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Re: Metroid for Wii
Posted: Wed Nov 14, 2012 4:50 am
by Truthseeker
The hint system in Metroid Prime 2 is messed up. First of all, the game would be unplayable without it. There is no earthly way I would ever realize that the next thing to do after fighting the boost guardian would be to leave the Torvus Bog altogether and backtrack all the way to the Temple Grounds where I would have to roll through some random, completely missable tunnel to circumvent the locked door leading to the room sitting directly under the main temple. Even if I had realized that there was no going forward in the bog by myself (probably after hours) and I resigned myself to searching the whole game for something to do, I STILL don't think I would have figured out I was supposed to go to that room because I would have seen the purple door on the map and not have bothered trying to get into that room.
So given that the hints are absolutely essential to knowing what to do in this game, why does it take forever for the game to dispense hints? I was aimlessly going up and down that stupid underwater room in the lower part of the bog accomplishing nothing for about 20 minutes. You can't tell me that isn't the logical next place to go when you're in the bog already and you got a freshly-acquired ability to open green doors. And after what felt like ages of slogging around at reduced, underwater speed, finally it tells me I'm not just in the wrong room, I'm in the wrong level.
The first Metroid Prime had the same problem with the location of new objectives having no logic or intuition to them at all, but at least the hints popped up almost immediately.
I don't have the gaming time I used to have. I don't want my sessions wasted like this. What should have taken me ten minutes to accomplish took an hour.
Re: Metroid for Wii
Posted: Wed Nov 14, 2012 7:30 am
by Sstavix
Pheonix wrote:
The Grapple Guardian is pretty great too but really annoying to get to. One of the most confusing backtracking parts in the entire game.
The Grapple Guardian gave me mixed feelings. At first, he was a real fun boss to tackle (and I loved how you got an initial look at him while rolling around under his feet and he was completely unaware of you!). I especially enjoyed the little nod they put in there toward Super Metroid (the cheap way to take out Draygon - I won't go into detail for those who haven't played either game yet). But after a while, it became more of an exercise in tedium. Blast away, trick the guy, shoot again, dodge and hang out in a healing zone for a while until you're back up to full health. The Grapple Guardian was so easy to avoid that what should have been a relatively easy and quick boss fight turned into a long-drawn out, repetitive pattern. They gave that guy way too many hit points.
And I agree that the game took too long with dispensing the hints. But it seems to me that one of the tendencies to the Metroid series - and to the Zelda series, for that matter - is that once you've got a new item, part of the fun is going back to the areas you've already been and using your new toys to get to new, hidden areas and get more powerups. At least it seems that Rare learned from some of the mistakes they made from the second Metroid Prime game and addressed them in the third one (at least that's what I've heard...).
Re: Metroid for Wii
Posted: Wed Nov 14, 2012 11:22 am
by Nate DaZombie
Sstavix wrote:At least it seems that Rare learned from some of the mistakes they made from the second Metroid Prime game and addressed them in the third one (at least that's what I've heard...).
Retro Studios, not Rare. Currently, Rare is off making Wii Sports 3 for Microsoft.

Re: Metroid for Wii
Posted: Wed Nov 14, 2012 6:40 pm
by DeadManReedeemed
Metroid: Other M
"There is a traitor among us. Because I am unaware of the assassin's true identity, I've decided to call him:
The Deleter."
- Samus, Metroid: Other M
Re: Metroid for Wii
Posted: Thu Nov 15, 2012 4:25 am
by Sstavix
Nate DaZombie wrote:Sstavix wrote:At least it seems that Rare learned from some of the mistakes they made from the second Metroid Prime game and addressed them in the third one (at least that's what I've heard...).
Retro Studios, not Rare. Currently, Rare is off making Wii Sports 3 for Microsoft.

Whoops, my bad. Thanks for pointing that out to me. Yep, I meant Retro.
I've been thinking about Killer Instinct lately. Man, I miss that game... guess it's wormed its way into my subconscious....
Re: Metroid for Wii
Posted: Thu Nov 15, 2012 11:34 am
by Nate DaZombie
Sstavix wrote:I've been thinking about Killer Instinct lately. Man, I miss that game... guess it's wormed its way into my subconscious....
I've played it once or twice; fun game. I just wish Rare would re-release it already!
Re: Metroid for Wii
Posted: Fri Nov 16, 2012 3:07 am
by DeadManReedeemed
Does anybody know how to get past the planet Bryya in Metroid Prime 3: Corruption?
Re: Metroid for Wii
Posted: Sat Nov 17, 2012 3:34 am
by Truthseeker
I just got through the Torvus Bog section. Alpha Blogg was a pushover. Phoenix i right, finding the convoluted path to Grapple Gaurdian took forever. The actual fight was okay but really just a bigger version of an enemy I was already sick of. Chykka was an epic boss. I loved that one. Right now I'm at the very start of the sanctuary fortress. It looks pretty cool but the enemies are tough, like the thing that makes your suit crash. The robot that spins like a top almost killed me because it took me a while to figure out the combination of attacks that kills it.
Re: Metroid for Wii
Posted: Sat Nov 17, 2012 6:57 am
by Sstavix
Truthseeker wrote:I just got through the Torvus Bog section. Alpha Blogg was a pushover. Phoenix i right, finding the convoluted path to Grapple Gaurdian took forever. The actual fight was okay but really just a bigger version of an enemy I was already sick of. Chykka was an epic boss. I loved that one. Right now I'm at the very start of the sanctuary fortress. It looks pretty cool but the enemies are tough, like the thing that makes your suit crash. The robot that spins like a top almost killed me because it took me a while to figure out the combination of attacks that kills it.
Those top spinny things really stink, don't they?
As for those hacker things that crash your suit, take note that their projectile is extremely slow moving. They're tough, but as long as you dodge their fire and keep them at range, they're not too difficult.
You're actually in the same area as I am now. I need to finish this game sometime so I can move onto the third game....
Re: Metroid for Wii
Posted: Sat Nov 17, 2012 2:40 pm
by DeadManReedeemed
So nobody knows then?
Re: Metroid for Wii
Posted: Sat Nov 17, 2012 5:56 pm
by Pheonix
DeadManReedeemed wrote:So nobody knows then?
Erhm. Use the internet. Or wander around for while, go back through each area, use the scan visor, etc.
Re: Metroid for Wii
Posted: Sat Nov 17, 2012 6:26 pm
by DeadManReedeemed
Gotta use the morph ball, apparently.
Re: Metroid for Wii
Posted: Sat Nov 17, 2012 11:10 pm
by Truthseeker
Beat the Spider Guardian. Another one I've been hearing is one of the hardest ones. I died once, and won with about 1/4 my health left on the second try. So I'd call that moderately difficult but nothing like Boost Guardian who took about five tries.
Did I miss something, or is there no way to save between dropping into the Sanctuary Fortress temple area and fighting the Spider Guardian? When I died, I had to redo the whole fight with the spinning robots in the room before the temple, take the trip up to the energy chamber to learn how to read blue holograms, then do the platforming puzzle that leads to the Spider Guardian. It seems like a lot to put before a fairly tricky boss. I've heard the same thing said about Alpha Blogg, but he was so easy it didn't affect me.
Re: Metroid for Wii
Posted: Sun Nov 18, 2012 4:46 pm
by Chozon1
I hated Prime 2 for the longest time because of the cheap way they extended play time near the end.
I'ma not say anything since apparently TS is just now experiencing the awesomeness...but I put in about 9 hours before giving up and going to GameFaqs.
Re: Metroid for Wii
Posted: Sun Nov 18, 2012 5:11 pm
by Truthseeker
I'm not above using Gamefaqs for a Metroid game. I did it a couple times for Super Metroid. When it gets to the point where it stops being about exploration and starts being about backtracking until you've found the one rock that you can bomb in a room you've already been in, that's when I stop having fun.