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Re: Ask a Question, Get Deep!
Posted: Tue Oct 25, 2016 7:27 am
by Chozon1
The deuce; though for me, it's because I don't care enough to bother getting Uplay working on Ubuntu. I'd have to walk thirty feet to gain access to a Windows compy and...that's just too much effort. >_>
When your options are either to growl, or dance away, which do you choose?
Re: Ask a Question, Get Deep!
Posted: Tue Oct 25, 2016 1:53 pm
by Deepfreeze32
Chozon1 wrote:The deuce; though for me, it's because I don't care enough to bother getting Uplay working on Ubuntu. I'd have to walk thirty feet to gain access to a Windows compy and...that's just too much effort. >_>
When your options are either to growl, or dance away, which do you choose?
Why not both?
Re: Ask a Question, Get Deep!
Posted: Wed Oct 26, 2016 8:43 am
by Chozon1
Don't dance angry, man. That'll get you killed in some part of the world.
Ad-campaigns so successful you want to buy the product just to support the company?
Re: Ask a Question, Get Deep!
Posted: Wed Oct 26, 2016 4:42 pm
by Deepfreeze32
Depends on what the product actually is. If I'll never use it, nah. If it was something I wanted, or realized I could use, sure.
Re: Ask a Question, Get Deep!
Posted: Thu Oct 27, 2016 7:04 am
by Chozon1
Completing a project, only to find out it's not really complete?
Re: Ask a Question, Get Deep!
Posted: Thu Oct 27, 2016 3:26 pm
by Deepfreeze32
That's me. Programming or writing, I think I'm done, and I'm not. Ugh. XD
Re: Ask a Question, Get Deep!
Posted: Fri Oct 28, 2016 8:43 am
by Chozon1
I seem to develop selective blindness at times. O_o It's like..."OK, kitchens clean. Time to go do---dang, where did that entire half of the kitchen come from?"
There needs to be more truly open-world RPG's?
Re: Ask a Question, Get Deep!
Posted: Fri Oct 28, 2016 3:32 pm
by Deepfreeze32
I was actually having this conversation with my brother last night.
Open-world has a problem: interesting density. Some games have these vast, open worlds that are either filled with sparse things to do (MGS V comes to mind), or the stuff you can do is way too repetitive (As much as I love messing around in Just Cause 2, it's missions are so bland and repetitive). So a game should, ideally, have as large a map that they can pack with highly detailed, interesting things to do. As much as I enjoy Bethesda games, I find that there is too much open area with nothing of interest or value in Skyrim and Fallout 3. Maybe that's just me, though.
Cyberpunk 2077 (Which I am super hyped for) may have this problem, and I'm hoping they solve it by making the game set in one dense city with tons to do. If Cyberpunk 2077 can achieve the level of freedom in a GTA city with the core aesthetic of Deus Ex, I'm sold.
So conditionally I'll say yes, as long as the open-world is used with some of the conditions I've described, I'm all for it. I would prefer a small but very detailed and interesting city with lots to do to a vast country with almost nothing to do in between cities.
Re: Ask a Question, Get Deep!
Posted: Sat Oct 29, 2016 8:20 am
by Chozon1
When I think open world, I think Morrowind. And that's the best Bethesda game I've played, hands down. Problem is, I can't find another game like Morrowind now. So I want people to make one. XD
Monstrum?
Re: Ask a Question, Get Deep!
Posted: Sat Oct 29, 2016 10:32 pm
by Deepfreeze32
Am not familiar with it. The video game, or is there something else called Monstrum?
Re: Ask a Question, Get Deep!
Posted: Sun Oct 30, 2016 10:23 am
by Chozon1
The game. Looks scary. XD I was tempted to get it, but when I realized the trailer was making me tense...I walked away.
Fruit leather?
Re: Ask a Question, Get Deep!
Posted: Sun Oct 30, 2016 8:57 pm
by Deepfreeze32
Fruit leather can be good, as long as it's made well.
Re: Ask a Question, Get Deep!
Posted: Mon Oct 31, 2016 7:34 am
by Chozon1
Safety pins can be shockingly painful? O_o
It has the word "safety" in it.

Re: Ask a Question, Get Deep!
Posted: Mon Oct 31, 2016 2:45 pm
by Deepfreeze32
I always thought the "safety" in the name was more akin to the safety on a firearm. The pin doesn't always protrude, so if it's closed you won't prick yourself picking it up. Likewise, the safety in a firearm is intended to prevent accidentally discharge, it doesn't prevent you from shooting yourself in the foot with it.
Re: Ask a Question, Get Deep!
Posted: Tue Nov 01, 2016 6:01 am
by Chozon1
Don't try to play the "be an intelligent person that thinks things through" card on me. It doesn't work. >_>
Do anything fun for 'Ween times?