself.
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Signed band merchandise?

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It can be really nice to have, so long as you didn't pay through the nose for it.
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Thoughts about the Wii U?

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I posted a short version in your ask thread, but here's my take:
The Wii U has some excellent games, and some really awesome ideas. For example: Tokyo Mirage Sessions #FE has this awesome mobile phone/inventory manager that it uses the gamepad for. Then you have stuff like Captain Toad's Treasure Tracker, which uses the gamepad features to great effect.
But there was one fatal flaw, in my opinion, with the Wii U's design: The reliance on the gamepad.
So here's what I've heard, secondhand, about developing for the Wii U: You need to constantly reserve a set amount of memory and CPU to stream to the gamepad (even if you aren't using it, like Donkey Kong Country Tropical Freeze), which also needs to be on all the time. This means that when you are developing the game, you need to constantly test it on actual hardware to ensure that the game will run at a playable rate. This in turn means that you will often have to make technical compromises to ensure the game is playable. This is actually a large part (Along with severe mismanagement by Sega) of why Sonic Boom: Rise of Lyric sucked. The team was forced to port a CryEngine 3 game meant to run on PS4/XB1 to the Wii U, which does not run CryEngine 3. And they had to make it work by the release date Sega committed to.
Essentially, the ambitious design of the Wii U combined with Nintendo's desire for a lower-cost console led to a technical situation that made the console difficult to develop for. This complexity meant that companies working on games across multiple platforms would see a higher cost to port their games to the Wii U. The low install base of the Wii U made that a financially disadvantageous situation, so few companies did it with the level of commitment that a port deserves. This created a vicious cycle where the Wii U had few games, so fewer people bought the system, meaning the install base was smaller, meaning that fewer people would develop new games for it, and now we're back where we started.
But all of that to say, I really like the system. It's got some great, innovative games and the gamepad is really cool. It's got one of the coolest JRPGs I've played in a while (Tokyo Mirage Sessions #FE), and the first-party titles are amazing. The technical shortcomings do not make the Wii U a bad system, and its library is small but great. I think in the end, the Wii U will occupy the same space that the PS Vita does: A technically innovative system with some very underappreciated games, dearly loved by its fans, and perhaps unfairly forgotten by the rest of the gaming world. I do not regret purchasing one, I only wish Nintendo had put more work into making the system easier to develop for. I love the Wii U.
The Wii U has some excellent games, and some really awesome ideas. For example: Tokyo Mirage Sessions #FE has this awesome mobile phone/inventory manager that it uses the gamepad for. Then you have stuff like Captain Toad's Treasure Tracker, which uses the gamepad features to great effect.
But there was one fatal flaw, in my opinion, with the Wii U's design: The reliance on the gamepad.
So here's what I've heard, secondhand, about developing for the Wii U: You need to constantly reserve a set amount of memory and CPU to stream to the gamepad (even if you aren't using it, like Donkey Kong Country Tropical Freeze), which also needs to be on all the time. This means that when you are developing the game, you need to constantly test it on actual hardware to ensure that the game will run at a playable rate. This in turn means that you will often have to make technical compromises to ensure the game is playable. This is actually a large part (Along with severe mismanagement by Sega) of why Sonic Boom: Rise of Lyric sucked. The team was forced to port a CryEngine 3 game meant to run on PS4/XB1 to the Wii U, which does not run CryEngine 3. And they had to make it work by the release date Sega committed to.
Essentially, the ambitious design of the Wii U combined with Nintendo's desire for a lower-cost console led to a technical situation that made the console difficult to develop for. This complexity meant that companies working on games across multiple platforms would see a higher cost to port their games to the Wii U. The low install base of the Wii U made that a financially disadvantageous situation, so few companies did it with the level of commitment that a port deserves. This created a vicious cycle where the Wii U had few games, so fewer people bought the system, meaning the install base was smaller, meaning that fewer people would develop new games for it, and now we're back where we started.
But all of that to say, I really like the system. It's got some great, innovative games and the gamepad is really cool. It's got one of the coolest JRPGs I've played in a while (Tokyo Mirage Sessions #FE), and the first-party titles are amazing. The technical shortcomings do not make the Wii U a bad system, and its library is small but great. I think in the end, the Wii U will occupy the same space that the PS Vita does: A technically innovative system with some very underappreciated games, dearly loved by its fans, and perhaps unfairly forgotten by the rest of the gaming world. I do not regret purchasing one, I only wish Nintendo had put more work into making the system easier to develop for. I love the Wii U.
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Cool. Not really. But cool. XD I wish--as much as I hardly ever use any of the PS4's social media/multimedia abilities--that Ninty paid more attention to the newest fads. At least bump up their specs a little.
Ah well; the Wii U will remain ever on my list of gaming devices to acquire. I just have to decide whether to aim for it or the Switch first.
When people around you are arguing over other things than what they're actually arguing over?
Ah well; the Wii U will remain ever on my list of gaming devices to acquire. I just have to decide whether to aim for it or the Switch first.
When people around you are arguing over other things than what they're actually arguing over?

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Yeah, Nintendo approaches gaming like a Toy Company. Which is part of why their stuff is so awesome, but it's also why stuff like their voice chat "solution" for Splatoon 2 is nuts. I think Nintendo could stand to learn a few things from Sony and Microsoft while still keeping that same core focus they have.
So...politics?
So...politics?
