When fighting:
Fight and when you need to re-evaluate/when enemy disappears, rotate the camera to find him OR L2 + right analog stick to move through command list.
Easy.

Or, I could just play games I like and not have to worry about any of that.DeadManReedeemed wrote:First, Kingdom Hearts camera is not uncontrollable. You just need to adjust. For example, Kingdom Hearts 2 uses he right analog stick to rotate the camera. On top of that, holding the L2 button and using the right analog stick to maneuver through the command list- the controls are sick. No lie. It is so comfortable.
When fighting:
Fight and when you need to re-evaluate/when enemy disappears, rotate the camera to find him OR L2 + right analog stick to move through command list.
Easy.
Drewsov wrote:Don't tell me that I need to adjust how I play games; I've been gaming for a significantly longer time than you, judging by your posts, so that's really not a problem.
I totally disagree.ArchAngel wrote:Controls should have a very easy and quick learning curve. The longer it takes, the more poorly made the controls are.
That's true, but what is it about Kingdom Hearts that makes it "worth it"?jester747 wrote:I totally disagree.ArchAngel wrote:Controls should have a very easy and quick learning curve. The longer it takes, the more poorly made the controls are.
The control scheme for many great fighting games can take ridiculous amounts of time to get a handle on, but it's totally worth it.
Oh, I don't think that the controls in KH are even really a matter of learning curve; I actually agree with you. I was just trying to dispel the notion that the longer it takes to learn a game's controls, the worse the control scheme is.Drewsov wrote:That's true, but what is it about Kingdom Hearts that makes it "worth it"?jester747 wrote:I totally disagree.ArchAngel wrote:Controls should have a very easy and quick learning curve. The longer it takes, the more poorly made the controls are.
The control scheme for many great fighting games can take ridiculous amounts of time to get a handle on, but it's totally worth it.
I totally agree. While I only got 15-ish hours into FFXIII, I thought that the system was actually pretty smooth.Drewsov wrote:It'll always baffle me how Kingdom Hearts got away with its battle system for two main games on the PS2, but Final Fantasy XIII was constantly criticized for its battle systems, which are a far cry above the stuff featured in the KH series.
I agree that controls are important,Drewsov wrote: That's true, but what is it about Kingdom Hearts that makes it "worth it"?
To me, there's this nostalgia factor in the characters featured... and that's about it. I don't care about the world. I don't care about Sora's adventure. Donald and Gooby are the only ones that I actually cared about, because they made me laugh sometimes. The rest of the game felt so much like a PS2 game, which was great for when it came out. (This is as opposed to stuff like God of War and Shadow of the Colossus, both of which are incredibly playable now and feel current.) Now, though? Everything it did has been done better, and it only really serves as a lesson on how to do licensed games right, with a minimum of story.
The rest of it?
The controls are a mess. I don't have a problem with a lock-on system. As I said before, I love the Zelda games (and if DeadManRedeemed had bothered to read any of the reviews I've written for this site, he'd know I have a pretty extensive experience playing games that have varying control systems), and I've played a great number of games with lock-on systems. That's not the problem. The problem is that, while most games utilize targeting systems that dynamically change the camera, Kingdom Hearts 1 and 2 feature a targeting system that essentially requires you to recenter the camera on your character in the middle of battle. This is because, instead of dynamically changing the camera to show enemies in a way that actually helps gameplay, the camera spazzes out, and you end up dying/getting hurt/etc. because of the constant need to reorient yourself in the environment.
That's not good game design. It's not good controls. It's called, "This game came out seven years ago, and didn't get things right that games that came out in 1998 got right, but everyone puts up with it anyway because it's Square."
I mean, seriously. That's stuff that I had problems with in Super Mario 64.
Ocarina of Time's solution was to keep the camera centered on the character. The view was pulled back enough that it wasn't a problem. Kingdom Hearts had a tight lock on the character, which made the constant camera flips, twirls and seizures generally nauseating.
And then, of course, there's the "combat system".
It'll always baffle me how Kingdom Hearts got away with its battle system for two main games on the PS2, but Final Fantasy XIII was constantly criticized for its battle systems, which are a far cry above the stuff featured in the KH series.
Because not everything is good, and some things that aren't good can be fixed when pointed out. And if they can't be fixed, maybe they can be learned from.JOJ650s wrote:Basically,
if you don't have anything good to say, then why say it?