Page 14 of 36
Re: ROA: Part 1, The Lone Tower
Posted: Thu Jul 19, 2012 11:43 pm
by fathom123
"I'll leave the bodies to the priests, we can head to the city now where you can rest and we can take you in the morning. It will take a solid day, but it will shave of several days of your journey." He give a gruff smile. "I will be ready when you are."
He stands off to the side, waiting for the party to be ready.
Re: ROA: Part 1, The Lone Tower
Posted: Fri Jul 20, 2012 12:04 am
by ArchAngel
Kratimos stretched his shoulders out, "Let's do this, my little friend"
Re: ROA: Part 1, The Lone Tower
Posted: Fri Jul 20, 2012 1:28 am
by Deepfreeze32
Minather shrugs and says Very well.
Re: ROA: Part 1, The Lone Tower
Posted: Fri Jul 20, 2012 1:52 pm
by ccgr
Let's do it. I'm curious what adventure awaits before us.
Re: ROA: Part 1, The Lone Tower
Posted: Fri Jul 20, 2012 3:55 pm
by Truthseeker
Brokan silently follows the group.
Re: ROA: Part 1, The Lone Tower
Posted: Fri Jul 20, 2012 6:55 pm
by ArcticFox
Guy hangs back as the party proceeds to follow their new friend. He contemplates the still form of the creature they had battled... a battle he had contributed to not at all. He'd made himself useful in averting conflict with the gnomes, perhaps... but he wasn't trained to be a statesman. He was supposed to be a warrior, an instrument of the wrath of the Lord of Battles. He'd nearly dropped his blade twice in combat, and even when he didn't he had struck as if afraid.
And, perhaps that was the truth of it. He was afraid. Terrified. The first time his blade bit into the flesh of an enemy, he would irrevocably cross the line. No longer would he be a pupil, a trainee, a squire, whose only experience with a weapon was on the training lists at the Citadel. The moment he drew blood for the first time would be the moment he finally became a killer.
His stomach lurched. Surrounded by the corpses of innocent gnomes that had been killed by this beast, he realizes he is terrified by the idea of having something in common with a creature that would commit these kinds of acts. It is different of course... Protecting the innocent, righteous vengeance, the wrath of justice... but as he watches the flies descending on the bodies of innocent and monstrous alike, somehow those words seem a bit hollow.
He sighs, resigning himself. That was the sacrifice, wasn't it? Clerics were the good, clean, followers of their deity who focused on their good works and noble deeds. A Paladin was one who served their deity by being instruments of death and battle, as much an angel of death as a saint. He had chosen the sword over the mace, and now the reality had finally hit him. He had seen his father kill. He had seen the way Guy the Elder had given himself over to the violence and fury of battle and slain a small group of bandits that had threatened his family. What he did was necessary... but it was clear his father had enjoyed himself. He had felt a swell of both horror and pride in that moment, and had never forgotten it.
Perhaps that's what a Paladin was. A follower of deity who had, on some level, given up a part of his soul to protect the innocent. It is time for Guy to decide. Is he ready to make that sacrifice, or will he shy away, again?
His heart heavy, he follows his companions.
Re: ROA: Part 1, The Lone Tower
Posted: Tue Jul 24, 2012 7:44 pm
by fathom123
You follow the gnome called Ingruhn for several miles in the direction of the higher peaks. You eventually get to an entrance carved into the rock itself. A large draw bridge lowers and the metal bars behind them begin to rise.
The doors to the city
Brokan
You walk through the massive entrance into a large hallway. You notice that there are thin slits in the walls every 5 feet or so.
((Roll a Spot check. If you get 13 or higher, you notice this))
You walk for what seems like an eternity, those slits every few feet. Eventually you reach what seems to be the end of the hall. The stone below you seems to be replaced by several sheets of thick, sturdy glass.
((Roll knowledge (architecture) or if you are a dwarf you can roll your wisdom modifier to spot this. You have to roll 12 or higher))
Once you exit the hallway, you are greeted by a subterranean village. Inside the rock are carved many caves with little wooden doors affixed to their entrance. These homes seem to go up the wall a few hundred feet. In front of the homes are a walkway that extends down the length of the homes from first to last. The number of homes ranges in the hundreds. As you approach what could only be the town center, you notice a plinth in the center. The plinth seems to radiate heat and light for the whole town. The inhabitants of the town seem to be a mixture of peoples. Mostly gnomes and dwarves.
((Roll knowledge (history), knowledge (dungeoneering), or dwarves can roll their wisdom modifier. 12 or higher.))
Ingruhn guides you to a small inn located in the rear of this massive cavern. You find that the accommodations are hospitable and the people seem, if anything, jolly and good natured. Children are playing in the streets. They play hopscotch and marbles
((appraise check, roll 12 or higher))
When you awaken the next day, Ingruhn guides you to a passage in the rear of the cavern. The set up is the same as the hall leading into the city, only in reverse order with the slits in the wall toward the end. There you are greeted by several strange gnomes with eyes that glow slightly red. They are mounted on what can only be described as massive boars.
((Roll a knowledge (dungeoneering) or knowledge (nature). 15 or higher.))
There, Ingruhn stands to bid you a fond farewell. He marks the location of the city on your map.
Newest Map
"
Should any of you decide to come and visit, our hall will always be open to you." Ingruhn gives a slight bow of thanks. Those around him follow his lead and offer a bow of thanks as well.
((Hey guys, I hope this helps things along. Thank you for your understanding while life is a bit chaotic at the moment. You don't have to roll for every check mentioned above unless you want to. You can pick and choose as you see fit. If you have any interactions you wish to have with the city or it's peoples, please let me know. I fast forwarded it so that you guys can progress further into the quest.))
Re: ROA: Part 1, The Lone Tower
Posted: Tue Jul 24, 2012 8:14 pm
by ArchAngel
Kratimos kept relatively silent during his time through Daingean, but kept his eyes and ears open and his mind alert. He was taking in as much as he could.
Spot:
[dice]0[/dice]
Appraise:
[dice]1[/dice]
((I didn't roll for knowledge since I'm untrained in those fields, and the DC was all higher than 10. Is this correct? Or can I roll with just my int modifier?))
EDIT: Rolls for Knowledge, if allowed.:
Knowledge (architecture):
[dice]2[/dice]
Knowledge (history):
[dice]3[/dice]
Knowledge (dungeoneering):
[dice]4[/dice]
Re: ROA: Part 1, The Lone Tower
Posted: Tue Jul 24, 2012 8:18 pm
by ArcticFox
ArchAngel wrote:
((I didn't roll for knowledge since I'm untrained in those fields, and the DC was all higher than 10. Is this correct? Or can I roll with just my int modifier?))
((Pretty sure you can roll them all untrained, so I did. If I'm mistaken, someone club me.))
Spot Check: [dice]0[/dice]
Knowledge(Architecture): [dice]1[/dice]
Knowledge(History): [dice]3[/dice]
Appraise: [dice]2[/dice]
Knowledge(Dungeoneering): [dice]4[/dice]
Guy struggles to reconcile the mix of those traditionally evil sects with the more common counterparts. Were they no longer evil? Were they merely tolerated? His hand had almost instinctively reached for his weapon several times, but in the end he had managed to remain peaceful.
He had not, however, slept very deeply.
Re: ROA: Part 1, The Lone Tower
Posted: Tue Jul 24, 2012 9:00 pm
by ccgr
Spot Check
[dice]0[/dice]
Appraise
[dice]1[/dice]
Knowledge History
[dice]2[/dice]
Knowledge Dungeoneering
[dice]3[/dice]
Re: ROA: Part 1, The Lone Tower
Posted: Tue Jul 24, 2012 9:10 pm
by ccgr
Crimson Blade treads carefully through Daingean she kept her hand close to her dagger but made a point not to touch it unless needed. She whispered to her party Why do some gnomes have red glowing eyes?
At the inn CrimsonBlade ponders playing marbles with the kids...she's not just interested in the kids though
Re: ROA: Part 1, The Lone Tower
Posted: Tue Jul 24, 2012 9:24 pm
by ArchAngel
"I'm not sure," Kratimos replies, "But I think I want some."
((Compliments on the map, fathom!))
Re: ROA: Part 1, The Lone Tower
Posted: Tue Jul 24, 2012 10:36 pm
by Deepfreeze32
Minather casually flips out his locket and clicks it open. He references his scroll as well. Eventually, he puts them away and continues admiring the city.
Rolls:
Re: ROA: Part 1, The Lone Tower
Posted: Tue Jul 24, 2012 11:03 pm
by ironwizard
Spot:
[dice]0[/dice]
Knowledge Architecture (As Dwarf):
[dice]1[/dice]
Dungeoneering/History (As Dwarf):
[dice]2[/dice]
Appraise:
[dice]3[/dice]
-----------------------------
I search for a tavern.
-----------------------------
((Also, regarding skill checks. Some skills can be used untrained, some cannot. Knowledge for example, cannot. To see the full lise, look it up in the book or SRD. For now, Spot and Appraise can be used untrained, Knowledge can't.))
Re: ROA: Part 1, The Lone Tower
Posted: Tue Jul 24, 2012 11:24 pm
by ArchAngel
((Yeah, I was looking at the SRD, and it said:
An untrained Knowledge check is simply an Intelligence check. Without actual training, you know only common knowledge (DC 10 or lower).
))