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Re: ROA: Part 1, The Lone Tower

Posted: Mon Oct 08, 2012 2:07 am
by Deepfreeze32
((Since I'm going to assume that a 5 is nowhere near the no-armor AC of a goblin, I'll just go on the assumption it didn't hit.))

Re: ROA: Part 1, The Lone Tower

Posted: Mon Oct 08, 2012 6:51 pm
by ArcticFox
((Sorry for the delay. By the way, another way to get a d3 is to roll a D6 and divide the result in half, round up.)

Guy finds his battle rage as he realizes the foul creature had intended to strike down an already wounded victim. He never expected honor from such miserable wretches, but that only fuels the fury. No time to dwell on such things, as he see Brokan becoming overwhelmed. Kratimos has already started moving forward and will surely stand beside Brokan, but the druid needs to get out of there.

((If the space remains, Guy will move forward to assist Brokan by grabbing him and forcibly hauling him back and placing himself in the fore, shield first. Guy will drop his weapon to free his hand, if need be.))

Re: ROA: Part 1, The Lone Tower

Posted: Mon Oct 08, 2012 7:12 pm
by DollFaceKilla
Livia grabs another torch from her pack, lights it with the campfire and moves toward Crimson.

Re: ROA: Part 1, The Lone Tower

Posted: Tue Oct 09, 2012 5:30 pm
by fathom123
((Hey guys, a few details to clarify before I write the next turn. First, I can use the previous initiatives you all rolled for the last round unless you want to use new ones, then I need new ones rolled.

Arctic: Does guy approach Brokan from behind and pull him back with guy stepping forward or does he move between Brokan and the goblins and cover him that way? Also, this is the same turn that Guy hears Brokan yell for you to stay clear of him. You character would not know the success of the spell until the start of the next turn. All Guy knows at the moment, is that Brokan is about to unleash the druidic fury and try to tear these goblins a new one.

DF32: Minather would have to roll their touch attack AC which is higher than 5 unfortunately for this turn. Keep in mind with your spells that if you were to do something different with them, I am a huge fan of creativity.

CCGR: Crimson is not able to fully tend her wound, I will allow you to break the arrow off and crudely wrap it (assuming you have gauze or a healer's kit) so you can be back in the fight. Anyone trained in healing will know that infection and more permanent damage is a real threat to Crimson if the arrow is not properly tended to soon (as in a matter of days, not turns).

:End Transmission:))

Re: ROA: Part 1, The Lone Tower

Posted: Tue Oct 09, 2012 7:01 pm
by ArcticFox
fathom123 wrote: Arctic: Does guy approach Brokan from behind and pull him back with guy stepping forward or does he move between Brokan and the goblins and cover him that way? Also, this is the same turn that Guy hears Brokan yell for you to stay clear of him. You character would not know the success of the spell until the start of the next turn. All Guy knows at the moment, is that Brokan is about to unleash the druidic fury and try to tear these goblins a new one.
((My idea was to snatch Brokan back by the back of his shirt/collar/armor/bowtie to make room to get between him and the goblins, since I'm assuming (perhaps wrongly) that Kratimos is in the way of coming in from the side. I guess whether Guy knows the result of the spell (or even heard Brokan issue the warning) is a matter of Initiative. If my Initiative is such that this isn't possible, then Guy will stand by and observe the result of the spell, since I believe he does at least see Brokan getting sliced to giblets by the goblins 8) ))

Re: ROA: Part 1, The Lone Tower

Posted: Tue Oct 09, 2012 7:24 pm
by fathom123
((Arctic: You can also approach the group from behind. This would flank at least one of them (since Brokan is on one side and you are on the other) giving you both +2 to attack for that one person. If you were fighting defensively and flanking It would give you a +4 for AC and +0 to attack (+2 flank, -2 defensive combat). You would be able to attack like normal but with a greater AC.))

((Everyone: I need to know if you want me to use the previous initiative or everyone reroll their initiative))

Re: ROA: Part 1, The Lone Tower

Posted: Tue Oct 09, 2012 7:48 pm
by ArcticFox
fathom123 wrote:((Arctic: You can also approach the group from behind. This would flank at least one of them (since Brokan is on one side and you are on the other) giving you both +2 to attack for that one person. If you were fighting defensively and flanking It would give you a +4 for AC and +0 to attack (+2 flank, -2 defensive combat). You would be able to attack like normal but with a greater AC.))

((Everyone: I need to know if you want me to use the previous initiative or everyone reroll their initiative))
((Thanks, I'll do that then. I thought there wouldn't be enough room. I'm up for re-rolling initiative.))

Re: ROA: Part 1, The Lone Tower

Posted: Tue Oct 09, 2012 11:47 pm
by Truthseeker
((I honestly think that rolling for initiative every turn will be one more thing for someone to forget every round, so I would vote for keeping the initiative constant throughout a battle. I don't feel strongly about it, though.))

Re: ROA: Part 1, The Lone Tower

Posted: Wed Oct 10, 2012 5:35 am
by Deepfreeze32
((Initiative rerolling would be nice, but not all the time. If this means rerolling every round, then I vote no.))

Re: ROA: Part 1, The Lone Tower

Posted: Wed Oct 10, 2012 2:38 pm
by fathom123
((Ok, so right now I have 2 to 1 against rerolling every round. I will give it until 3pm EST then I will decide what we're going from now on based on the number of votes. I would like to get the game rolling, but this is a detail that we need to cover. Personally, it makes things easier to keep the same initiative for the entire encounter during a play by post game because it takes a post just for initiative and that's a post we can be using for story or combat. Important considering it takes a day or so for a post to circulate to everyone.))

Re: ROA: Part 1, The Lone Tower

Posted: Wed Oct 10, 2012 2:48 pm
by ArcticFox
((Honestly I'm fine with keeping Initiative in general. I just vote dto re-roll because my initiative sucked this round :mrgreen: ))

Re: ROA: Part 1, The Lone Tower

Posted: Thu Oct 11, 2012 4:04 pm
by fathom123
"Stay clear of the enemies, I am going to cast a spell and you do not want to get caught in its range," the Druid cries out.

Brokan begins his incantation to unleash the power of nature. Into his spell, a goblin dives in, dagger leading aiming for Brokan's torso. Brokan grabs the creature's wrist, dismissing the spell.

"Maggot Faces!" He curses, with the arm of the goblin in his hands. "I need, healing and help!"

Using the creature's own momentum he allows the arm to fly through. A deft maneuver later and the creature is spun around and disoriented for just a moment before he regains focus and rejoins the fray.

Crimson struggles to tend to her wounds in the darkness. She reaches for the arrow only to writhe in pain, breaking her concentration needed to properly tend to the injury. Seeing her difficulties, Livia lights a torch and rushes to her side.

Minather straightens his posture and begins to channel the arcane power that surges through him. An arrow flies through the combat intended for his heart. Fortunately he is able to break concentration and dodge out of the way in time for it to pass by harmlessly.

Kratimos, consumed with rage presses forward. A blade in each hand he strikes out recklessly. His passion over powers his percision and swing comes up short.

Guy, determined to bring this foe to its end jumps forward. He rolls with his shield first then returning to his feet, missing the weak swing of a goblin's dagger. In retaliation, guy pulls his blade to bare in an upward swing cleaving the dagger arm from the goblin. He then spins about to connect his shield solidly with the smaller creature knocking him to oblivion.

Current positions:
Spoiler:
Image
((Round 4 begins. As per my previous post, we will keep the same initiative throughout each encounter.))

Re: ROA: Part 1, The Lone Tower

Posted: Thu Oct 11, 2012 4:32 pm
by ArchAngel
((Out of curiosity, how is Guy getting kills when he never attacked as an action? Is this a narrative luxury of the DM? If it is, it's fine, I just don't know how these things work.))

Kratimos roars in frustration.
"Come here, you dodgy little buggers!" He yells. Two more swings to the nearest goblin. Kratimos hopes they find blood.

Longsword (mainhand):
Attack Roll:
[dice]0[/dice]

Damage roll:
[dice]1[/dice]

Short sword (offhand):
Attack Roll:
[dice]2[/dice]

Damage roll:
[dice]3[/dice]

((lol... my rolls))

Re: ROA: Part 1, The Lone Tower

Posted: Thu Oct 11, 2012 5:39 pm
by fathom123
((I will leave it up to Acrtic if he would like me to retract his action. I had a choice to make. Since he made clear his actions I was going to move him into a flanking position. That is, however, only a move action. I really wanted to progress the turn without anymore delays. Otherwise, I would have to ask him, "would you like to use your action." We would then have to wait for a reply before I constructed the narrative for the next turn. With PBP gaming, it's different from life gaming face to face primarily due to the amount of time it takes to really do anything in game. I feel that if it's something that is minor (an attack that I'm sure he would have taken advantage of) then I use creative license to progress the story along. We've been in the same encounter roughly a month now (due to my work schedule) and I hope to be out of it soon. If I'm wrong for this, please let me know, I'm not trying to play your characters for you. Just trying to help the story along.))

Re: ROA: Part 1, The Lone Tower

Posted: Thu Oct 11, 2012 6:03 pm
by ArchAngel
((That makes sense to me, thanks for explaining))