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Chozon1
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ArcticFox wrote:Ah ok. Better to do the swap and get the combat blade. You lose 12" of shooting range but you get an extra close combat attack. (That depends on your strategy, of course.)
So far, I actually just want to scouts on the table to guide the terminators in safely. Maybe even use two groups, so I can try to get one close to or behind the enemy lines, and leave one group 'safely' behind my other guys. If that's even legal. XD
ArcticFox wrote:No other army... so whether to proxy stuff is the big question. In the fluff, the Black Templars chapter was formed from the Imperial Fists legion (whose rules are in the Space Marine Codex.) So I talked to one of the guys at GW and asked if I had the option of playing my Templars as Imperial Fists. In the storyline, the Black Templars got their insignia and color from the personal heraldry of Sigismund, first Emperor's Champion and former First Company Commander of the Imperial Fists. If I play it like this is Sigismund's first company, it could explain their use of the black and white color scheme with the Maltese Cross insignia, as matching their leader.

But...

Since I have to buy the SM Codex anyway, and since ALL the Marine Legions in this campaign have to use it (Except the prettybody Space Wolves) then I may revisit an old project I'd abandoned, to do a Thousand Sons Legion force, in their original Imperial colors and using the old style power armor available from Forge World.

Problem: $$$
Oh yeah...I can see that racking up some expense. O_o May want to keep an eye out on Amazon for the codex. I got mine used for $10 (including shipping). Save you a bit, if you can find one. For my part, I like your idea of fielding them as Imperial fists. That's not even really proxying, technically. Did the dewd at GW seem to think that'd be OK?

What is Forge World?
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ArcticFox
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Chozon1 wrote: So far, I actually just want to scouts on the table to guide the terminators in safely. Maybe even use two groups, so I can try to get one close to or behind the enemy lines, and leave one group 'safely' behind my other guys. If that's even legal. XD
It's legal. The only possible snag I can see is possible restrictions on whether the scout sergeants can take teleport homers.
Chozon1 wrote: Oh yeah...I can see that racking up some expense. O_o May want to keep an eye out on Amazon for the codex. I got mine used for $10 (including shipping). Save you a bit, if you can find one. For my part, I like your idea of fielding them as Imperial fists. That's not even really proxying, technically. Did the dewd at GW seem to think that'd be OK?

What is Forge World?
Yeah the GW guy seemed to be fine with that. Of course, he'd rather I buy new stuff... (Which I would too. I'm leaning more toward the Thousand Sons than the Imperial Fists)

Forgeworld is a sort of subsidiary of Games Workshop, that does all resin models that are useable in Warhammer armies. You can check out their stuff at http://www.forgeworld.com.
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Chozon1
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ArcticFox wrote:It's legal. The only possible snag I can see is possible restrictions on whether the scout sergeants can take teleport homers.
Far as a I know, they can. It's an extra 15 points though. At least, it's listed under the options. So as far as I know really isn't that far. XD
ArcticFox wrote:Yeah the GW guy seemed to be fine with that. Of course, he'd rather I buy new stuff... (Which I would too. I'm leaning more toward the Thousand Sons than the Imperial Fists)

Forgeworld is a sort of subsidiary of Games Workshop, that does all resin models that are useable in Warhammer armies. You can check out their stuff at http://www.forgeworld.com.
Yeah. I can see that. Plus, it'd be fun to have a new army to paint.

And that stuff is cool. XD Are there restrictions or anything to using them in 'regular' armies?

Dreadknights?
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Chozon1 wrote: Far as a I know, they can. It's an extra 15 points though. At least, it's listed under the options. So as far as I know really isn't that far. XD
Aha! I have a copy of the Space Marine Codex now (for the 30k campaign) and man, this thing IS different. The Black Templars Army List was mostly a literal copy/paste from the older Space Marines Codex, so I assumed the new was was more similar than it is. And I see where the teleport homers are unlimited. Awesome!
Chozon1 wrote: Yeah. I can see that. Plus, it'd be fun to have a new army to paint.

And that stuff is cool. XD Are there restrictions or anything to using them in 'regular' armies?

Dreadknights?
Sometimes there are restrictions but not usually. Some ForgeWorld stuff has its own separate rules that may not have been fully playtested so when you go to use it it's good to check with your opponent to make sure they're cool with it. If course, models with the same rules but just a different style don't have restrictions at all.

Dreadknights seem pretty cool. My buddy is starting a Grey Knights army and is chomping at the bit to deploy them and see them in action. Of course, my Templars always stand ready...
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ArcticFox wrote:Aha! I have a copy of the Space Marine Codex now (for the 30k campaign) and man, this thing IS different. The Black Templars Army List was mostly a literal copy/paste from the older Space Marines Codex, so I assumed the new was was more similar than it is. And I see where the teleport homers are unlimited. Awesome!
Cool. Strategy: Unbroken. XD Any plans on what you're fielding yet?
ArcticFox wrote: Sometimes there are restrictions but not usually. Some ForgeWorld stuff has its own separate rules that may not have been fully playtested so when you go to use it it's good to check with your opponent to make sure they're cool with it. If course, models with the same rules but just a different style don't have restrictions at all.

Dreadknights seem pretty cool. My buddy is starting a Grey Knights army and is chomping at the bit to deploy them and see them in action. Of course, my Templars always stand ready...
Mm...fancy. Haven't done any money conversions, but it seems pretty reasonable. Or at least, similar to GW prices. I like the MKI Space Marine armor. XD

And I recently watched a Battle Report where two Dreadknights wiped out an entire 1850 point Ork army essentially by themselves. The Orks had really bad rolls, but still. It was crazy. :lol:

Defilers?
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Chozon1 wrote: Cool. Strategy: Unbroken. XD Any plans on what you're fielding yet?
For my 30K Thousand Sons? Well, since I'm playing the Thousand Sons Legion, I get a special rule that says I can upgrade any of my sergeants to a Librarian for 100 points. So at this point I'm looking at:

-Tactical Squad, 5 Marines with Missile Launcher and Librarian
-Tactical Squad, 5 Marines with Missile Launcher and Librarian
-Assault Squad, 5 Marines with Librarian
-HQ Librarian with upgrade
-Land Raider

I already have the Land Raider that I converted using Forge World Thousand Sons customization parts, and I'm gathering pre-Heresy style armored Marines to keep it consistent with the fluff.
Chozon1 wrote: Mm...fancy. Haven't done any money conversions, but it seems pretty reasonable. Or at least, similar to GW prices. I like the MKI Space Marine armor. XD

And I recently watched a Battle Report where two Dreadknights wiped out an entire 1850 point Ork army essentially by themselves. The Orks had really bad rolls, but still. It was crazy. :lol:

Defilers?
Those things really honk me off...
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Chozon1
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ArcticFox wrote:For my 30K Thousand Sons? Well, since I'm playing the Thousand Sons Legion, I get a special rule that says I can upgrade any of my sergeants to a Librarian for 100 points. So at this point I'm looking at:

-Tactical Squad, 5 Marines with Missile Launcher and Librarian
-Tactical Squad, 5 Marines with Missile Launcher and Librarian
-Assault Squad, 5 Marines with Librarian
-HQ Librarian with upgrade
-Land Raider

I already have the Land Raider that I converted using Forge World Thousand Sons customization parts, and I'm gathering pre-Heresy style armored Marines to keep it consistent with the fluff.
Niiiice. How many points is the tourny? And why so many Librarians, if you don't mind my asking?
ArcticFox wrote:Those things really honk me off...
They look spooky. But fun. XD Why do they honk you off?
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Chozon1 wrote: Niiiice. How many points is the tourny? And why so many Librarians, if you don't mind my asking?
It's not a tournament, it's a campaign. I guess the difference is that it takes place over the course of several weeks. It starts at 500 - 1000 points and gradually builds to 3000. The army list I have right now is right about 1000 points.

The reason for the Librarians is partly to minimize the number of models I have to buy right off the bat. $$$. It also works out well because in the fluff, the Thousand Sons legion were almost all psykers, and every unit would have been led by a reasonably powerful one.
Chozon1 wrote: They look spooky. But fun. XD Why do they honk you off?
They're one of those units that get lots of special rules that make them behave differently from other units of their type that doesn't always make sense, and when that happens the rules become open to interpretation. For example, they get an invulnerable save, which is very unusual for vehicles, just by virtue of technically counting as a demon as well as a vehicle.
"He who takes offense when no offense is intended is a fool, and he who takes offense when offense is intended is a greater fool."
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Chozon1
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My bad...there actually sounds like a lourd of difference between tourny/campaign. What would a 500 point army be composed of though? Two squads? O_o Blast, that'd be tricky to win with...At least, in my noobish eyes...A few unlucky rolls and half your army would be dead'd. I've actually read a little on the Thousand Sons. Not much, but a bit. I can see why you'd want to play them. At least pre-heresy.

Defilers look cool. I don't think I'd ever play Chaos, but the whole Spider/death tank thing is cool. XD
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Chozon1 wrote:My bad...there actually sounds like a lourd of difference between tourny/campaign. What would a 500 point army be composed of though? Two squads? O_o Blast, that'd be tricky to win with...At least, in my noobish eyes...A few unlucky rolls and half your army would be dead'd. I've actually read a little on the Thousand Sons. Not much, but a bit. I can see why you'd want to play them. At least pre-heresy.

Defilers look cool. I don't think I'd ever play Chaos, but the whole Spider/death tank thing is cool. XD
Yeah the Thousand Sons fluff in the novels is actually surprisingly deep for being bubblegum sci-fi. Theirs is a story of tragedy and good intentions. Many of the Thousand Sons actually still regard themselves as loyal to the Imperium, but have been exiled by people motivated by superstition and fear. The tragedy is that they were manipulated, set up, and forced to join Chaos to survive when they desperately wanted to prove their loyalty and usefulness to the Emperor.
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Sadness. I have not read any of the stuff in the novels though. Just various fluffyness as I looked up different armies. What were the events leading up to their exile?

I knew they were tricked, and I somewhat knew they really had no choice but to go Chaos, but...I don't know why. XD

Amazon.com has great Warhammer prices?
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Chozon1 wrote:Sadness. I have not read any of the stuff in the novels though. Just various fluffyness as I looked up different armies. What were the events leading up to their exile?

I knew they were tricked, and I somewhat knew they really had no choice but to go Chaos, but...I don't know why. XD
Every Space Marine Legion before the heresy was led by a Primarch... a super-duper ultimate warrior type who is like the genetic "parent" of all the marines of the Legion. The Primarchs in turn were created in vats from the genetic template of the Emperor. In the case of the Thousand Sons, the Primarch, Magnus, had a lot of genetic talent using the powers of the Warp. That made him and all the marines of his Legion into psykers. All that was fine, except that at one point it was decided by the Imperium that no longer were Space Marine Legions to use psykers. At all. Ever. So all the Librarians of all the Legions were to be re-integrated as regular marines, and were forbidden to use their psychic powers thereafter.

Well, Magnus and the Thousand Sons believed this judgment came of superstition and ignorance, and continued to use their psychic talents to serve the Imperium. When the Emperor discovered this, he wanted Magnus brought back to Terra for trial, and sent the Space Wolves to Prospero, which was the homeworld of the Thousand Sons Legion, to bring Magnus back.

Some sources of the fluff say that the Space Wolf orders were changed en-route by Horus, before it was known that he'd turned to Chaos, changing the orders to destroy the Thousand Sons, not bring them back. Other sources say it was what the Wolves had been ordered to do all along. Either way, the invasion led to the destruction of Prospero and most of the Thousand Sons. Magnus was, at first, wiling to accept the judgment of the Emperor and was willing to submit to the invasion, but was heartbroken by so many of his "sons" being slaughtered, so he used his powers to transport himself and the remaining Thousand Sons to safety in the Eye of Chaos. It was, at this point, that they realized that many of their powers had come from Demonic entities, and now they were prettymuch stuck with them.
Chozon1 wrote: Amazon.com has great Warhammer prices?
Great prices, selection... not so much.
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Nice. The Emperor is kind of a nuthead. Way to blow off some of your loyal followers. Even if he did just command them to be brought in for trail....doesn't the emperor use Psyker powers too? O_o Yeah, daemons, chaos...but still. Not cool. I mean...now I totally understand why you'd want to do a Thousand Sons army.

I wonder if I'll be hunted down for calling the Emperor a nuthead? O_o

Have you ever built one of those epic table that have semi-realistic terrain?
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Chozon1 wrote: I wonder if I'll be hunted down for calling the Emperor a nuthead? O_o
YES
Chozon1 wrote: Have you ever built one of those epic table that have semi-realistic terrain?
Started to, once... But the problem is that on a wargaming table you have to balance realism vs. utility. I almost got one of those Games Workshop contoured terrain sets that look AWESOME, but the slope of the land and some of the terrain features make it hard sometimes to get miniatures to stand upright on them, and Warhammer Fantasy units, with their formations and movement trays, are downright impossible in certain places on the table. The best wargaming tables have flat surfaces as much as possible, with hills built in flat levels so models can stand on them easily. Games Workshop also sells a cool forest piece with removable trees, but the surface is textured like a forest floor and sometimes models won't stand up on that right, either. I built my own using sheets of polystyrene plastic, with model railroad trees glued to them. The tree base and the trunk are separate so I can pull the trees off to make room as a unit moves through the forest, and the space between the trees is nice and flat so models can stand on it easily. A little spray paint and it's good to go.
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So...I have a rather large question for you. XD


The Object-Oriented Programming course at school here has been the bane of my existence. The latest assignment is a real bugger. We have to build a program that can index a plaintext book. The assignment parameters are below in spoilers, but I'll provide a general summary below.
Spoiler:
Purpose

Develop a solution to a problem using C++ objects and Standard Template Library containers.

Overview

Create a program to generate the index for a book.

Chapters, Paragraphs, Lines, and Words

A book will consist of a text input file consisting of chapters, paragraphs, lines and words. A line of words consists of words separated by whitespace. A word is a set of letters and symbols which contains no whitespace. For the purposes of indexing, case does not matter. Punctuation marks at the end or beginning of a word must be removed. Punctuation marks to be removed are shown below.
. ? ! , ; : - " ' _ ( )

A paragraph is a series of lines with no intervening blank lines. A blank line is one without a word on it.

A chapter consists of a series of paragraphs prefixed by a paragraph containing one line which contains exactly two words. The first word will be "chapter" and the second will the number of the chapter, which could be either in arabic or roman numerals, as shown below. This line is not part of the chapter and should not be indexed.
CHAPTER 3
Chapter IV


Output

Your program should produce an alphabetical listing of words and occurrences of each within the book in the format illustrated below.
apple 3:P4L3, 3:P5L7, 2:P1L12, 9:P5L5
bakery 4:P5L13
manitoba 8:P11L9, IV:P4L1

Each output line consists of the word and comma separated list of occurrences. Each occurrence is formatted as chapter-number, colon, P, paragraph-number, L, and line-number.

Sorting

Words should be ordered alphabetically. Occurrences should be ordered first by chapter appearance order, than by paragraph, and finally by line number. However, the publishers believe that the chapter(s) in which a word appears the most number of times must be the most important occurrences of the words and therefore occurrences in those chapters must appear first in the list. Also, only the first occurrences of a word within the same paragraph should be listed.

Special Cases

A second input file will contain a list of words, one per line, which should be completely ignored. For example, the follow might be used.
is
the
of
and


A third input file will contain words which should be considered synonyms. Each synonym group will appear together on one line of the file. Occurrences of any synonym should be considered an occurrence of the first word in each synonym group. For example, the following might be given, so wherever light occurs it should be treated as bright.
bright light sunny
main central
begin start first


Design submission

The first deliverable for this project is a document describing your proposed solution. Your design document should describe all of the following:
-classes you will create, their non-trivial public methods, and their member variables
-STL containers you will use, type(s) they will instantiated on, their purpose, and why it was chosen
-global functions, their signatures, and purpose
-file/module organization, i.e., what parts will be in what files, including header files
-testing strategy, simple "edge" cases, and expected results

Your submission should be neatly formatted, written in correct English grammar and generally pleasant to read.

Execution

Once your program is built you should be able to run it using the example command shown below.

index book.txt ignore.txt synonyms.txt > result.txt

Final Submission

Your final submission should consist of a .zip file meeting the following criteria:
all required source code
small test files (<10K bytes)
build.txt, which will be renamed to build.cmd and run to build your program
tests.txt, which will be renamed to tests.cmd and run to test your program
results from running tests.cmd should be in files named resultsN.txt, where N=1,2,3,...

Test Case Naming

usr00a_name_book.txt
usr00a_name_ignore.txt
usr00a_name_synonyms.txt
usr00a_name_result.txt
Grading

15% completeness and quality of your design
10% how closely you followed your design
5% readability of your code
5% correctness of your code, as tested by your peer's test suite
5% errors detected in your peer's programs using your test suite
60% correctness of your code, as tested by my test suite
The basic idea is to parse a book, create an index for it, and output it so that it can be channeled into a text file. We must use STL classes, we must make a design document about it before we write it, and we must make a few Windows batch files to compile and test the program.

The assignment was given to us on Thursday, April 12. We were supposed to hand in a design document by Thursday, April 19. Our professor said we shouldn't really attempt to write the program until we had completed the design document. So we did, and I began work on Tuesday after compiling a rough draft.

Now, I suppose I should tell you a few things: We've never used STL before in any sense. Our introduction to it was a link to an MSDN video, and this was expected to be our first time using it. Second, we have never submitted a design document before. About 80% of the class (Including me) had no idea what to do for it. Oh, and there's a part where we have to write two Windows batch files. Maybe half the class uses Windows. The other half (Again, including me) used Mac/Linux. So we've had difficulty with that section, but not as much as everything else.

He gave us two weeks to finish this assignment, which is a long time for this professor. So far, I've logged 35 hours into this assignment, and I'm still not done. In other terms, this is about 2.5 hours a day since I started this assignment. I personally think that this is at least a tad unreasonable for two weeks in a lower-level course.

What do you think? Is it a bit ridiculous, or am I just complaining?
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