Chozon1 wrote:
Man that's sweet. I'm pretty happy with my vanilla marines, but if I'd known about the Crusader squads I might have hunted down a Black Templar codex. XD Totally understand the fear that would come from a Black Templar drop squad landing behind you now. XD And from what I'm reading, Scouts can take combat knives as their weapon instead of a rifle...I *think* I'm reading that wrong though, since it wouldn't make much sense. Not that a Scout in close combat makes sense anyway. O_O But the sergeant can carry a teleport homer, so I may actually want to give a squad a shot if my army has Terminators in it.
Hmm sounds like you might be. Unless combat knives have some kind of special rules to them... You're right about scouts not being much for the close combat, but equipping a squad with a teleport homer to guide your terminators in is a good idea.
Chozon1 wrote:
Techmarines?
The only use I've ever put my Techmarine to is combat... because while his ability to fix stuff is "meh" he is a close combat
monster. Since he's an Elite ad not an HQ, you can get the flexibility to include him without burning up one of your HQ slots. Give him a pistol, the servo harness, Terminator honors, a power weapon and artificer armor for some extra face crushing fun.
I think the Techmarine has 2 Attacks base... (At least, he does in the BT book) plus the extra attack from the servo arm. Give him Terminator Honors for the additional +1 A, a pistol for yet another +1 Close combat Attack, and then a power weapon. Now add teh full servo harness for an additional +1 A and the artificer armor. Now you've got a marine with 6 Attacks (7 on the charge) per combat round of which 2 count as power fist attacks and 4 (or 5) count as power weapon attacks.
Yeah, it makes me throw up a little in my mouth too.
Chozon1 wrote:
Having trouble finding them. Only local store is GW now, and on the internets (spelled with two L's?) only found them in a random Sci-Fi shop place.
Reaper paints are the only other ones I've found in a dropper bottle.
Yeah, 2 'l's'
Reaper is decent from what I've heard, and some painters swear by it. I can't say from experience because I haven't had an opportunity to try it.
*Power fists count as power weapons but they also double the wearer's Strength for purposes of the hit.
*Power weapons that hit and wound allow NO ARMOR SAVE.
"Hi, I'm Chozon's Techmarine. I'm going to punch you 7 times right now."
"I don't care. I'm wearing POWER ARMOR BABY"
"To me, it may as well be a sheet of toilet paper. Prepare to die."
"Urrrk......"
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