
When I had it though, I rarely played as anyone besides Ike, Link, or Sonic.
darthfett13 wrote:Personally I don't really consider it a "fighting game" any more (this is what street fighter does to you kids)
Well hey, if you're going to love a fighting game, why not the most unique?bgpablo wrote: Wow, I really love Smash Brothers, eh?
ಠ_ಠNate DaZombie wrote:Well hey, if you're going to love a fighting game, why not the most unique?bgpablo wrote: Wow, I really love Smash Brothers, eh?
(and before people bash me over the head with that comment, SSB has the fewest clones, and was totally different from the other fighting games of the time.)
I understand it's not for everyone, but I can't show my younger relatives street fighter or MvC3 and expect a good fight out of them. Most fighting games can be very satisfying, but only once you know them. Smash bros. on the other hand, just about anyone can play. We don't all have time to memorize combos...darthfett13 wrote:Umm yeah when it comes to fighting games being the most unique isn't always a good thing. Smash bros is a very simple game, too simple to be considered a serious fighting game in my opinion. It's just a 2D platformer in a four player arena. I also really don't think that not straying from the SF2 formula is a bad thing, because if you really know your fighting games you'll understand how different most of them are.
The complexity is hidden within the beautiful simplicity. Honestly, when I watch someone who has mastered Street Fighter or MvsC, the special moves are like second nature, just in the same way someone can pick up SSB and perform the moves. Nintendo has managed to remove an unnecessary barrier for those who don't have time to commit to button sequence memorization - they can focus on learning the timing of each move and their effectiveness. And it's not JUST a 2D platformer in a four player arena, it's all that and a respectable fighting game!darthfett13 wrote:Umm yeah when it comes to fighting games being the most unique isn't always a good thing. Smash bros is a very simple game, too simple to be considered a serious fighting game in my opinion. It's just a 2D platformer in a four player arena. I also really don't think that not straying from the SF2 formula is a bad thing, because if you really know your fighting games you'll understand how different most of them are.
I really like Brawl, but every character feels so slow compared to in Melee o_obgpablo wrote: Imo, the first SSB was amazing, but with time the stages felt too small and it was too easy to throw the opponent. Melee added a ton of improvements, dodging being the most significant! Brawl took everything that was great about Melee, and went places no one expected. Sure, not everyone is a fan of all the additions, but with customization, Brawl can be exactly what you want it to be! .... well, except for tripping and removing some characters from Melee. If you took out the tripping, brought those characters back, and stabilized the online mulitplayer, it would be gaming perfection!
Wow, I really love Smash Brothers, eh?
- when I played Melee or even the original SSB, some of my friends would say, "okay, what is going on?", especially when 3 or 4 players are going all over the place.JOJ650s wrote:True, Yoshi got a bit slower in Brawl,
Speed is the only thing Brawl lacked.
I supposed I am rather anti-fighter. I understand why people like the genre, but I dislike how elitist the fighting genre feels. If you don't know how to do a hadouken, you're just a noob. I'll admit that feels awesome when you do learn all the moves, but you may still not stand a chance against that one friend. I feel that Smash Bros. levels the playing field by keeping the same controls, and plenty of options to keep it fair. But then again it could be that I dislike fighters because I'm not very competitive. To each his own.jester747 wrote:This thread is ridiculously anti-fighter.
In the sense that, you all look at the aspects that hardcore fighter game players would look at as a positive and label them negative, and vice versa.
Speed and difficulty? These, on top of precision, are perhaps the largest reasons for the greatness of the genre. I look at Smash Bros, as awesome as they are, as taking something intense that actually takes an insane amount of skill, and making it a family-friendly platformer.
In other words, Smash Bros. is the equivalent to modern four-chord music; absolutely no skill involved, but it appeals to the masses who don't want to learn the difference.